A comment: Remember that smaller ships will be able to be made on developing worlds, rather then just "core" developed worlds. That allows them to be more easily replaced, as they can be made by worlds closer to the front lines then the big juggernauts.
Lord_StarPilot
It can be crippling to have that penalty, or it can be laughable, depending on your situation in that game.
Well, I don't like the difference between "Major" and "minor" race. I always feel that if you are going to include them, let them go, and if they grab a good bit of empire, that will make them major, and otherwise, they are minor. I've played lots of GC1 games, and it wasn't that unusual on my medium and large map games to have some "major" race be weaker then an early appearing minor race. Seemed weird to have minors stronger then some of the majors, and only the fact that the minors don't inva
Unfortunately for you, Ashbury76, you are completely wrong. You want examples of people fighting to the last man, all you need to do is go investigate US government documents from the "civilizing of the American West". There are many fights between the US forces and the Native Americans where the US forces would attack an enemy NA village, and the every male over the age of 6 and ever female over the age of 8 fought to the death. Of course, the US forces were exterminating everyone in the tribe,
It is generally easier to build a tactical AI then a strategy AI. The reason for that is that at the tactical level, there are very variables, making it easy to select the "optimal" course. That isn't true for most games that operate on the strategic level. The trick of battleship versus fighter is a classic problem of balance for SF games. Generally, the balance is heavily set for attack or defense. When it is set at attack, then a fighter swarm will always beat the battleship, becau
Well, Citizen Steve, I suspect it has to do with whether you are in the gamma or not. My SDC still lists GC2 in the registered section. Of course, you could try re-entering your serial number for GC2 into SDC, and see if that changes where it is listed.
All of your ships generally blast the same target, one after the other. Concentration of firepower until the enemy is dead. AI does the same. But, sometimes I'd prefer that my ships had started with a different ship. I'd still concentrate fire. So it's really just a matter of target priority for me.
I'm talking about this planet. How about you? You might want to go review human history. History is littered with examples where every capable body gets pressed into fighting for the survival of the village, city, or minor state. All the men, women, and children capable of being taught to do any useful task. Especially when they are facing an opponent that will put them all to death (or that they think will do so). Heck, we don't have to go past the twentieth century to find examples
Well, if the PQ 0 worlds weren't on the map, then the Stellar cartography will be too powerful since it allows to show planets on the minimap. You will know then where nice stars are. And the only race that doesn't start with stellar cartography is the human. But there is no reason in GalCiv for the humans to not start with Stellar cartography.
Terror Stars are listed in the early betas. I haven't had a game go that far up the tech tree in Beta5 to build one yet, but I don't see why StarDock would take them out. As has been pointed out, it wouldn't be GC without being able to blow up your opponent's holdings.
Currently, there *seems* to be zero difference in invading a home world over invading a non-home world.
First off, having the tax-payers/land owners/those with something to defend fighting is just very common in human history. They have the most to lose, and are often the ones with the best equipment. Also, 100% draft is not unusual, historically speaking. When you are fighting for your life, everyone that is able "mans the walls", male and female, regardless of their historic or current social roles. If a community/society is serious about surviving. So that means that the majority of
I play lots of rare habital worlds and rare star settings. That makes for games of just home world systems and empty stars on medium maps. Those bare stars don't look any lonelier then anything else on the map. At least, to me. Not that I find abundant all around yields much better results. Whim of the RNGods I suppose. I really don't like all the PQ 0 worlds being included on the map. If there isn't a use for them, why have them? If there is a plan to make them usable in an expansion
You know, while the cinematic battle viewer is a really sweet bit of code, I'm not really for it. It will continue to make users request control of their ships while in the fleet battler. People will want control. Heck, I'm against adding to Micro-management in GC2, and I will have the occasional fleet battle where I want control (because I think I can make my fleet do better then standard behavior). Also, I find it darn confusing that about 50% of my battles aren't in the battle view
Add all you like. It's an open forum. I was pointing out absurdity brought on by organizations, money, and politics (you know, reality). For instance, there is the common perception that "the Church" is against science, when it is in fact very much for science (other then a few minor aspects of science such as, say, human cloning). Traditionally, "the Church" at its central/highest order of organization is for the advancement of
I just played a game last night where one major race surrendered to me with no warning, but two others surrendered to me and I got the End of Turn/Beginning Turn Resolution notice that they'd surrendered to me. Very odd. I'm not sure what the bug is that has it skipping the announcement, since you can get the announcement. Maybe it is an errant Player reference in the code... or maybe it's just a missed event flag for the EoT/Resolution notice. Don't have access to the code, so any gu
Actually, the Church likes its people to know math. It helps in getting them to give them those tithes correctly (ie, more). It also likes the sciences, because science shows the grandeur of the Creator's plans, and the minusculality of an individual human's existance. Church supports the majority of science (although there are always a few issues and areas that rankle "the Church"). Now, the modern American Liberal movement doesn't like people knowing any math or science. Why? Becaus
Well, I find I crash less often on small galaxies. I am guessing (wildly) that is due to the AI having less opportunity to get itself in trouble. But I always crash before I complete a game. So, I'd say, based on my experience, you should crash 1 or more times per game, and it should quickly become an unloadable/unrecoverable game, forcing you to start a new one, or go do something else.
Actually, when you start the game, to match your analogy, you shouldn't be able to build anything. After about 100 years of research, you should then be able to fit on what you want. If you are using airplanes as your example. So, let's see... every turn in GalCiv is 1 week. 52 weeks in one year. Now, times 100 that makes... 52,000 turns. So, after playing for some 52,000 turns, then you should be able to fit 1 missle launching device, 2 beam weapons, armor, a shield generator, 1 chaf, and 1 eng
Civ4 had to go when it was called for by its publisher. That's just how it is. As for what's wrong with it... well, it went out the door without being optimized or even working on about 50% of all the contemporary 3D cards. Firaxis has been addressing that since. Optimizations and fixes to let it run, or run better, on customer's PCs. Well, I bet all this retail carrying for GC2 will limit Star Dock's capability to slide back their "retail" release. However, they seem very on-track to
You mean, like in MoO1 where you just put a Repulsor on your ship, and armed it with 2 space reach or better weaponry and in 99,999 battles (out of 100,000), your one ship would be unbeatable? Or in Acsendancy, where you'd get large or better hulls and put in enough of the passive energy shield component so that your ships could never be damaged? Or in .... Well, you get the idea. Yes, Great Boy of Frog. That is the exact reason I find people want a ta
HammerOfDoom, that's an excellent suggestion! A number display on the size of the component!
PopupTarget, I tell you what, I'll go down the road and tell the guys that built Hubble they did it wrong. And Chandra. And Spitzer. For that matter, any and all space probes ever made. Heck, I'll phone up Russia and ESA to let them know they have had it wrong all this time as well. Glad you could clear that up for us. (big wink!) Sorry about that, couldn't resist. We are talking *space*. Water naval ships generate *more noi
Star Pilot: You're missing my point. The same volume of sensor equipment will be more effective on a small ship than a large ship because the small ship interferes less with its own sensors (drive and electronics emissions, etc). Yes, the large ship should be able to reach higher level of sensors because it has more total space that it can dedicate to the purpose, but to g
It's bonus is obvious. A +10% to galactic influence. Something small, but still worth the tileage.