My apologies. Won't happen again. 🙂
P-DEX
'We're the most famous company you've never heard of': A conversation with Michigan's oldest video game developer Content removed by admin
https://archive.ph/ijGXj Try this link.
In the early 1990's, my college suite-mate played the first GalCiv on his OS/2 computer. He was very proud of the operating system and just as fond of the game itself. He was a big fan of MOO2 back then and always bragged to me how much "better" OS/2 was than Windows (he was studying Computer Engineering). Watching him play Galactic Civilizations (One) on his machine for many hours got me hooked as well and I've been supporting the franchise ever since. (He let me play, too...while he was in
Well, if you gotta, I'd recommend DLC for a campaign. All of my GalCiv experiences over the years have been nothing but sandbox.
I'm in! You guys have my money. :)
Modding. Easier modding should be addressed as well.
I'm not worried. Brad's team is on a mission from God. ;)
[quote who="Rhonin_the_wizard" reply="2" id="3743466"] Quoting P-DEXTER, reply 1 Excellent! Thank you, Paul and Co. Please don't take this suggestion as ungrateful for all these great updates but please give us the ability to select/remove races from spawning when starting a new game (i.e. Stellaris). Help
Star Control is now a week away from launch and I wanted to wish Brad and all the hard-working developers on Star Control: Origins the very best of luck on their release. Over the past several months of checking forums, reading dev diaries and the like, I can really tell that Brad and his team are really into the Star Control lore and its history, both the story and the game design itself. This observation is from a guy who's not a huge adventure RPG player and (incoming heresy alert
Harsh, but most likely necessary.
Star Wars fan as well. Not going.
Thanks for all the support, Derek. We really appreciate it!
I'm digging it! I've asked this before, but will there be friction between empires if one doesn't approve of another empires government choice? Example, republic versus dictatorship?
(reposting what I said on the Steam forums) <span style="color: #acb2b8; font-family: Arial, Helvetica, Verdana, sans-serif; font-size: medium; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgba(32, 47, 67, 0.8); text-decoration-style: initial; text-decoration-color
Super excited. Been playing 3.0 beta and enjoying it. Eager to jump into 'Intrigue ' . Hope the wait isn't much longer!
I'm ready. Let's do this, Stardock!
Yes, it is unfortunate that what you say is true. Steam gives the fickle gamer far too much power over future and ongoing development and they know it. My post was merely encouragement to the developers to soldier on though I have few answers as to how to reverse the Steam review trends.
As many of us know, Stellaris 2.0 just dropped a few days ago along with the 'Apocalypse' DLC. Their review scores are steadily tanking. For the first time in long time, recent reviews have settled into the 'Mixed' range. I, for one, am not bashing the changes. In my opinion they were needed and I think the game is better because of it. A great many fans of the game say the same. It's not perfect, but it is a giant step in the right direction. However, the gameplay has
Holy balls...
From the Stellaris 1.6 "Adams" patch last year: Fixed minor typo rendering the game "literally unplayable" Glad they found this! [e digicons]:grin:[/e]
[quote who="Frogboy" reply="20" id="3701883"] That's pretty disappointing to hear. It seems like in 2017 we made a lot of progress on the game. Starting with Crusade and several major free updates to the game. Have you tried the v2.8 opt-in? [/quote] Yes, there were a lot of improvements in 2017, no doubt about it. As I said in my personal review the road here was somewhat bumpy and frustrating at times (for this fan anyway) but GalCiv 3
Already ordered. Looks really cool, guys! I'm curious to know how the new government types work with the established ideology choices. Has anything changed/been updated with them? Also, do races dislike government choices that they don't agree with (democratic/republic vs. authoritarian/police state, for example) or does it still boil down to the ideology choices (benevolent, pragmatic, malevolent)? Keep up the good work!</p
Outstanding. Keep up the great work everyone!
Most excellent. I really appreciate you and your developers continued support of GalCiv3. She's had some fits and starts along the way and, to be honest, I stopped playing for a while until things settled down but I think you guys are really starting to hit your stride now. I eagerly look forward to the new expansion.