[quote who="Frogboy" reply="16" id="3718575"] Yea, right now the focus is finishing the Assault/Defend mode which requires a great deal of AI work. Then once all the 1.0 weapons are completed, the focus will return on AI for the Super-Melee mode of Fleet Battles. [/quote] I haven't dipped my toes in the ship designer for ages (because I suck at that kind of creative stuff, making adventures is what I like to do) but are weapons modifiable in the UI yet? i.e. ca
bleybourne
[quote who="Frogboy" reply="566" id="3718569"] And there is nothing preventing them from continuing their story. [/quote] I'm not defending P&F (you know me better than that) but this is the sticking point that a lot of the P&F fans are getting stuck on, and it stems from that settlement proposal where Stardock proposed P&F couldn't develop another Starcon-like game within 5 years of SCO. I know that develop in software development terms means something d
Meh, I disagree. I like it the way it is currently
[quote who="Elestan" reply="507" id="3717886"] Quoting Frogboy, reply 503 The only question that would be asked of a jury would be that if a game was released and it had aliens with the names Arilou, Spathi, Pkunk, etc. would you think it originated in Star Control? [..] even if that question is correct, what's the audience? Only a tiny fraction of the public will remember the old races. [..] [/quote] Exactly. The jury will be told that those are
[quote who="BionicDance" reply="4" id="3717352"] I've been playing games since before there was an internet; my first computer was a TRS-80 Color Computer 2. And while I loved a good action game, the best games were the ones with a strong story. I grew up on Sierra: King's Quest, Space Quest, Police Quest, even Leisure Suit Larry in the Land of Lounge Lizards. And then there were the RPGs--and boy, has that term gotten watered down in recent years!--like Ultima V and Fall
[quote who="GMOrz" reply="492" id="3717625"] Regardless of the copyright/trademark squabbles, who has the actual legal ability to make a game using the original lore? I believe both sides are currently claiming the right to do this, so "answer unclear, consult the courts"? [/quote] Lore belongs to Paul and Fred, that's copyrightable. But you can't c
Sweet tattoo, by the way. I'm a Last Starfighter fan too. [Edited by Admin Jafo]
I'm with you. I like many people I meet on the internet on forums and such, but gamers you match up with in multiplayer games tend to be dicks and I really have no desire to play many multiplayer games anymore - I lament the dearth of strong story-driven single player games, which is one of the reasons I'm so jazzed for SCO. The strong MP push these days is partly to drive social gaming, but also partly because it's a lot easier for developers to make a big sandbox and throw everyone
You guys DO get that one of the pillars of Star Control was always humor, right? It's like you expect SC:O to be some super-serious hard science fiction game.
[quote who="Knightpt" reply="144" id="3716921"] Not fond of the slugs. They are very generic looking and i realy find it very lame they have those pencils/pens on the suit, breaks immersion. Comparing them with the spathi (the first ones we meet in SC2), they are miles behind. (It's kinda impossible NOT to compare) [/quote] TO be fair, there's a reason for that. They have been watching us for decades and have picked up a lot of things from our pop culture. They probably don'
@zychrias You should put your feedback in this document: https://docs.google.com/document/d/1HpSjazquCNMt53AB9im9SXHTNMvttyXU8zsqXz5ceXc/edit?usp=sharing as well as here Remembering that the document is covered by the NDA you already agreed to
Something in the middle then. When you click on the landing zone button/thing it rotates the planet to the landing zone. How about if clicking on the anomaly notification text it rotated the planet to the anomaly?
[quote who="zychrias" reply="8" id="3716897"] Should I be able to purchase four more "First Officer Kerry" [/quote] Looks like you found the Androsynth...
[quote who="Taslios" reply="23" id="3716844"] where is everyone? there has been a dearth of activity on this forum lately. Seems everyone is focused on E3.... [/quote] Most of the discussion happens on discord rather than the forums. If you're not on the SC discord, I encourage you to join.
[quote who="pchernik" reply="138" id="3716816"] I like that planet landing is not as large/involved part of the game as in "Long Journey Home". I'd like to like LJH, but I hate it with a passion due to the planet landing part. Uninstalled after an hour of frustration, and got a refund. [/quote] Oh man, same. I followed that game for a really long time, was super keen and watched every stream and was chatting to the devs all the time and really active on their forums and disc
[quote who="MagiK1" reply="44" id="3716756"] I have this icon on my desk burning a hole in my screen but when I click on it it says missing the executable [/quote] Are you a founder? If so then you should have been emailed a code that will get it to download what you need to play. If you didn;t get the email, one of the CMs or Stardock employees should be able to steer you in the right direction.
It's good that you fixed the lava bullets. There's nothing worse than broken lava bullets... ;-)
[quote who="NomOmNom" reply="5" id="3716700"] I'm not referring to the few seconds of lander mini-game. I'm talking about the total act of "arrive at planet/moon, pick a landing zone, do the landing mini-game, drive around picking up resources, lift off, possibly go back down again if your lander got too full, then you're done and you leave." Primarily, the "driving around" part is what I feel is missing some potential meat that could make it more interesting. [/quote] Ah, w
[quote who="MagiK1" reply="42" id="3716718"] Ok I am not getting it...I thought release date would be listed by now, is there a release date yet? I thought it was going to be 2017 then May 2018 and now we are in June... ??? [/quote] Release date is September this year. The precise date will be announced at E3 next week but unsubstantiated rumors seem to be pegging it around the 24th.
[quote who="Ewiv" reply="125" id="3716694"] I don't get it guys. I literally have 0 trouble landing on all the planets/moons baring 3. I am guessing instead of tapping the left and right controls you guys are pressing it for a period of time and totally messing your landing up. I don't really feel the landing needs a lot of explanation myself. Keep the lander inside the square as best you can, it's pretty intuitive to me. [/quote] Yeah, I agree. I'm a little astonished that
I guess they could always add a "auto-land" lander upgrade if they wanted to (or someone could mod one in) so you could skip the landing game if you wanted. Personally I don't mind it, but different strokes for different folks I guess...
[quote who="AuditYerTaxes" reply="1" id="3716612"] if they stay as currently implemented, Planetary landings will be the biggest thing people will bitch about when the game goes live. I've done a few dozen and already am not just bored but annoyed with them. Remove them entirely. [/quote] And yet I must have done planet landing hundreds of times by now, and I still enjoy it. It's a small burst of excitement and only lasts about 5 seconds, so I honestl
[quote who="Frogboy" reply="97" id="3716510"] Landing on planets with weather will knock you off. We should probably have a warning on that. [/quote] @Frogboy - Agreed. The first time you come to a planet with heavier weather, there should be a first officer pop-up warning you about getting buffetted around etc (just like the one about not having a gun when you get to Elpis). Likewise, highly toxic planets could give a warning the first time if you don't have the
[quote who="AuditYerTaxes" reply="89" id="3716465"] Lander landing is terrible. The controls (at least on my keyboard) are bad. I don't feel like I have any control..I've tried a few times to play more and I just frustrated and turn it off after i run out of landers. It's not a good experience. And how the freak is that not expected to get shockingly tedious after a few dozen landings...it's a HUGE part of the game. [/quote] What planet(s) are you try
[quote who="Frogboy" reply="24" id="3715609"] Given how much timing matters, I’d definitely would have noticed input lag. I haven’t seen it. [/quote] Same. There is no input lag in single player mode at all. The only lag I have seen is when I have played FB against people in other countries, and about half the time I get the lag and half the time they do, depending on which one of us the game decides is the host.