Well, I think they've got a few choices as how to handle it... Which they could easily implement all of, as an actual choice you make upon liberating/conquering a city. Some suggestions to that end: Enslave - The city maintains the characteristics of its founding race, but an 'Upper-Caste' of people from your own society is implemented to keep order and force the peasantry to bend to your will. This could also come with a chance for revolution that could be affecte
RikazeMA
@Tasunke: I like that idea... But isn't that a little off-topic? I need a quick preface... Soulfire, you mentioned that the Archer trying to defend/re-take the Mine from the Fortified Position almost always fights at a disadvantage... So why not, instead of penalizing the opponent, just give a bonus to your troops for being in the vicinity of the fort/castle/tower/etc.? I don't know how this stacks up against all the other good ideas already posed
3:30 AM in my TZ when I'm typing this sentence. (Roughly, anyway.) I want to talk about life, and how Elemental has factored into my life. For reference, I'm 20, want to Design Games for a living, love Video Games, and an Insomniac. (That last part's just for explaining what the hell I'm doing up at this hour. =P ) Now, I've spent months, MONTHS, lurking these Forums, waiting for this game... I did finally break down and Pre-Order last week so I
@Irongamer The filter option is something not many people are aware of right off the bat. The only reason I even know it's there is because I've been lurking around in these forums for months, and it's been mentioned before. So, basically, I just parroted what I've read already. =P @Strager I've no clue. The only frame of reference I have is that my friend's had the Beta since it was released, and I doubt he ever took notice of exactly when the
Seeing as how the next build hasn't been released yet, at least to my knowledge, it's no surprise Impulse isn't registering it for you. Given my timezone, it's close to 5 AM when I'm writing this... So, I'd guess another 24-36 hours before release, and that's only if they are, in fact, releasing the new build tomorrow. (As far as I'm aware, nothing has been confirmed by any of the Stardock staff, but they seem to have a habit of releasing the new builds on Thursda
*Crosses Fingers*
[quote who="Tridus" reply="68" id="2576216"] Quoting RikazeMA, reply 66EDIT: In response to Locklear's comments... I think it's very good they're asking us. While I'm sure Stardock has their own milestones and what-not in regards to the development of their game, I also think they wouldn't have asked us if they didn't need or want our input. From a Development standpoint, your logic is flawed. As I've said, I'm sure SD has their own milestones, but nothi
Well, I'm not actually a Tester (YET!), and as such probably don't have much of a place commenting on this, but here's what I've gathered... Elemental: War of Magic is, obviously, incomplete. Here are, what I have observed to be, some of the more common problems with the beta in its current state, as well as how that relates to moving on to Beta 2. [Minor - Major] Bugs - Obviously... I mean, it's a freakin' Beta... But there are TONS o
Well, if we're going to go with a gambling solution, Tasunke's method is obviously the better out of our two ideas... I like my idea, however, because of the jeering and pushing and prodding, sheer manipulation really, the Already Finished players would be doing to try to get the last player to finish on or nearest their bet. It'd be fun to see. ...Yes, that is the entirety of my motivation behind that... So sue me. =P <str
I'm not sure about making the entirety of spells exclusive based on choice. While it could add a deeper of element of strategy to the game, I.E., maximizing your effectiveness and efficiency given only two or three types of mana, it could also take away one of those elements. For instance, in the 'Choose Your Element' type of play, all you really do is climb up your specific tree. Time isn't a factor, since it's basically just going from A to B to C, etc etc. While you
Why not intra-sovereign betting on when the last player will finish? If you choose to participate, select your amount to bet and an amount of time. Whichever guess is the closest to the actual time the last player took to finish their turn takes the pot. This way, the only time players are really waiting is if the last player has gone way over compared to all the guesses. It still offers a bonus to the winner, but at the same time, it's also consentual, making it a
I've been keeping up with the Elemental Beta to a small extent and mostly vicariously through a friend of mine since it came out. I haven't played it yet, but to my understanding, when you start the game, you pick 'X' amount of spells and basically hope you get the shard(s) relevant to the spells you picked in the nearby landscape. (Barring the Alignment based magics of course.) I've no clue if someone else may have proposed this idea or not... I ran a search and surfe