Bugs: - Sometimes after a battle a ship loses exp. instead of gaining - it stays the same lvl, with a shorter xp bar - On the domestic policies screen, under abilities, if Interest rates is shown, it takes two lines making all abilities after it show the wrong stats (shifted one line) - planet list still sorts production wrong (social, military and overall) - disregards the bonus value - when zooming in on the mini-map, some autopilot routes disappear - Since latest version w
godalmighty
- When a defensive ship is destroyed, log shows "defenses are holding" message - Several times Altrarians have declared war on me for "being evil" when my relations with them have been neutral or better (went straight to war) and I was neutral(41) - Taxation slider sometimes shows wrong stats near "sweet spot" when moved from left to right (clicking the right arrow). shows the right stats if moved the other way (left arrow). I have a save. - I'm not sure if this is a bug, but as far
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Bunch o' bugs: - sending out a transport from a system with 2 or more colonized planets, will only update info (pop., moral, etc.) for planet launching the transport - "we have noticed the buildup" messages often come in two's and even threes (consecutively) - sorting by soc/mil production ignores the bonus part of production - when selecting a ship from the ship list, screen view and info in bottom right info window will update, but clicking dismiss button will ask to dismiss th
1.02 standalone bugs (some have been there for a while) - opening the economy window, then the planet list. when tax and spending sliders are changed, planet data isn't (you have to press the planet list button again for refresh) - When planet controlled by AI is attacked and its population decreases, AI should reconsider building transports (they were probably on the build queue when the planet was attacked). - when you conquer a planet that's manufacturing something you don't have