DARCA1213

DARCA1213

Joined Member # 5851120
10 Posts 193 Replies 2,982 Reputation

I would like it if you had to openly commit to one tree, then pick a secondary one and the third would be one were you get a penalty with civs that have it. This would keep in place the freedom of choosing any tree while instituting diplomatic order it is currently lacking. So I could be ⅓ of everything but diplomatically id be registered as whatever I chose like in galciv2.

82 Replies 315,118 Views

:"( am allll alone in space, looking for someone, are they all dead? Am I the only one left?! What's that light? Its Terran vessel thank the maker, we shall keall them. Like we keall moose and squirrel. DARCA ;)

11 Replies 3,645 Views

God this is so exciting, I'm close to my first war and this info is invaluable. :) I like the way kinetic weapons sound, I agree with the sifi reasoning.

25 Replies 94,821 Views

I am surprised at this, 7 is alot. Thanks for being the first to say this. I haven't gotten carriers yet, but it would be nice if I could designate a specific design to use, though the auto upgrading was great thinking by the devs. :) Would be nice is there was a limit of 1-2 and techs could increase the model amount. Or one module limit and a ten fight limit at max? So with cost sand size tweaks it should be fine. It would be a pita if you had to pay every

74 Replies 276,253 Views

So I and many others(with intergraded GPUs) have had problems with the screen freezing while zooming on the main map. After ever build the setting reset and I redo them, recently though I turned off anti-alising and my fps has gone up exponential, as well as no issues while zooming. I only had it on anitalising 4x though,but it might be something to look into SD, or if you are a person like me that had this issue turn it off and see the difference. DARCA. ;)

2 Replies 3,912 Views

criteria for starbase balance would be: 1. What amount of ships should a starbase be able to take alone. 2. To what time in the game does the balance tip one way or the other. 3. What hull type. I'd rather have it so some ships are still needed to defend starbases, otherwise I doubt the devs could find a sweet spot for weapons a majority of players would agree with. DARCA ;- )

81 Replies 43,598 Views

[quote who="Lucky Jack" reply="2" id="3516685"] Paul's demo of the Battle Viewer was awesome. I am hoping there will be more visual affects, such as ships trying to evade attacking missiles by changing direction, spinning, rotating, firing counter-missiles, etc. Can we also have less experienced ships crashing into each other while dodging missiles? etc. etc. [/quote] OMG it must be good if you said it was "awesome". I got to see that stream now. :3

34 Replies 32,441 Views

From: Administrator of R&D To: DARCA I have assigned the 2ed Aero-Space Engineering division and four Naval training and analysis vessels to test and document the performance off all weapons , engine, and other variables to better prepare for conflicts in the future. ;)

34 Replies 32,441 Views

I noticed it has been exactly one year since I made my account, and so I've decided/planned to make a post about it. Posts: 71* (not counting this one.) Replies: 1653 Karma: 102 It has been a blast of fun and entertainment writing, worrying, and then later actually getting to play the first alpha and beta. Its the best $100 dollars I've spent, and so far most of the joy comes from the forums, though a growing amoun

0 Replies 12,501 Views

Yeah combat has alot of stuff coming later this month, range, rate of fire, speed. Etc. And with different weapon categories having different stats and then on and off type defenses, it will be more than filling and strategic. Problem solved...? :) I'm having a hard time remembering what's being said now, I don't read the forums like I used and am busier too. X( Still my opinion for the record is I love the simpler tech tree layout but 10% bonuses have become gener

37 Replies 206,021 Views