Off-Screen Indicators

I realize this would break a bit from tradition, given how it's worked before, but I was wondering whether, in combat, we could have some sort of danger indicators when something is off-screen.

I mean, you know how it is: the enemy is really close, you're very zoomed in, not realizing that you're about to run headlong into a drone or reinforcements of something; there's just no way to know about the danger coming your way.

I've lost many a ship to a confined, zoomed in view...and you'd think a starship captain would have radar or could just look out the bloody window, right?

So...that's a reasonable--I think--feature request.

28,210 views 7 replies
Reply #1 Top

Good suggestion. It does break from tradition a little, but I understand the concern. 

Reply #3 Top

I am of the growing opinion that we need some sort of hint to when something is off screen.  I'm just not sure how best to visualize it.  It's something that might have to wait until post-release when there's more feedback.

Reply #4 Top

Ooh! I've got an idea! And it might require very little coding (but what do I know; I'm just an animator! Heh).

 

How about, instead of off-screen indicators, we get a manual zoom in/out?

It'd work like this: if we scroll the mouse wheel, just like we do in Crafting, the view switches to manual zoom, giving us the ability to look around if we're afraid there's danger. Then, if we click the mouse wheel, it toggles back to auto-zoom.

No need for indicators at all.

 

Whaddaya think?

Reply #5 Top

Quoting BionicDance, reply 4

How about, instead of off-screen indicators, we get a manual zoom in/out?

Could follow similar mechanism as the solar system and planet navigation - numbers 1 through 4 for varying zoom levels.

Quoting BionicDance, reply 4

It'd work like this: if we scroll the mouse wheel, ...

Difficult bit is for those use keyboard only in a fight. Numbers closer to WASD

Reply #6 Top

Difficult bit is for those use keyboard only in a fight. Numbers closer to WASD

Well, I use WASD, myself, but that only requires one hand, leaving the other free for things like using the mouse or inappropriately touching myself. So I figure the mouse-wheel option is a good one.

Doesn't have to be the only one, but...I still think it's a good idea.