RikazeMA

RikazeMA

Joined Member # 3181315
0 Posts 14 Replies 8,430 Reputation

[quote who="Frogboy" reply="28" id="2589017"] Quoting Denryu, reply 25So my guess is that since we are at 1Z (kind of implies the end of beta 1) that there will be no major gameplay changes to Beta 1 and all or almost all updates will be to get stability to the point that everyone (I mean 70%+ of everyone) can support moving to Beta 2. This is my guess, any comments on it's accuracy or lack thereof? The remainder of Beta 1 will be about stability. Making game mechanic changes

51 Replies 24,983 Views

[quote]Yes, what I meant is that they wouldn't keep their fortification bonus. Personally I think if you sally forth, I don't think you should be getting any bonuses at all from anything, except for a place you can easily retreat to.[/quote] Except that, as I already stated, there are any number of reasons why you -should- get a bonus. Furthermore, a sallying army should ALWAYS get a bonus on the grounds that, whilst the enemy's been laying siege to the fort, stuck out in

89 Replies 139,082 Views

[quote who="Bob-Morane" reply="12" id="2588495"]I agree that late game can become tedious, but i don't think "game breaking events" would be a proper solution. I think anything that can suddenly, and out of pure luck, turn the tide of a game has nothing to do in a strategy game. I'm no hardcore chess player that can't live with some randomness, but i hate events that suddenly ruin a game with nothing you can do about them. Events can exist in a strategy game, but they should only h

19 Replies 7,219 Views

Speaking of the auto-upgrade, when you research the tech to upgrade housing, it only applies to Huts/Houses/etc that are already built, and doesn't seem to carry over to future buildings. Edit: I've confirmed that this is just me being a moron, disregard this post.

141 Replies 250,022 Views

[quote who="Tiavals" reply="19" id="2588364"]Frankly, that sounds like a terrible idea to me. If a game(map) has one piece of some super-artifact, the same game should also have the other pieces(though not easily obtained perhaps). If a part of the game is robbed from me(yes, I did say robbed) because I prefer not to play multiplayer games or collect achievements or whatever, I would be quite incensed. The whole "collection" frenzy that has afflicted games these days is a very bad

24 Replies 5,454 Views

Ravenx suggested some interesting things on this subject in this threads doppleganger thread. [quote who="Raven X"]More MoM, less Civ. Don't get me wrong, Civ games are great and they do have their "strengths", in my opinion though, "Variety" isn't one of those strengths. Neither is their horrid combat model but this isn't about that. The Races should mean something, just as they do in MoO2 and MoO3 and countless other Fantasy/Sci Fi games. As said above in numerous rep

17 Replies 62,539 Views

Raven, I'm stealing your Post Number 21 and transplanting it into another thread along the same vein as this one. Hope you don't mind. (I'll be quoting you so it's not like I'm trying to plagarize you. =P)

45 Replies 112,127 Views

[quote who="Denryu" reply="25" id="2588900"]So my guess is that since we are at 1Z (kind of implies the end of beta 1) that there will be no major gameplay changes to Beta 1 and all or almost all updates will be to get stability to the point that everyone (I mean 70%+ of everyone) can support moving to Beta 2. This is my guess, any comments on it's accuracy or lack thereof? [/quote] A couple. I tend to agree for the most part, but it's not like they won't implement something if

51 Replies 24,983 Views

It's impossible to tell multiple units to leave a city. You can see here I've both units selected. (Good thing that quest gave me a Knight... It would've taken me forever to get guys of my own out. Also, please inform me if the image is too small. I've never uploa

1 Replies 1,620 Views

*Giggles like a giddy schoolgirl* So much fun! It's a bummer I can't play without getting CtD, but even then, I don't mind essentially replaying the same thing a zillion times. It's great to get a taste of the game we'll be playing this Fall. (Hopefully, anyway... I would hate a Winter, or even worse, 2011 release. T-T) I do have one issue, along the lines of what Tasunke said in post #53. Grouping is not only a little clunky, but it might be

56 Replies 96,317 Views

First, the Debug file, hosted on Pastebin http://pastebin.com/4k8Vb5ZU The Dump File http://dl.dropbox.com/u/6019728/Elemental0_298-2010-04-09T23-02-29-756.zip DxDiag Report http://pastebin.com/Hme5gAjG IMPORTANT EDIT: After surfing the forums a little further, I can confirm that this is a 'Fou

0 Replies 624 Views

@StillSingle: Oh, dude, that is quite the mental image... Seriously, how freakin' awesome would that look with the GFX Engine turned on? I'd spend every game doing nothing but trying to find those kinds of things, seriously.... And I'm pretty sure I'd have just as much fun doing that as actually playing the game. =P @John: I can't say I care... If I can get Floating Waterfalls and Volcanoes of Purple Lava in the middle of my cities, I'd do it

24 Replies 13,324 Views

Probably not DoomBringer... Actually, almost certainly not... But they've more or less confirmed it's going to be today, and so seeing that in your Inbox is like getting defibrilated while conscious... First, an electric charge (Read: Excitement, =P) and then a sudden burning sensation and a searing pain... Yeah, it's exactly like that. =P

18 Replies 5,584 Views

Yeah, everyone who pre-ordered will get access sometime today... Speaking of... I just pulled open my E-Mail... I now want to kill Stardock's automatic newsletter thing... Open my inbox to see "Stardock" as one of the senders, only to find out it's for the Weekend Impulse Buys..... SONOVA BITCH! >.

18 Replies 5,584 Views

I hate Double Posting, but the friggen forums won't let me successfully edit my post.... So I'll just have to double post... Edit: Btw, about the Urban Combat. That's not to say it didn't exist, just that it was generally on a smaller scale, with a few swordsmen and other melee guys generally getting caught and killed before being able to retreat. Some Urban Settings in the Medieval Era were made so that they were very easily defensible, even in the st

31 Replies 97,988 Views

As to whether or not the Attacking Army could use Forges and Logistics buildings to reinforce/resupply their army? No, definitely not. Here's why. In history, when a Castle-City came under siege, Forge's and the like didn't survive beyond the enemy force showing up outside the wall. They were either moved to a more centrally defensible location, or the Forge itself was destroyed. (Read: Not the entire smithy building, just the Forging Equipment.) This w

31 Replies 97,988 Views

There is another thread I posted in that goes into this to a lesser extent, but kind of implies many of the same things you're talking about. https://forums.elementalgame.com/379634 That first section of yours is basically a carbon copy of my post, but the rest builds on the idea a lot, particularly with migration and integration. By that same token, those aspects are missing something. Before I get to that though, I want to reiterate something from my other post

17 Replies 62,539 Views

Any Light seems bright when it's the only one. May (God, Sovereign, What-have-you,) have mercy on your soul. Fear is a small, dark tunnel, that seems endless. Many are made to traverse it's length. Few make it. And even those that do aren't left unscathed. In War, I fight. In Peace, I toil. Only in Death, do I rest. Death becomes you. I fight so others won't have to.</e

96 Replies 284,167 Views

[quote]I just thought the idea of someone forgetting to "update" their gender awesome...[/quote] ....LOL Yes, Female Heroes will be in the game. Yes, you'll have control over who marries and who doesn't. Yes, I'm a male, and I'll be creating a Female Sov. And I don't even have an excuse like Kochujang where I have someone to play my opposite. I just find females easier on the eyes.... And please, don't misinterpret that as, "I think

26 Replies 114,604 Views

[quote]The real advantage potentially would be to have a force fortified behind enemy lines. If a superior invasion force circumvents the fortification, the force can wreak some havoc, cut supply lines, rally from a safe spot. Otherwise the invading force will expend themselves in a lengthy siege or a costly assault. Forcing (or luring) defenders out of a castle would be an extremely interesting strategy. I don't see why a force that sallies forth should keep its fortification bonus.[/quote]<

89 Replies 139,082 Views

[quote]I mean if you want to make a fort out in the middle of a plain then why can't I just ride past the fort and go burn down the city further down the road? Here in the US forts on the plains were used mostly to protect the soldiers based there I believe, and as a base of operations. [/quote] Notice the part about them being bases of operations. Let's define that. Base - A staging area, most commonly for a military purpose. Given the contex

89 Replies 139,082 Views