Bunch o' bugs:
- sending out a transport from a system with 2 or more colonized planets, will only update info (pop., moral, etc.) for planet launching the transport
- "we have noticed the buildup" messages often come in two's and even threes (consecutively)
- sorting by soc/mil production ignores the bonus part of production
- when selecting a ship from the ship list, screen view and info in bottom right info window will update, but clicking dismiss button will ask to dismiss the previously selected ship (hard to notice if you're not looking at the dismiss warning)
- when asking or offering money in trade window, amount should not be limited to available funds (me or AI). Assuming AI has 50bc, if I can ask for 50bc for 3 months, why not 100 for 1 ?
- when selecting stationary base, range should not be shown. Also, you can set an auto-nav path for it, which shows on map, but does nothing
- loading a game tends to cause diplomatic events such as peace offers (to me or between AI races), even though they would not have occured during normal gameplay
- can't send more than 14 ships on auto-nav - extra routes will cancel existing ones (bug ?)
- not really a bug, but hey.. -> races at war with you should not be too eager to trade things (tech, goods..). when close to eliminating a race with tech advantages, you can trade for all of the AI's techs, giving whatever techs/goods you own, knowing they'll be gone soon enough.
~SDC~