BionicDance

BionicDance

Joined Member # 6396937
17 Posts 298 Replies 14,751 Reputation
Reply to Zebranky in Star Control

It'll never happen, but you know what I would love in ways you've only read about...? Porting Star Control 2 into the Star Control Origins engine. Like, no other difference whatsoever--like, seriously; change nothing about the game itself--but give it a weapons-grade make-over. That'd be so much fun.

26 Replies 115,580 Views
Reply to Zebranky in Star Control

I still think the tune for the Mowlings is adorable. :)

26 Replies 115,580 Views
Reply to Zebranky in Star Control

[quote who="SWVRoma" reply="15" id="3730744"] Funny, the same guys made the music. [e digicons]:P[/e] [/quote] Probably the music for the comm screens with the aliens. The music for planet exploration, though...the mood is definitely different. If I wasn't afraid of copyright issues, I'd make a comparison video on my YouTube channel. But there are already some videos out there; not comparisons, but you can do the math yourself: <a href="https://www.yout

26 Replies 115,580 Views
Reply to Zebranky in Star Control

[quote who="Starkillr" reply="13" id="3730725"] I hope the next iteration of the game has all races animated instead of a little picture in the bottom left. That really took away from the experience for me.[/quote] Agreed. A while back, someone said that the game felt half-finished, and I totally know what they meant; it's exactly that sort of thing--plus the occasional moments where there is no voice, only text--that makes it feel that way. [quote]I also wa

26 Replies 115,580 Views
Reply to Zebranky in Star Control

Dang. I was hoping for covert assassination and seizure of intellectual assets.

26 Replies 115,580 Views
Reply to Zebranky in Star Control

Believe me when I say, I wish that had never happened. And I was definitely amused to bump into that particular easter egg.

26 Replies 115,580 Views
Reply to Zebranky in Star Control

[quote who="Frogboy" reply="3" id="3730589"] I’m not sure where you got the idea that we’d be removing all references or Easter eggs to sc2.[/quote] Somehow, I thought it was the kind of thing that got P&F grouchy, but okay.

26 Replies 115,580 Views

Did anybody else encounter the Pik of the Zoq-Fot-Pik on Yilfrqa in the Epsilon Indi system...? I thought SC2 creatures wouldn't be here in SCO...

26 Replies 115,580 Views

[quote who="Telak" reply="29" id="3728870"] I am excited by this news. I just finished the main storyline. I assume you can also build out more galaxy and expand the map also. [/quote] That was my question, as well.

39 Replies 302,839 Views

[quote who="Astax" reply="3" id="3728729"] The issue with missile is, it's not easier to use the cannon (you must hold down the left/right mouse button depending on which slot it's equipped in) and it seems to blow up before effect much more often.[/quote] It's very slight, but the missile actually has some homing function.

4 Replies 18,888 Views

[quote who="Frogboy" reply="19" id="3728518"] Quoting BionicDance, reply 18 Okay, humanity doesn't get to expand as part of direct control by the player. Would Stardock be opposed to humanity's expansion as part of the plot? The title of the expansion will make it clear. [e digicons

39 Replies 302,839 Views

Singularity missiles are awesome. They should be more dramatic when they hit a target, cuz it looks like they bounced off the hull harmlessly, but no...I've watched what happens to crew when they hit, and it can usually take down 1/3rd or more on a large ship. And if you're obviously not going to hit, but the missile will go in front, detonate it just like you would a Black Hole.

4 Replies 18,888 Views

Still, it really ought to be automatic. The game keeps track of which planets you've scanned , so we know it's keeping a record SOME where. This wouldn't be a difficult feature to add, I'm sure.

11 Replies 29,349 Views

This is probably the single most requested feature. I've yet to see the devs comment on it. Not a yes, not a no, nuffin'. (Maybe I'm just not looking in the right place for it, but I've been reading this and the Steam forum quite a lot over the last few months, and especially the last week or so...)

11 Replies 29,349 Views

I can't imagine why --other than for making you work for it more--the cuddle-drives could possibly be unsuitable for colonization.

11 Replies 64,264 Views

Yeah. I really would like to see a more fleshed-out planetary experience. Regardless of what Stardock expected, it's a huge part of my gameplay experience. Huge.

12 Replies 35,505 Views

Ah. Perhaps I shouldn't have renamed my spaceship to "White Knight". I should replay the game as a complete jerkwad. Heh. :)

6 Replies 22,588 Views

Or maybe they did and we just don't see it cuz we've only played it through once. But...well, I d'know. I mean, okay, what if we'd gone to trial with the Mu'Kay [i]without[/i] the necessary evidence and lost their support? Will the game let you do that? It'd be worth a shot trying, I suppose, but I can't imagine someone just [i]doing[/i] that. Maybe if the trial was time-sensitive, and you had to do the gathering of evidence [i]NOW,[/i] rather than takin

6 Replies 22,588 Views

I really, really hope one of the devs is reading this, because I'm very curious... I read something one of the design team had written, and they said that our choices have consequences, and that by the time our game was over, the galaxy would probably look very different from someone else's galaxy. Thing is...I don't really see how. Most of the choices I'm given--at least in dialogue--seem to have led to the same place, ultim

6 Replies 22,588 Views

[quote who="TheSAguy14" reply="4" id="3727786"] Yeah, I'm surprised there is not a Mediapedia of discovered races and coordinates of their discovered home worlds, or colonies. Of if they told you here their home world is. [/quote] There is a codex that you can access...but it doesn't update itself. It only shows the Tywom and I think the Scryve; at least one other alien species, anyway. I was looking forward to browsing through it, but when I saw it not

7 Replies 20,652 Views