Tovanion

Tovanion

Joined Member # 6488599
4 Posts 82 Replies 207 Reputation

[quote who="dogchainx" reply="26" id="3687660"] I haven't posted for SO FREAK'IN LONG. But decided to see how this project was doing. Been very busy with life and haven't had time to chime in. [/quote] Exact same thing for me here. Must have been 4-5 months since I last logged in. And, for the record, I played SM *ONLY* when I needed to get better with certain types of ships (Orz, Pkunk, Arilou) against the Ur-Quans, Kohr-Ah

38 Replies 110,981 Views

Hmmm... I quoted a lurker saying I was in the same situation, that I'd log in every couple weeks and rarely offer a comment... and then you have: [quote who="cuorebrave" reply="105" id="3650910"] You guys didn't sign up as playtesters. [/quote] (snipped) And then, when I call you on this, we have: [quote who="cuorebrave" reply="111" id="3650936"] Lol, Hunam_, how do I always wander into this shit? And then all of a sudden I'

117 Replies 136,072 Views

[quote who="Hunam_" reply="107" id="3650922"] ^ anger issues much? [/quote] Nahhhhh. I know you don't know me, but if you did, you'd know that this was delivered in a deadpan (if slightly ticked) tone of voice. Anger? None. There is no reason to get angry at someone that I do not know nor care about... but I see how that could be read as being angry, though :-) Oh well. The written forum media is not prone to indicate the subtleties of inton

117 Replies 136,072 Views

Cuorebrave, while I appreciate your attempt at telling me how to behave and live, I'd like to point out that what you mention is not exactly part of the agreement to be part of the SCO Founder's program. Regrettably, I do not seem to have a copy handy of "Cuorebrave's guide on how to go about being the bestest SCO Founder." Just let me know when you start crowdfunding. I'll be sure to at least give it a cursory look. If it is good enough, maybe I'll fork 100$, l

117 Replies 136,072 Views

[quote who="Van_Adel" reply="97" id="3650781"] Quoting Volusianus, reply 61 Come on, guys. Be more active. We don't bite much. Except maybe me. And Kavik. But mostly me. I'm basically a lurker on these forums - I log in every few weeks at best.

117 Replies 136,072 Views

[quote who="cuorebrave" reply="75" id="3650198"] Hunam, I think if you keep the planet name away from things like n00bsRweird or BodaciousTaTas and more along the lines of current stellar nomenclature (Eta Volantis or Alpha Orionis), you'll probably be fine. Maybe you should pass the names by us on here, and we'll *help* [e digicons];)[/e] [/quote] Isn't this kind of offer for help the same kind that is extended after someone says: "Poker?

117 Replies 136,072 Views

[quote who="Vaelzad" reply="47" id="3650003"] I feel like I shouldn't have to make this statement but I will. You guys are looking at in development screen shots of the game. Now what does that mean? That means you will screenshots of things that are in progress or in a testing state. It means that what you are looking at could very well be a test case for an aspect of the game we may be working on or testing. As founders you are looking at the game in a much more RA

117 Replies 136,072 Views

And here, we have an earth-centric approach once more. What is too much solar radiation for us (think Mercury or Venus) might be completely suitable for another kind of lifeform. Not all lifeforms should be based on a temperature range of -40 to +40 celsius (and I don't care about fahrenheits). You could have a race that is infinitely morphic and that takes the most beautiful hues and shapes every time it catches a dose of stellar radiation. They go to the top of mo

117 Replies 136,072 Views

The renaming of otherplaces according to one's mother tongue is something that has occurred since time immemorial. Only recently, with increased communication, widespread bilingualism/plurilingualism are native names starting to be respected, although that is still marginal. The simple fact that we have China, Japan, Germany, Poland, Austria and so many others shows that we are still in an very ethnocentric world. In a non-ethnocentric world, we would have: Zhōnggu&

117 Replies 136,072 Views

In my case, I submitted Tovanion. I know it's my handle on this forum. Long story short, it's the name of the D&D world I created, continents, races, civilizations and all. So since I already built a world on my own, why not immortalize it in SCO?

117 Replies 136,072 Views

[quote who="Vaelzad" reply="19" id="3644606"] Quoting Tovanion, reply 18 Anyways, I thought that XP were ruled out by SD, weren't they? Correct. There is no XP system in Star Control. [/quote] Xenove, the case is closed, so forget grinding or minimal

38 Replies 84,569 Views

[quote who="Xenove" reply="16" id="3644512"] If Starcontrol reboot gets some RPG flavoring to it manual controls could be a way to increase XP for the main character or the crew. So autopilot will reducing accuracy will not grant any XP but it is automatic and quick. Manual pilot can be very accurate if successful and will grant XP depending on the accuracy of the landing. So either way you get your pi

38 Replies 84,569 Views

[quote who="Vaelzad" reply="58" id="3636725"] I don't know how to break it to you all.... the feedback regarding the guy means we hit him right smack perfect for what we want him for. [e digicons]:)[/e] [/quote] Ooooh, so you're going to have aliens that are going to be playing an earthling vintage computer game where the goal of the game is to vaporize YCTH aliens?

63 Replies 196,294 Views

Let's try this again. ------------------------------------------------ (DEEEP breath). This stuff is pre-alpha. This stuff is pre-alpha. This stuff is pre-alpha. This stuff... (deep breath). Let's play a game. Description: Completely toony movement that defies the laws of physics. Looks like it is made out of glazed play-doh. Mouth is disproportionate. There is no bone structure. Eyes are complet

63 Replies 196,294 Views

(DEEEP breath). This stuff is pre-alpha. This stuff is pre-alpha. This stuff is pre-alpha. This stuff... (deep breath). Let's play a game. Description: Completely toony movement that defies the laws of physics. Looks like it is made out of glazed play-doh. Mouth is disproportionate. There is no bone structure. Eyes are completely flat and disproportionately big. Teeth have no details. Overly expressive. &nbs

63 Replies 196,294 Views

[quote who="IBNobody" reply="9" id="3635857"] Quoting SavageMind1, reply 6 I think they are relevant and appropriate. It acts like a time capsule and reminds us of what was going on in the world during the making of this game. It gives us insight on the game designers/writers/artists world views. Most of th

26 Replies 61,439 Views

One of the things that definitely makes me think "Star Control" is the names of the stars and constellations. https://en.wikipedia.org/wiki/88_modern_constellations (FF and PRIII used the genitive form). They also used names of famous astronomers (Brahe, Copernicus, Lacaille, etc.) Basically, it is a slightly-modified version of the Bayer designation (<a href="https://en.wikipedia.org/w

3 Replies 242 Views

[quote who="cuorebrave" reply="46" id="3633884"] Quoting Vaelzad, reply 44 One of the tools that we are working on is a random galaxy generator for you guys. This tool is the same one we are using to build our galaxies internally for Star Control. One of the challenges that comes with building the galaxy is distances betwe

76 Replies 259,081 Views

Cuorebrave, come off your high horses, please. The question was to the effect of what would be the scope the game would need to have so the completionist kind of gamer would find it too big to complete. In my case, 1000 hours, give or take a few hundreds. It means that if the game has about 100 hours of very meaningful content, plus an extra 400 that I can do but that will be of limited significance or even just grind/rote exploration, I will complete it and visit

76 Replies 259,081 Views

[quote who="ravdwalt" reply="34" id="3633393"] Quoting IBNobody, reply 32 I would rather have a smaller, well-curated universe in the main game and do this rather than have a huge vacant/carbon-copy universe to explore. I agree with this. I don't think it needs to be much

76 Replies 259,081 Views

[quote who="Vaelzad" reply="28" id="3632991"] Quoting Dill_rat, reply 27 hat's cool; I'm a completionist type of gamer, but if you make it clear by having a huge scope then players like me won't get drawn in to the impossible task. and what is that number or amount of time to comp

76 Replies 259,081 Views

[quote who="Vaelzad" reply="94" id="3624629"] We promise that you will enjoy playing SCR in whichever view you decide you like to play it from best. We will not show favoritism to one view playstyle or another. Everyone keep in mind that you are all jumping to a lot of assumptions based on a very short video. You have not had controls in your hands, you haven't played it yet. (I know, I know, you guys want to and you will in the future, can't disclose

116 Replies 939,213 Views

A monologue, by definition, is a long speech made by a single person. It is exactly what happened here.

6 Replies 8,503 Views

[quote who="Gorstagg" reply="29" id="3624940"] As far as the art for the Human commander. I'm going to be openly honest here. I want diversity and would like to see someone other than a red headed white female as the commander. Earth is home to an incredibly diverse range of different peoples. I would like to see that somehow represented for the human commander. I'm happy to see that the commander is a female. That's a

44 Replies 77,346 Views