DARCA1213

DARCA1213

Joined Member # 5851120
10 Posts 193 Replies 2,982 Reputation

[quote who="trims2u" reply="44" id="3537413"] so, when you build a starbase, simply set up the priority order and forget about it. I personally don't have a problem with the current design, but I could live with something like the above. [/quote] Reminds me of X3 (a game I like) where when there was a problem and the community fixed it, it solved the problem but they failed to see it was not a fun solution an

86 Replies 305,615 Views

I am not going to pass up a chance to rid the game if constructors. I would like to see them use there own damn production when they have it from asteroids. And like it was said earlier, this plays perfectly into the popular idea of Starbase populations. Simply queuing a module From a sponsoring planet is a sound idea as modules don't cost alot, most of the work is from researching it. And if we were to have multiple projects being able to be completed a turn like we were promised then it

86 Replies 305,615 Views

If you are irritated by the lack of spectacular of special improvements like the Hyperion Shrinker, here's how you can make it and other ones like it work civ wide. just copy you improvements file into a mod and copy this to the improvement hyperion shrinker: HyperionShrin

3 Replies 22,378 Views

Soooo...you are saying there should be visibility inside of influence? Absolutely yes, makes since from a realism standpoint too as its our area.

4 Replies 1,760 Views

Wonder if it saw a situation and assigned a value to it and used parts that matched the situations value thus balancing the equation so to speak. Like if I was using MD and the Ai would pick armor and beams at it balanced the values for the situation? :D

24 Replies 58,058 Views