Maybe there should be more than one type of alliance? perhaps logistics, tech and financial support w/o the mandaory jump in and support option would work almost as well as the threat of drawing in others? certainly the AI could be tuned to apply negative points to the liklyhood of engaging in war if some potential target had an alliance based on logistics support - a bit like US-Israel
Steevodeevo
It would be helpful perhaps if the red 'knobbles' to which you attached were more promenent perhaps.
BrAD should all NVidea users patch up with this or just if the game doesnt start up at all. I notice thewre was a mini-patch yesterday - anthing relevent on that?
"Why is there beams,missile,mass drivers tabs on the defence part of the ship design screen?." I was wondering that
I jumped from 900gc in credit to around -3,500gc after one turn. After that with +500 per turn it didn't decrease. Seems like it may be worth a look at this calc. Alliances are definately not right. The Altarians (erm name right?) delare war EVERY turn with me cos' they ae allied with the Drengen who I have a long WW! type battle with. Every time they declare war, I talk to them, offer peace and they accept! one or two turns later, they decl
#39 by Veteran jakanc Sunday, December 18, 2005 2:44:43 PM I would like to second DeadEyeDick's 2nd item. Excellant idea. me too, great idea
Im getting some pretty unpleasant freezes during what seems end turn processing. The game locks up (either with or without cursor control, I have had both), there is no HD activity. Sometimes the 'saving game' message is hung on the screen, other times I am guessing its locked up at the end turn. Ending out of the frozen program leaves my machine in a quite unstable state and usually requires a clean system restart. [ ]Belay that! just noticed 80a[b] is up, these commen
I have a saved game in which the Explorer class ship has just notified me that it has ran out of anomalies in its area and has therefore dropped out of its search. From this moment on, no matter what I do in the game, even if I delete the ship, the end turn button sticks and the came can't move forward. Also in this game the cash sliders in trade seem to be borked. If you want the saved game let me know.
* The end turn button has gotten stuck 'depressed' once or twice after extended play and wont end turn. * I think there are a couple of mem leaks as after several hours of play on a huge map the game gets very sluggish. *After extended play the adding cash slider to trade deals with the AI gets borked and works in reverce (dropping from 100 to 99 turns it green), but no matter how much cash you add for even minor trade items you
Are old saved games compatible with Beta 5? I have noticed that the sound effects slider in Options either isn't working or is scaled wrong so that as you increase effects the bar doesn't move noticeably.
loose it! loose it!
am i right that it is NOT safe to upgrade any ships in Beta4D at all due to the window bug (not closing). I have upgraded two ships by being contrary and whilst i managed eventually to get the window to close downb (by opening another ship build instance and fiddling around) i now break the game and crash it when I do this.
my money slider on trading is borked, not noticed it before 4d. I am never now able to sweeten a tech deal with cash, no matter how much money i add. Also the slider seems borked, goes green at around 100 credits then red higher up
two significant ones from me - apologies if already reported (not the easiest forum to check :/) * When I start new games I often get either my old game ships even though I dont have the tech and/or all of teh other races ships. It seems to be linked to editing ship designs? * Is it an intended feature to betray locations of all races from turnn one by swiching on influence on the mini map? If so I will learn to accept it otherwise it seems to take a bit away from the fun d
if yer want a 3-d space map and a space strategy epic grab Ascendancy
it would be nice if a ships commander gave speciall attrributes and could be transfered from one ship to another. Simply upgrading a Frigate isnt the same as moving Cap'n Blood from your first defender and keeping him alive (and developing) till he ilots yur first star destroyer No biggie I supose but I personally think it would be cool.
nice idea
i cant load large saved games, GalCiv crashes
RRG I CANT LOAD SAVED GAMES AGAIN
wow mini map scroll - superb!
If thats right - give the man a free copy. And I hope you are right cos something feels funny and it would be great to lose that funny feeling.
Some of the alien races start with miniturization bonuses - that might explain the way they can pack more on a ship, but I haven't tried to analyze it in detail. Now thats very interesting, any idea of the size of the bonus. Anyone want to join me in the new Anti-Nerf League?
Heck, even without ship design, you could get lost going down tech branches that you later realized aren't going to be very valuable. true, true
ONE thing currently annoys me about GC2 beta 4c, and ne thing only, it didnt seem to happen in 4b that I noticed anyway, thats when a race declares war on YOU another race delcares war on YOU as you are at war with the first lot that declares war on you - then a third lot declares war on you cos' the second lot declared war! quite frankly in most of my beta 4c games i have not really settl
I have tried quite a few and still haven't made my mind up what race mods to selct. I accpt that the answer is vary them and keep the game fresh but I am intrigued about what works, what doesn't and what works a bit. I am delaying further experimenrs till the new beta on Thirsday but I am still to see a real, obvious immediate benefit, perhaps except