If you head back to Star Control do they refill your crew? If not, a sneaky way is to change out your flagship modules and put in another crew module. Free Clones!
Inferno83
[quote who="VonDarkmoor" reply="22" id="3730850"] I did not know that there was multiple ports that i could use for the display outlet. [/quote] The integrated graphics is built in to the CPU and the motherboard provides ports to connect this through. Designed so that users don't need to buy a separate graphics card if they don't want to. Easy rule - If you know you have a graphics card, don't use the ports around the USB or audio jacks. They should be in a row in t
[quote who="VonDarkmoor" reply="10" id="3730637"] You are not currently using a display attached ta an NVIDIA GPU. [/quote] Can you confirm what graphics card you have in your system? Based on the runlog.txt info you gave andthe Nvidia display settings, it looks like you system running of your Intel HD graphics - is that what it is meant to be running from? Your RAM and CPU are fairly beefy so I'm wondering if you are meant to have a working dedicated graphics in tha
Von - have you checked in BIOS how much RAM you have allocated to the graphics?
Can you post your machine specs and graphics settings you are using? Other file to check is the runlog.txt located under 'My Games\Star Control'.
[quote who="Darkstar076" reply="1" id="3729172"] One thing I have to ask though - what was your loadout for the ship because in the last battles my flag ship was lucky to beat a juggernaut with a quater of its crew alive. [/quote] Don't use your flagship. Mu'kay and Pinthi all the way
I'd like to see some planet scaled puzzles. Did anyone play those games where you rotated a 3D pixel cloud to see an image? Use the orbital view to discern information on the planet, you need to line it up roughly right before the 1st Officer tells you more (pins a place of interest on the planet) Orbital bombardment to blow up a mountain, opens up a new area or something you couldn't see before Terraform planets - warm a frozen planet up to a water planet,
[quote who="Agkistro13" reply="9" id="3729006"] October 4, 2018 8:54:28 from Star Control ForumsStar Control Forums Ehh....nothing really needed to have the difficulty reduced IMO; it never took me more than 2-3 ships to pull down an Xraki boss ship. What was that decision based on? [/quote] Yeah I'm a bit surprised about that as well. Perhaps people don't know they can adjust the campaign difficulty on the fly? In saying that, IMO the boss fights aren't ha
[quote]In both SC2 and SC3, the map took the entire screen, it was easier to click on a specific star to navigate to. In Star Control Origin, it's much more difficult to do so. Granted, this game has greater resolution, but I'm finding it difficult to use as is. [/quote] Have you tried the mouse scroll wheel? Zooms in on cursor location, you can also pan the map as well. [quote] A yellow check mark if I've scanned it, possibly visited but not investigated Ruins/Ship
Noted this issue as well
Whether it is called Season Pass or Episodic Expansion, bundling the Earth Rising content into one package and delivering over the year is the right way to go. [quote]As a collection they would introduce new species, new ships, new star systems, new quests, new ship parts, new game features (like being able to modify your ship) and so on. [/quote] Modifying your ship - looking forward to this. At the moment can't quite turn the Vindicator into the Behemoth killer th
[quote who="davidabc66" reply="14" id="3727780"] I stopped refueling elsewhere altogether once I figured out it wasn't game over when you ran out. The couple seconds to skip that dialog is just so much faster than any return trip for fuel, and it puts me right next to Earth for crew. Positives all around. [/quote] The issue I have is that we aren't penalised as a player to do this. Fine to get sent back to earth, but it needs to cost us something in game. Time perhaps? I not
[quote who="jadotch" reply="4" id="3727798"] It was a glitch then. One of the Purple Cruisers with the Death Ray never got replenished no matter how many times I went back to Star Control. I eventually Kamikazed it into something. [/quote] I've found this as well. I believe it has to do with the faction alignment within the game data files is not set to human. I might play with that tomorrow, see if that fixes it.
[quote quoting="post"]3. The game will let you know that you don't need to land on every crummy planet if you're landing on a bunch of crummy planets. #1 negative review source has been people landing on thousands of planets and thinking that's the way to make money. SC doesn't have a sand based (silicon) based economy. [/quote] Suggestion - make a flagship Sensor module that gives you a summary of what is in the solar system. First indication if you want to hang around. <
Hit this as well. Always thought the Precursor starbase should have a storage hold that allows you to stash some resources *above* and *below*.
Head to https://store.stardock.com/myaccount/products, you should see your products there and find your key. Once you have that, enter it in to steam on your PC.
Noted one thing that is still missing IMO - when intercepted by another ship there is not transitional sound or UI effect to note that we need to take action via the Converse button. Effects as per the original gameplay teaser would be great, but at least a sound effect (siren as per SC2) would be sufficient.
Andy, you'll need to use the beta password to get access the 1st chapter beta build. Instructions in this thread.
[quote who="BionicDance" reply="4" id="3718861"] How about, instead of off-screen indicators, we get a manual zoom in/out? [/quote] Could follow similar mechanism as the solar system and planet navigation - numbers 1 through 4 for varying zoom levels. [quote who="BionicDance" reply="4" id="3718861"] It'd work like this: if we scroll the mouse wheel, ... [/quote] Difficult bit is for those use keyboard only in a fight. Numbers closer to WASD
Ah! Like counting jellybeans in a jar! Based on the last UQM export Serosis gave me, the magic number for planets is 3802 and 502 solar systems.
Savage - have you tried deleting the settings.ini under Documents\my games\Star Control ? Also move aside any custom ships that you may have, even just rename the Designs folder.
And what would people prefer? The game blocking you from landing until you get upgrades which means you'll have a safe landing? There was a debate on this several months back. It didn't change then, won't change now. Maybe its just that everyone isn't aware that upgrades will be available in game to make landing and planetside easier. SC2 let you go on to crazy difficult planets that you could die on, SCO is not different. It is a player's choice to attempt a landing. You can always c
I haven't had a chance to download and test your ship, what weapons have you put on it?
Mileage - 'space miles' flown during a fight Fender Benders - number of times you run into the other ship Possibly other than counters themselves - badges or rankings based on reaching a threshold of a counter and give it to any of your captains that battled, with a suitable SC themed badge name. Learner pilot - number of asteroids you run in to Death dealer - highest number of kills Untouchable - no damage taken Miser - defeat an
[quote who="ShYariv" reply="22" id="3714496"] No (more) classic aliens (for now). I actually quite like the lore reasoning for not including them - too early and too close to home. So it makes sense to encounter the Arilou, and I guess the Melnorme can be fine as well, but I'd rather keep the rest of them for a later stage. At most have a just few of them in minor cameos as refugees from far away. [/quote] Same from me. Injecting a few key aliens feels like just