Now, when you say tomorrow... I mean... It's, what, 9:30 where ya'all are at? So, in 2.5 hours? =P Just kidding. Can't freakin' wait! I'll be hounding my E-Mail account so I can see exactly when it goes live. ^^ Keep up the awesome job fellas!
RikazeMA
Ahh, okay, yeah, that does sound like it'd work pretty well. =P
I like your idea Seth, but I see one problem with it right away. If you're already in a losing position, chances are your enemy already has the creature/spell/item/what-have-you that you're trying to use to destabilize his power-base. Now, they say turn-about is fair play, but in this case, all it would do is drive you, the losing player, further down the hole. Unfortunately, this is one problem I have a really hard time coming up with any constructive ideas towards solv
[quote]I have only an order number in the reciept, so how does one get a valid EWOM serial key?[/quote] They'll be sending them out via E-Mail once the next build goes live... So tomorrow... *Sniffle sniffle* Ah well, one more day probably won't kill me....... Probably.... >.>
[quote]Well bonuses to those that move out because they have had time to fortify the countryside with traps and defenses etc. *based on Commanders/fort leaders skills* Would be nice.[/quote] Could take this one step further even. If you used your Sov in a fort, maybe he could lay Magical Traps nearby to wreak some extra havoc... That sounds like it could be pretty neat.
Like I said, no harm done. You aren't the only one on edge... Though, I'm just cranky from insomnia. =P
[quote who="GW Swicord" reply="10" id="2587122"]I still don't know if this might be the first game where I try multiplayer seriously, but the idea seems bad for solo games. The whole point of something being staggeringly rare is that it will help make a given map truly memorable when you actually find/acquire it. Being able to retain something very special for every single game after I got it would make it seem less impressive with each following game.[/quote] The idea is t
@Seth: I doubt, as I'm sure everyone here does, that the dev's would just completely ignore one side. Even if it wasn't vocalized, (written, I guess...) I'm sure the Dev's would have at least considered all their options, and taken our ideas into their world and made as much use of them as they could, and if they work, great, if not, bummer. @Tridus: By that same token, shouldn't the army/group that plundered the caravan also need some way to cart the plundered resou
It went up at 1AM... So probably before Draginol even went to bed for the night... So for him it was still yesterday... Kind of like me right now, having not slept yet. =P Edit: The Original Post I mean, not the build. >.
Oh, absolutely that'd be a problem... But, the OP wanted suggestions on how to make this idea good, so I offered the best ideas I could think of. I honestly don't really see it working given the very mod-community friendly atmosphere Stardock has put around E:WoM. It is a genuinely cool idea though, and ya never know. =P
It did seem dismissive, but more than that, I think you may have misunderstood the point the OP was driving at. He wasn't exactly crystal clear about it either. But now it seems like you're on track with the topic, so, no harm done.
One... What are you even talking about? It's like you didn't even read the posts. Two... If you're here to 'argue', then I think you're here for the wrong reasons. Good debate towards the end of trying to help make Elemental be all it can be should be the only thing even similar to arguing that we're doing. Three... You nailed the problem right on the head with your post, but you're treating it as if it's the answer. We know there will be sp
Didn't know it was like that... Should definitely get a face-lift.
I'm pretty sure Elves (and all their variations,) Dwarves, Gnomes, and the stereotypical Fantasy Setting Races are something they're trying to avoid. Elves don't seem like they'd fit in E:WoM either, at least not to me. Kingdoms, Sub-races and the like are the best way to go IMO. Whole new races as playable would still have to fit within the games lore, and considering the world of Elemental is supposed to be relatively desloate, I don't see there being that many.
The flip-side to the trading thing for MP games... Let's look at the example of the Casual Gamer VS the Hardcore Gamer, or if you prefer, the Utterly Screwed Player VS the Been-Winning-The-Whole-Game-From-Turn-Freakin'-One Player. Let's say Casual Gamer has the second or third piece of a Schematic, (That's what I think they should be called, Spell or Item, it makes decent sense for both, though less for Spells,) that Hardcore Player needs... Now, Hardcore Player, being w
You're in the same boat as I, except I pre-ordered at least a week ago now... https://forums.elementalgame.com/379420/page/2 That's a link to the second page of a similar thread to yours where Beta Access is explained in pretty good detail. Cheers!
[quote who="John_Hughes" reply="17" id="2586880"]Also, as mentioned somewhere above, that the defenders should not have to come out of the Fort to prevent a force from simply passing by regardless of attrition. Losing a small percentage of a force to bypass what could otherwise be a total route would be a small price to pay... Even if they are granted bonuses for proximity, it pretty much defeats the purpose of building the Fort, for their protection and defense, in the first plac
Tasunke's not dismissing his point of view, he's saying they disagree and it's become obvious to him there's nothing he can do to change his mind... More or less, agree to disagree, or at least that's how it read to me. Personally, I've gotta agree with Tasunke on this one. Haven't played yet, but the way it's handled now does seem like it's working better, particularly for the people actually playing it. There are bound to be people who don't like the system, as you
@Tridus: Yes, it similar to something you'd hear on the BNet forums... I was surfing them before I got on here and that's what got me so freakin' heated about it. I don't like what they're doing to the Protoss. It seems like they're getting the shaft to me, and the math proves it, though I won't get into that... (If you really wanna know, I'll show you to the proof... Though, you might get called names for the asking.) But let me reiterate a coupl
I think we can all agree with Dsraider, as it's cool. In response to magic schools countering one another... I dislike that... I'll cede right off the bat that, yes, it works, and the 'Why fix what isn't broken,' approach is just fine, especially given the setting... But Magic is supposed to be... Well, magical... It never made a whole lot of sense to me for magic to be so neat and ordered. Rather, it's meant to be chaotic power bursting forth f
[quote who="Peace Phoenix" reply="27" id="2586854"] They process the order either when Access is given, or when you start downloading the build In order to download the build, you need to have a valid serial key associated with your e-mail and that requires to have your order processed [/quote] Ah, thanks for clarifying for us. ^^
[quote who="vieuxchat" reply="14" id="2586848"]Zone of control should take into account the size of the defending unit. A company of 10 men can't "control" a tile and the surrounding tiles. A company of 10 000 men can. Even more if they have some scouts in the army. In elven legacy some units can ignore zone of controls, and that's a good thing. It opens a lot of possibilities.[/quote] Maybe in real life they can't, but it has to be kept in mind that this is all to the scal
Well, I talked it over with my friend some today. Like I said before, they have a habit of releasing builds on Thursdays it seems, and my friend said that, at least in his experience, the new builds/patches show up in his Impulse between 5-7 PM, on average. (That's on the Time Zone of the forums btw, not his TZ.) My guess, however, is they'll release it once they've got whatever they want ironed out ironed out... They process the order either when Access is given, or
If you didn't receive any confirmation E-Mail from Stardock, then it's a relatively safe guess that it didn't go through or you didn't order it the first time... Buuuuuut, this is money we're talking about, so that does nothing to alleviate the worries you may have about spending 50 dollars too many for a game you've already paid for. Best thing you can do is call Stardock Customer Support first thing in the morning and see if they can help you. Edit: Make sure to
I like Tiavals suggestion. Make it a choice. Frogboy and others have said it a million times. Choice is good. At the very least, I'd like to see it as a moddable thing in the retail release of the game. If you won't implement it into the normal game, functionality to change and/or create races/sub-races/species/etc., would be a really cool feature methinks.