Taslios

Taslios

Joined Member # 429611
1 Posts 106 Replies 1,973 Reputation

i'm just going to drop this here https://forums.galciv3.com/496796/page/5/#3797155 And now to see if I can copy paste from the other forum for GCIII the ship designer can have more effect even without tactical combat. [quote who="Taslios" reply="109" id="3795828"] Quoting Larsenex,

51 Replies 204,244 Views

Ditto on what they said. Founder for 3 want in on early 4 I hope that once the beta period opens up something along the lines of the Founders edition comes along. I mean you could do several levels of founders versions and have the "you get it all" founders as well as the "you get it early at a slight discount thank you for participating in feedback whilst we beta"

41 Replies 137,720 Views

WHOOOOO Will the founders Edition be making a return? I'm not a huge fan of the star-lanes and much prefer free exploration, but the way this looks to be implemented looks... interesting. Looking forward to IV!!!!!

16 Replies 94,235 Views

[quote who="Frogboy" reply="120" id="3797084"] I'm pointing Derek over to this thread as he's the one in charge of the new GalCiv work. Personally, I'm all about pacing and communicating complex ideas to the player. The better we get at communicating complicated things, the more complicated we can make the game. And I mean complicated in the good sense in terms of having a lot more depth to the experience. [/quote] Yuuusssss <

125 Replies 724,154 Views

Google is going to lose a few antitrust lawsuits especially in the EU over this. They should have just turned over the data they had to the FBI and let them handle this. that said... If I worked for a publicly traded company and I was tagged online as having done something that looked negatively on my employer you can bet your butt I'd be unemployed. Companies don't just fire you for no reason... if you have actively harmed their brand however tha

22 Replies 318,672 Views

Actually, I think the biggest issue is the duality of thought. "Good vs Evil" Us vs them... The US spent soooo much time and energy "winning" the cold war that once it was over the only enemy left was our neighbors....

22 Replies 318,672 Views

[quote who="admiralWillyWilber" reply="6" id="3796192"] Quoting Taslios, reply 4 Somewhere along the line they also changed how Food/cities work.... Not sure if that was Intrigue or Retribution... crusades added cities to the game. [/quote]

9 Replies 54,575 Views

[quote who="mrblondini" reply="118" id="3796022"] I like those ideas, Taslios. It sounds like what you're proposing is that your percentage of power in the UP and/or diplomatic standing within the galaxy determines your ability to propose bills, force or request meeting etc. So: If your race has 60% power in the UP/good standing with 8 of 12 races, you can put forward a bill where your race gets FULL CONTROL of all Resources, Artefacts and Precursor Relics within yo

125 Replies 724,154 Views

So the other thread with the Torian play through had me realize that the UP could also be vastly improved. It should have negotiations and be player controlled not every x rounds. IE, the player should be able to propose 1 bill or request one bill based on diplomatic prestige If Player is not the head Cannot propose bills, but can request them and negotiate with others to get the Head to vote on said bill. any Bill that is going to a vote sh

125 Replies 724,154 Views

yeah back when the Military bases made for faster travel, I would make a string of them on really big maps so that I could get around faster. The jumpgates do the same thing with FAR less cost. Starbases in general should cost more to build and upgrade... perhaps an admin point for the initial build but then have something like the supply ships bringing raw materials to upgrade them. I actually liked that to so

125 Replies 724,154 Views