SWVRoma

SWVRoma

Joined Member # 3203280
0 Posts 102 Replies 151 Reputation

In 1992, I was 8. I remember playing SC2/UQM back on the 3DO Multiplayer, one of the first games I got for that system. I loved it, so much. Not the first game I played, but definitely one of those that really stuck in my mind.

3 Replies 51,205 Views

Star Control 2 had a decent story, but it wasn't this amazing, original titan that certain people seem to "remember" it as. It was a hodgepodge of tropes and 4th wall violations. Don't get me wrong, I loved it as a kid. But... I was a kid. I viewed it as a kid. I'm an adult now and, seeing it as an adult, I can also pick up its flaws. I enjoyed SCO's story. Like many sci-fi stories, it took bits and pieces of other stories

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Aye, some updated comm screens would be a great future addition (though I know the voice acting and species modelling probably wouldn't be cheap...)

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Reply to Zebranky in Star Control

I'm sure some fan will, if they're able.

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Draginol Yesterday at 5:05 PM Ok it should be up. GOG was supposed to put it up today. Brad said they were supposed to put it up yesterday. If it's not up yet by later today (It's Friday here now), I'm sure Stardock will do some poking.

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Curo, if you're still around, could you stip the coding from your text? Post it in Notepad first or something. Black on black is hard to read. D: Edit: Nevermind. It's done now.

7 Replies 15,028 Views
Reply to Zebranky in Star Control

I'm hoping they at least eventually make the little portraits animated CGI (like avatars on some forums) even if not a full-blown comm screen. That'd probably help somewhat without breaking the bank on animating full screens for all the lesser/minor races. Funny, the same guys made the music. :P

26 Replies 115,524 Views
Reply to Zebranky in Star Control

I mean, certain parties DO like to paint Brad as a villainous mastermind...

26 Replies 115,524 Views

I have a GTX 970 with no such issues. My girlfriend has a GTX with no such issues. Maybe it's not really your GPUs (or you need to update your drivers)?

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Which is counter-intuitive to what they said previously. How can they test it before publishing it if it's immediately released? Combined with Stardock Devs saying they hold onto it for testing before letting it be released, I'm more inclined to think their latter statement is them trying to protect themselves.

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Meanwhile, Stardock devs say otherwise. And why? "What's more, after the build gets published on GOG via devportal, we test every single one of it - the reason for that is that we want to able to provide our developers with feedback regarding their games to maintain the quality of our products." https://www.gog.com/forum/general/gog_is_it_truly_more_difficult_for_developers_to_update_their_games_on_gog/post71 Meaning everything said here

11 Replies 39,915 Views

[quote quoting="post"] I realize Steam is the dominant platform but many of us did purchase SCO on GOG. A patch was released yesterday (10/3) on Steam and we are still waiting for it to be released on GOG. Any idea when this will happen? Is there a reason we can't get patches the same day they are released on Steam? [/quote] Basically, blame GOG. Steam shoots them out when Stardock sends the patches. GOG has people run them through checks manually, creating delay

11 Replies 39,915 Views

[quote who="Achillus" reply="4" id="3727588"] Yes, I played SC2. Relax, no need to get angry. I'm not some young whippersnapper, I played games from the 386 days. Including the original Starflight, Star Control and Tie Fighter. I'm just saying that I, personally, prefer the scanning and mining within the rover. Not the Mario world style gameplay with minerals waiting to be picked up. But if you think SC2/Starflight mineral collection is similar to

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There is also a stun cannon upgrade for the lander you could get.

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[quote who="hetman" reply="700" id="3726578"]One obvious item of genuine dispute is the trademark on the name itself, and while I can't comment on where the ownership truly resides by the letter of the law at this moment, it's pretty clear that P&F were happy to give up ownership over that particular piece of the game at some point in the past. [/quote] They never owned it. F&P were contracted by Accolade to create Star Control.

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[quote who="arkanis9" reply="686" id="3726392"] SWVRoma To the last reply of yours, you think that Ship vs Ship is such a revolutionary I idea that it would solely be thought of by Fred and Paul. Mono y Mono is about the oldest idea in the book. Landing on planets IS different on SCO...you need to fly it manually to the surface and maneuver it. Picking up resources on a playing field...StarCraft does that, lots of games do that. Now back in

728 Replies 1,796,866 Views