Apologies [e digicons]x_x[/e]
Inferno83
^^^^ What she said. Feels the AI has been nerfed a lot over the last 6 months or so. The main issue I notice is the AI not taking shots when it probably should.
Matt - check through the founder vault entries, one of the older ones has some content on the attacks. Some uses for the attacks mentioned: Gravity Wave - use it to push back projectiles, boarding parties, or Tywom drones. Or my favourite - push your opponent in to the asteroid belt and watch them struggle to escape. The Measured - I don't play this one very often, not on my favourites list. Primary slows rotation of the opponent, seco
Just look at the quotes carefully and what they state to be the creators of - Star Control Universe. That is lore centric and is different from the definition of creating the Star Control Game .
Please update so we can set firing directions! My attempt at B.U.T.T. missiles guide the wrong way (used negative speed).
Updated bug list. [quote who="Kavik_Kang" reply="2" id="3708572"] I love the Helix Cannon, both the name and the look of it! [/quote] If you want to play with it, I put the mod files on discord - https://cdn.discordapp.com/attachments/375904918760062976/423169713183522826/HelixCannon.zip Extract this file in c:\Program Files (x86)\St
After playing around with the weapon files for a while now and it is a lot of fun. Here is some feedback on what needs a bit of TLC for modding: Current weapon mods integrate with core SCO files which means mods are lost after an update. Please adjust the framework so all mod files are segregated. When figuring out what needs to be modded, there is just way too many files that need to be touched to add new effects. It doesn't necessarily need to an editor to manage th
Are you proposing these be considered for Fleet Battles PvP or as adventure game elements? [quote]Wormhole destruction causing an instant ship destruction...[/quote] Vary this one slightly and it could be thrown in now as a standard battle element. Ship enters wormhole through point A to exit at B. Opponent fires weapon into B which then travels through the wormhole to exit at A. The weapon would collide with the ship in transit, tearin
It looks so good I actually want to go get blown up on Io.
The enjoyment comes out of sleuthing to solve problems similar to 'a planet like Syra' or 'yellow star to the left of a green dwarf'. Response to anyone who wants to be spoon fed - you've got a hyperdrive and a heartbeat, go figure it out yourself.
[quote who="cuorebrave" reply="35" id="3705746"] Quoting bleybourne, reply 33 In SC2, you usually spent no more than a minute on a planet, and often considerably less. That's a good measure stick for SCO. This. Planets are throwaway. The only time you spend longer than a minute, is when there's bio or some energy signal and you're reading. [/quote] Completely agree. Anything more and planets start becoming a grind. If I want that I'll
True but even after you upgraded and your lander was tough, the fuel cost still became the limiting factor. Plus I got pretty good at landing right on top of that resource [e digicons]:grin:[/e]
On the lander sequence, one thing I didn't see in the video was if there was any fuel costs associated with performing a landing. Now if the devs turn around and say 'landing costs fuel' then my argument can get thrown out the window. In SCII fuel cost was the limiting factor to reduce the number of landing sequences you would attempt on a planet. Does anyone remember early game finding super rich planets with crazy level hazards? You could only go for resources by targeting
12. Crew Quarters - Red Shirt Space Condos (you might as well make them comfortable) 13. Docking Port - Deluxe Auto Wash Docking Port (Washes, waxes, and sterilises your vessels of all those space bugs. Free air fresheners)
Agreed, this could be really fun. Similar to the other obstacles in the arena it could be a setting that can be changed. Could adjust: Time period or number of battles the wreckage lingers Percentage chance for effects This could be really interesting in Adventure Mode as well. Could use wreckages in the heist arena against the defenders, or the whole arena gets clogged with hundreds of ships when you try to lay waste to a home planet. Here's s
Perhaps we should get something clarified from the head honcho - can, or more pertinently should the intro include UQM aliens?
We need to remember Brad's request that this is for a general Star Control themed intro, not specific to the Origins story. A recruitment ad works. Anyone remember the Galactic Empire Recruitment Ad ? If we do a comedy variant or not, it needs a room full of Cadets at Star Control Academy learning combat through Fleet Battles. Cadet: [blows up enemy fleet on Foolish AI] Instructor:
Leave SCO a space cowboy adventure. The right place for the research process is in a 4X game; so in other words it belongs in Eternal & Infinite.
One of the things to remember is the timeline duration for the game and the current state of play on Earth. Star Control is only been recently founded by Earth and it is not necessarily well resourced (material and people) yet. And up until this point Humans had no confirmation that aliens exist, meaning 'xeno research' is not a well founded capability. Timeline wise, if I remember correctly the game timeline only runs over a year or two? That's not much time to become really good at understa
[quote who="pshaw" reply="3" id="3703259"] The wormholes are coming next week. They are wicked fun. [/quote] Can't wait! Do they have cooldowns between usage? One way? Or do we just have to wait until next week?
The Scryve laser just keeps getting better. Getting a really good Ghostbuster proton gun feel to it. Adventure Studio looks like it is going to be really useful. Any thoughts on how it will integrate with Stellar Cartography? Would be handy to visualise your story elements in whatever universe you create. Can't stop drooling over the updated ship models, well done Stardock. Also, that purple planet looks AMAZING.
[quote who="Serosis" reply="4" id="3701816"] Maybe this is a good time to suggest the colored ring setup like SC:UQM has? Green for habitable, blue for cold, red for hot, and a spectrum in between those colors for mixed variances. [/quote] #MakeOrbitPathsGreatAgain. Seriously though, the coloured rings were extremely useful for knowing which planets were good candidates for life (as we know it). Just looked back on the recent screenshots of the Earth Starb
Now I'm intrigued what will happen when you go into orbit of Earth... Comment on the first pic - depth perception is thrown on the moon slightly because it sits on top of the orbit ring of the station.
Is that the new Trandal? Looks awesome!
Just built two machines yesterday, one M.2 mSATA the other with a NVMe. Both installed and running Win10 within half an hour, absolutely zero problems. Just make sure you read the mobo docs on what SATA ports are unusable when M.2 slot is in use.