Magnumaniac

Magnumaniac

Joined Member # 979425
0 Posts 8 Replies 11,640 Reputation

...and a new mark set :D [img]http://i279.photobucket.com/albums/kk131/Magnumaniac/39k_ZYW.jpg[/img] 8th April finish (economy would not support another turn, even if I wanted to). I don't think the all factory approach is viable, no way you can get the research levels needed as far as I can see (could be wrong though). Now, just give me a pre-cursor library and 40K is definitely on!

924 Replies 1,562,046 Views

Hi Neilo, KP, Justinsane et al I figured the Kzinti had got a big enough lead over the Diplomats to warrant a return ;) That and dusting off the strategy ready for an immense galaxy in TA Awesome achievement on the 250 games, by the way, I can't bang them out at under 10 minutes yet! Nothing much different done to what has already been discussed here - just focus on the 3 most important things: Economy, economy, & economy - even in a short 13 turn game it ma

924 Replies 1,562,046 Views

Well, there was a challenge I couldn't resist :) [img]http://i279.photobucket.com/albums/kk131/Magnumaniac/34k_ZYW.jpg[/img]

924 Replies 1,562,046 Views

Congrats Purge - enjoy it while it lasts, they have a tendency to grow up very quickly I've noticed (eldest is now 13, and it doesn't feel that long ago)!

1,775 Replies 2,408,065 Views

The last best beta version I can remember of ever being close to stable was Beta 3 and now were just stuck with the option of downloading Beta 4. It's a BETA version - stability is not guaranteed. Untick "show pre-release versions" in SDC, go back to the last official release, and wait for 1.6 final release to come out if you can't handle the expected problems that are bound to occur with beta releases of any software.

215 Replies 61,646 Views

Why or why does the world change? To stop us all sleeping through it You gonna get this next game in soon, and take a loan of the shiny? Not sure I can drag my current one out much beyond this weekend...

1,775 Replies 2,408,065 Views

but I do want to second Marshall's emotion that Vulcan is both respected and missed. Well and truly thirded! As for me - 41, married 14 years, 2 kids. Play while good lady watches (insert latest brain-drain TV series here) - that is, when we are not both out at a gig or rock festival (which is actually a very regular occurrence). Never got into arcade machines, always the TBS / RPG type games for me from the early days of the Vic20, onw

99 Replies 42,186 Views

On the bright side, I'm about to get a state-of-the-art computer and thus will be able to crank up the graphics and AI options to the max. What's the latest count of habitable planets on gigantic all abundant again? 900+ with DA 1.5X

1,775 Replies 2,408,065 Views

Had the same thing on my last 1.5x3 game - no reason for it, nothing in the debug.err either. Score was 683K (only had about 1000 ships in total, and no military SBs anywhere - so it shouldn't be related to that). Other numbers were about the same as yours. I think I got one of the racial abilities so high during the course of the game that it tripped some sort of flag - most likely would be miniaturisation because I had about 8 Hyperion Shrinkers by the end. I agree

59 Replies 29,496 Views

It's been present since early versions of the game, and doesn't just affect research buildings. Definitely affects manufacturing buildings and farms too - not sure about others. Also happens with only one level of upgrade researched. A save / reload sorts it out though (seems that the planetary values are re-calulated on load according to the buildings physically on the planet) , so providing a save game would not help diagnosing the bug.

3 Replies 1,318 Views

Most BSODs are hardware related, and if you have done a completely clean install of Windows (not a re-install over the top of the existing OS) then this seems to be the most likely cause. Bad RAM would be the most likely, so the MEMTEST program is a must - and I would suggest leaving it running overnight. Other possibilities are chipset / CPU problems that have been caused by overheating - are all fans working correctly, and do you have enough? also, have you googled the error

22 Replies 12,603 Views

No. That can't be it. My computer's only a few years old and its an XP. A few years is a long, long time in the PC world. Your system is woefully short of RAM - you really need 512Mb physical RAM and a 1.5Gb page file. You might get away with small or tiny galaxies - but you still need to increase the page file to at least 1GB. Your video drivers are ancient - and the game will crash regularly if you don't update them (you probably got messages

21 Replies 9,465 Views

you know, i'd always thought about that (spiking taxes on non-election weeks), but usually i'm too lazy to actually do it. That's about the only reason I don't do it - all of Wyndstar's and Mumble's work proves that morale buildings are completely useless. I just keep 1 on each 13B planet to keep approval in the green, so that I don't forget to change taxes and end up losing an election. Also supposedly helps the social component of the score - but I do

51 Replies 30,000 Views

and playing the high diplomacy to just buy up the universe doesn't work anymore either. Oh, it does. In fact, it seems to work better than ever before now, and you don't even need any starting diplomacy bonuses or the super-diplomat ability. Current game at end of year 3 I had 759 planets, AIs had 103 between them - and I hadn't fired a shot in anger, or

106 Replies 60,715 Views

Tested in current game only - so not a large data sample Took one planet up to 25B pop with 6 VR Centres on it, tool-tip displayed: Population -90% Taxes -122% (at 79% tax) Native ability +28% (morale ability is +284%, so this confirms the 10% base) Buildings +24% - (6 VRCs + colony = 245%, so further confirmation of 10% base) High PQ +10% Even at 0% tax, this

106 Replies 60,715 Views

Just checked, and in DA base morale for a 25B world is 10%, so you would need a morale ability of +1000% to get the +100% native modifer. With extreme luck on resources, you can probably get close to +500%, so with that, and 19% taxes, on a high PQ world as neutral: Base: 10% Taxes: -20 Native +50 Neutral +10 High PQ: +10 Initial colony: +0.5 = 60% approval Each VRC will add the grand total of 4% to that (not that you'd ever be able to build them, becau

106 Replies 60,715 Views

From the Wiki Article plus extra data points from both my and Wyndstar's data we get the following table for BaseMorale. I believe this has remained constant throughout all the various DL revs and is still the same in DA. This data is consistent between all three sources of data (Wiki, DL, DA). POP, BaseMorale (Tooltip Display) 1B, 0.99 (-1%) 2B, 0.98 (-2%) 4B, 0.94 (-6%) 5B, 0.91 (-9%) 6B, 0.89 (-11%) 10B, 0.77 (-23%) 11B, 0.72 (-

106 Replies 60,715 Views

Oh, and their terms were 'friendly' at max. so no existing alliances or such things You cannot persuade a race to go to war with another race that it is "friendly" towards, as soon as relations reach that level the race disappears from the attack list.

3 Replies 4,104 Views

Of course, just saying it's leaking memory doesn't help much . . . is there any particular point at which you notice GalCiv II leaking memory? @Greenreaper - mentioned on a couple of other threads, but from my observations the biggest culprit for the memory leak is the planetary invasion process. Can play for hours without a problem and mem usage stable @ ~600Mb, then embark on a war which involves lots of invasions it steadily increases up to 1.5Gb

13 Replies 18,549 Views