Evil Roy

Evil Roy

Joined Member # 660553
1 Posts 3 Replies 11,900 Reputation

sell techs for $ (BC/month) to the AIs (this is very lucrative on lower difficulties). build freighter and trade with the AI's build starbases and add the trade bonuses be nice to everyone (by giving techs) so they will trade with you start off with a + to economics. i iz a bit dim, but the first one is what got me through in the old dayz....

18 Replies 663 Views

don't fret b121587h - i suspect the GalCiv Gold package, as an 'old game' will be very competitively priced to attract a new audience in order to spin that new audience into a fuller priced GalCiv2. ;)

12 Replies 678 Views

renegade, from what i've read, said he used a political party mod to his advantage that was never flagged on submission. He denies hacking the code to submit the same game multiple times. more 'cheese' than 'cheat'? :notsure:

155 Replies 7,947 Views

mmmmmm.....the requirements of evil 1. Morale - more tricky at higher levels, and more emphasis on morale as it equates to style of government. Would like to see a re-emphasis on 'keeping power' as a distraction to rampant expansionism, and the continual evolvement of the Terrans through necessary shifts in government style. 2. More 'organic' approach to start-up picks, perhaps using the Exclusive Trade Goods. eg Terran selects Diplomatic Translators at the start rather than +6

114 Replies 3,390 Views

you could approach the game with more 'variety' rather than have it given to you....the RubeBoys (Realms Beyond) explored a lot of different ways to play...havin said that i do miss the old days when morale was always a problem and you got kicked out of office. maybe GC2 could look at morale a little more closely? ;)

2 Replies 243 Views

one of the things i liked/like about GC is the fact that the programmers has some old fashioned habits of making a project with the minimum amount of code. GC has got leaner and faster rather than the other way round. obviously this has benefits for a on-line delivered product, but i was wondering whether GC's internal modular design would lead it to being developed in an external modular fashion.....with different modules suiting different situations/tech..and all combinable if you wanted the f

47 Replies 2,000 Views