bleybourne

bleybourne

Joined Member # 6739648
7 Posts 248 Replies 9,110 Reputation

[quote who="Poman33" reply="44" id="3706838"] What should I have done to be able to play the betas? Should I have gotten some sort of Steam key? [/quote] Yes, you should have. Steam keys for founders went out months ago. Perhaps your email has changed since you became a founder, or maybe the email got stuck in a spam filter or something? I can't help, I'm just a founder like you, but I'm sure Brad or one of his minions will be able to help very soon.

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[quote who="Frogboy" reply="25" id="3706294"] I happen to be more familiar on the ship design stuff because our games have included ship designers for a long time so it's a topic we are pretty familiar with. [/quote] Precisely. And the idea that P&F were demanding that you remove any fan designed ships that they didn't like (i.e. looked or were anything like anything from SC1/SC2) is complete nonsense.

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It's the timing I find suspicious. They haven't even started their game. It's going to take them YEARS to bring anything to the table. Hell, Stardock has been working on SCO for 4 years and they're still not finished. Paul and Fred could have waited another year before announcing their game, actually had some early development stuff to show instead of just promises, and not stepped on Stardock's toes because by then SCO would be out. But no, they timed their announcement to co

688 Replies 7,364,623 Views

[quote who="Kavik_Kang" reply="189" id="3705849"] There haven't been any "journalists" since about 2004 or so. They don't exist anymore. [/quote] Agreed. Nobody seems to care about quality anymore, it's all about being the first to talk about something, regardless of badly it's done. The current stock of gaming "journalists" are pretty crap, really. I'm especially sick of "journalists" who don't even know when to use "me" or "I". It's not always "I", people :-) <p

688 Replies 7,364,623 Views

[quote who="Awkbird" reply="32" id="3705741"] Guess we didn't play the same Star Control 2. The lander absolutely had a speed upgrade. [/quote] Yes, but even at its slowest speed, it didn't take that long to traverse the whole planet. And that's important - people are talking about making the planetside game longer in SCO but IMO it's already too long - it took Brad a good 3-4 minutes to drive all over Mars picking stuff up. Multiply that by hundreds and hundreds of planets

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I like the landing change, sounds great. One possibility to cement what you were saying, Frogboy, about different difficulties would be to alter the landing target square thingy. Once you unlock the "land anywhere" ability, you still have the landing minigame, but on a flat plane it's easy with a large target square to land in, but the rougher the terrain you aim for, the smaller that target square gets, making it harder to land without taking damage. And beside that is the ef

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[quote who="cuorebrave" reply="13" id="3705481"] But I can't help but wonder why landing zone is restricted to one spot. Why can't I land over *here*? It doesn't make much sense to me, [/quote] Again, I agree. I understand that it provides a mechanism for requiring the player to upgrade their lander to get more available landing spots, but it seems like an arbitrary mechanism with no reason EXCE

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[quote who="GregJohnson1" reply="158" id="3705476"] Thanks for the nice thoughts and appreciation expressed about Starflight. I am still friends with Rod and I'm hoping to find a way to get something off the ground, but this crazy game dev biz is always a juggling act, and I need to get clear of my current TJ&E project first. We'll see... still, knowing there are old skool gamers who remember it and would want it makes a difference, so thanks - you just pushe

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[quote who="joel_ds" reply="156" id="3705469"] There has never been a time when they did not own the IP of SC1/2 - it didn't revert to them because they always had it. [/quote] According to Fred himself: <span style="font-size: 10.5pt; font-family: Arial; color: #252525; background-color: #ffffff; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align:

688 Replies 7,364,623 Views

[quote who="joel_ds" reply="152" id="3705459"] Most other rights given in the original 1988 contract terminated if they stopped receiving at least $1000/year in royalties, which happened around 2000. [/quote] And no, it wasn't most other rights. It was specifically just the characters and settings from SC1/2 (which Fred acknowledged and which Stardock is not disputing). Yes, Paul and Fred own the rigfhts to SC1/2 aliens and settings. However Stardock have a perpetual l

688 Replies 7,364,623 Views

[quote who="joel_ds" reply="152" id="3705459"] That's very old and we have the contract for it; read Fred and Paul's complaint. The contract addendum handing Accolade rights to Star Control clearly stipulated they would revert back if Accolade didn't do anything with them after three years. Which Accolade of course did not. [/quote] Yes they did, they made that awful shitty "was programmed over a weekend" flash game called Star Control. Which they did specifically to maintai

688 Replies 7,364,623 Views

Hi Frogboy, Were the quest ideas people posted in your "more star control quests" document the kind of things you were looking for? People seem to have lost steam, but I have a ton more I could add to the document if those are kind of the level of detail/what you were looking for? (I already put, like, 6 in the doc).

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I am not a lawyer and have no idea what the legal standing of any of this is. I just found this comment from Fred super interesting: Question: Theoretically speaking, if you and Paul wanted to do another Star Control game independant of Accolade, would Accolade have any legal groud to prevent you from do

688 Replies 7,364,623 Views

Hi Greg Johnson, Hmm, so Rod McConnell still owns the rights and IP to Starflight, you say..? What are the chances, do you think, that you and he will ever get the band back together and finally give us a Starflight 3? As I said to you recently, I'm a StarCon fan from way back, but Starflight will always be the space adventure that most defines my early space gaming psyche. Seriously, I would do almost anything for a Starflight 3...

688 Replies 7,364,623 Views

I'm liking the look of the game, and especially the video you just posted up driving around mars. I do have some concerns about the amount of time you had to spend driving around Mars. Once you multiply that by all the planets in the game you might want to explore, I think people will get extremely sick of driving around planets. In SC2 you wouldn't spend more than 30-40 seconds on any given planet. My suggestion would be cut the number of resources you need to drive over per planet t

47 Replies 35,391 Views

I LOVED the Wormhole extreme stuff, but I don't feel like it's quite the right fit here. It's a little too slapstick. SC should be funny but not quite to that extreme, IMO. I think that the intro video should be more in line with the SC2 victory video. It was funny, informative, tantalising, revisited all your friends you had made through the game for one final laugh, and was totally in theme. By doing something similar, you would be spiritually linking SCO to SC2 even though it's not

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[quote who="cuorebrave" reply="2" id="3702151"] There's not a mountain or chasm large enough in the universe to change a planet from a sphere to a wonky, bumpy object - as viewed from space. [/quote] This. I read once that even Mars (with it's ridiculously massive Olympus Mons mountain which dwarfs Everest) was shrunk down to the size of a billiard ball, it would be substantially smoother and rounder than an actual billiard ball. No geographical feature can stop a planet fro

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Greg Johnson, sorry to get all fanboyish for a sec, but I just wanted to say that Starflight is one of my all-time favourite games and I never thought I would have a chance to thank you for it. So, you know, thank you for it ;-) It was and still is an awesome game. I still have my original copies of Starflight 1 and 2 on my gaming shelf. I admittedly haven't played them in a while (hell, who has a 5.25" floppy disk drive these days) but I remember them like it was yesterday an

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