Where's the best place to put your technology capital? 1) I have my home world, which produces about 29 tech currently. It has the highest population obviously. 2) Then I have a class 18 planet which produces about 15 tech, I guess because the population is low as a result of a -19% planet morale penalty from a colonization event. It has potential because of so many spaces to build improvements though. In fact it's the only planet that still has spaces left to build on. <br
Interstellar
Doesn't anyone use scouts to find worlds to colonize? Or do you use your survey vessel instead of investigating anomalies? My first turn I buy a factory and a *scout*. Because a scout is a lot cheaper than a colony ship, makes the money last longer, and after the factory I can pump out a colony ship every 3 turns anyway. I send the first colony ship in one direction, and the scout goes in the other direction. Whe
I thought it was a fun game overall. I played it for about 6 months. But it can be really unforgiving. One day, I lost 3 of my best ships in a war due to a game bug. This amounted to about 90% of everything I had gained up to that point in the game. I was looking at either starting over from square one, begging corpmates to help me recover, or just quit. So I quit. It is extremely unforgiving. There is no xp or levels to cushion your fall. Only your bank balance and total time invested
Thanks. I never even noticed the little arrows there. Perfect time to start a new game!
1) An option to turn off re-centering the screen on a ship when you use the arrow keys to move it. Or, move the camera slowly to follow the ship as it moves, (rather than re-centering the screen where the unit used to be, then moving the ship.) 2) On the planet screen when you select an improvement in the queue and it shows the details, it should also show the cost. (Not in turns but in units as well.) 3) On the F6 screen, make that more useful with more tooltips and the abilit
Is there a way to just mod the Terran Alliance to use a custom symbol graphic instead of the default Terran Alliance symbol? I tried a custom race and picked everything the same as humans but with a new symbol, but then I got a sun named "Earth" and no Mars, Jupiter or Saturn. I tried naming the homeworld "Sol" figuring I could rename my home planet to "Earth" but then I still don't get Mercury, Mars, Jupiter and Saturn. (They get named "Sol II", "Sol III" and so forth.) I also got a di
This time I uninstalled everything, reinstalled the game and played straight off the CD version with no patching. Playing Friday night, Saturday and this morning, I have only gotten one crash. (Yes that is one more than I should, but still an improvement.) I would say that it is back in the "playable" range now. I even had a warning of sorts that a crash was coming. In the Research Screen, the sounds you get when you click on a technology suddenly changed. They were better sounds than t
The Drengin have set up an influence starbase about 4 squares/parsecs from a morale resource, which makes the morale resource now located inside their influence but nobody has claimed it. It's pretty far from my space but I have a constructor nearby. If I try to claim it: 1) Is it ok to set up a resource starbase within 4 parsecs of an enemy influence starbase? 2) Is it ok to set up a starbase inside enemy "territory"? 3) If so, could my starbase be vulnerable to "flipping" over
I just uninstalled everything including Stardock Central and reinstalled. I turned off the "Show prerelease versions" (which is on by default) but it still says 1.59.078 is the only one available to upgrade to. The installed version says 1.50 now. How do I get to 1.58.072?
I just bought this game a couple of days ago. It's Dark Avatar 1.59.078. This is the first game I've played on this machine that crashes. It crashes on small or medium-sized galaxies. I haven't tried other sizes. It crashes after you load the game, move some units around, manage planets, etc.. I tried playing with some settings and turning down BackgroundStars but nothing seems to help. If I start a new game, that eventually crashes as well. Sometimes sooner, sometimes later. If there's
Just wondering. If I have to pay it every time I set up a new starbase, the AI better be paying it too. Do they? Also a thought: Basic Logistics costs 300 to research, allowing me to build the Logistics Management Center which costs another 500. That's an up-front investment of 800 just to save 25% per future starbase. Let's say I had 5 starbases at the time I completed this project. I would then have to build three additional starbases just to break even on the deal, for a total of eig
Every rock I've ever landed on had a ship in it, and I never used the Luck ability. So I don't think that's it. ~SDC~
I just realized that the influence associated with a star seems to be an apparently random number innate to that star. Even stars that have crappy planets or stars with no planets at all can still have influence associated with them. I recently discovered a star with a natural 38 influence but the best planet it has is a PQ 10. Would it be worth it to colonize a 10 PQ planet just to get the 38 influence from it? It's one of the best influence stars in the galaxy, but it's about 3 sector
Also make sure the m3u file contains the full path to your music files. I think Winamp puts in the relative path from Winamp to the music files. You might have to edit the file with Notepad (or if you're smart like me, gvim LOL) depending on your system. ~SDC~
Emergency Power You know how on some SF movies, the ship's engines can temporarily achieve 110% power at the expense of damaging the engine? Well I figured sometimes it might be useful to be able to achieve a faster speed at the expense of some hit points. The way it would work would be a button on the interface that would activate giving the selected ship one extra movement point, but at the same time immediately subtracting hitpoints from it. (Or even destroying it if it's al
The game I'm currently playing has all players randomly placed in about 3/4 of the galaxy, while 1/4 of the galaxy is open to expansion. I find this really helps extend the colonization phase of the game, because it takes many years for even scouts to travel that far, assuming you can extend your range with outer-rim colonies and starbases. I like that even now as Battleships are being built, we are still racing to colonize unclaimed worlds that were so far out they are truly 'outer rim
Yes I was playing with the F3 screen, trying to use it to find all my colony ships. I'm still not sure what I did exactly, so I didn't mention that that happened. I apparently gave it a move order inadvertently using F3 but I don't know how. As a result, I no longer use the F3 screen for anything. I'm scared of giving out random move orders! LOL ~SDC~
When I receive tribute payments, my Domestic Policy screen shows them under income for one more turn than it should. Either that, or I am not receiving the last payment. (I wasn't counting, but maybe someone could check.) For example, I was getting 44 bc for a certain number of months. The last payment I received was August. Then September comes up, and the Domestic Policy screen shows 44 bc tribute income as it has been every month, only this time when I click Next Turn button, October
I made a colony ship with 500M colonists on it. After a few turns moving it across the galaxy I noticed it suddenly had zero population! Hoping for a display glitch, I went ahead and settled a planet with it but alas, the newly colonized planet now has zero population too. :( Will a planet with zero population be able to grow at all, or will I have to send another colony ship with more colonists? ~SDC~
It makes a difference because if you colonize a PQ 18 planet and a PQ 25 planet at the same time and you run them both at 100% morale for maximum growth, eventually the PQ 18 planet won't be able to sustain that rate of growth. At some point both planets will hit the population growth cap and they will begin growing at the same rate, (typically this happens around 2.5 billion population). When that happens, the PQ 18 planet's morale will drop much more quickly than the PQ 25 each turn, and in or
Ok I have at least part of the answer here. Situation: You have one ship left to move manually, having N movement points remaining. There is a target that you wish to attack, N+1 squares away. Moving manually you cannot normally hit it, but if you autopilot-attack it, (right-click on that target to autopilot the ship to it), then you can hit it. If you do so as your last move of the turn, your autopilot ships will not get their cue to move, (this includes your civilian trade freighters)
I've noticed this happening sometimes too. The autopilot ships are supposed to move after you've moved all your manual-move ships, but in some cases (depending on what that last ship does), they miss their cue. A workaround what I did was after moving all my manual-move ships, I would take an arbitrary ship out of orbit, then put it back into orbit. Then the autopilot ships would perform their moves if they failed to do so earlier. I no longer use autopilot much anymore because
You can do that manually, with transports. I keep a transport on hand in each star cluster to handle movement of populations from overcrowded planets over to high-quality/high-morale planets. You can only move 1 billion at a time, but usually this is sufficient, and transports are free (no maintenance).
Also, don't kill all of their ships. If a civ loses all its ships it will surrender much more easily. So what you do is just kill barely enough of their ships to give your transports safe passage. What the AI needs to do is start looking at where your transports are and surrender based on the position and strength of your invasion force. If you have no transports, then it should not surrender. Surrender can be good for you though. I had the Altarians surrender to me after they
The AI's weakness is battle tactics. Even the Drengin, who love to build a massive military, don't know how to use it. I started in a corner with AI on Genius, large (12x12) map. The AI got way ahead of me quickly, in every area of the game. When I got battlehammers, they had battleships already. The Torians smelled my weakness and attacked. I wiped them out even though they were much stronger militarily. They didn't bother to protect their transports and failed to attack my transports.