[quote who="mqpiffle" reply="17" id="2812562"]I would prefer 'materials' and 'metals' be broken down into their true resources (wood / stone / clay / hide / iron / mithril ) etc and then refined using various combinations of buildings / magic and citizens / heroes. I think hills should be able to be mined for stone and regular forests for wood, then have more specific resources like marble / gems / oak grove / yew patch / whatever, as they already exist in the game, except with more var
RikazeMA
[quote who="Alstein" reply="14" id="2812554"]Some suggestions: If you're going to put refined resources in, it should require a building, like a blacksmith. One area I think you should look at for refined resources: horses. Spend 2 horses to get a better horse? Breeder's farm for various horses? Magical Crystals should be part of enchantment recipes. A +1 Sword should be like making a regu
[quote who="Tim4fun" reply="10" id="2812539"]Not sure I'm on track with the post, but... I'd sure like a Trading option to convert resources. Like in Settlers of Catan, I can envision this adding fun and variety: maybe once you create X building (Trade Center) you begin *possibly* attracting Traders who will convert some of your materials for a price--maybe gold, food, metal, etc. Yes, you can convert some materials into weapons with your own buil
[quote who="John_Hughes" reply="6" id="2812530"]And then perhaps we could RAID Caravan's (anonymously of course) to get raw materials not yet available to our Kingdom/Empire. That would be very interesting. The way it would/could work might be, I take a couple Diplo techs, have a chat with my nearest neighbor and he offers Xmentium for Lumber. Ding Ding. I need Xmentuim but can't spare any of my current lumber supply. Well, being a rather shrewd leader, I now know my n
[quote who="John_Hughes" reply="4" id="2812523"]What happens if you Raze that City?[/quote] Are you nuts? It's my only size 5 city. I'm not razing it! That's sad, considering it's not even my city... It was Karavox's capital...
[quote who="markmenm" reply="4" id="2812526"]I hate to be "that jerk", but unless you come up with a *really cool way* to make that system not feel like extra work...it's only going to frustrate. I mean, it's only going to be valuable if I can turn one resource into atleast 2 options, right? (say, iron ore into iron sheets or iron ingots). But then what happens if I want to make that *insert special item here* that requires iron sheets AND crystal powder? now I have to manage
Taking that statement a little out of context... The system is rather streamlined, you mine, you use, you get. In context though... It would naturally make sense to keep the resources we already have. The way population works (Read: Is going to work in 1.1,) wouldn't change, because population as a resource could be considered an extremely versatile resource. For the distribution of Materials, there are lots of different ways you could do it in conte
Okay, now the problem has become rather serious. I really can't kill Karavox, under any circumstances... [IMG]http://i624.photobucket.com/albums/tt324/MedicAir/Elemental_1288283819.jpg[/IMG] Notice the Kraxis-Icon hovering above my army. That's my Sov riding the Warg, a Squad of Archer Units, and a Squad of Rushers. [IMG]http://i624.photobucket.com/albums/tt324/MedicAir/Elemental_1288283931.jpg[/IMG] Noti
[quote who="Black-Knight" reply="1" id="2812487"]This is actually a prove that the AI more clever than we think! [/quote] rofl!
Dynasty Idea: Concubines. 'Nuff said.
There's actually another thread where we're discussing something along these same lines. The posters in that thread, (Not including myself, I'm useless at this kind of thing,) have come up with some interesting ideas. https://forums.elementalgame.com/399403 Additional insight and brainpower would be much appreciated, especially by me, because I've only contributed a single half-baked idea to that discussion.
Yes, it's just as the title describes. [IMG]http://i624.photobucket.com/albums/tt324/MedicAir/Elemental_1288281021.jpg[/IMG] Close-up of Lord Karavox stuck in a city I took from him. We're at war and I'd been trying to find him forever. He had units out and about, but only one more city that I didn't know about, which I'd taken, without him in it. I've been wondering where the hell he is for the longest time, when suddenly.... DUN DUN DUN .</p
[quote who="Lord Xia" reply="17" id="2812386"]There ain't a whole lot of shit I don't know about this game as it is right now, I've played it's dick off. That makes more sense if you are one of the few people who like to interchange as many of your words as possible with profanity like me.[/quote] lol. Just lol. Yeah, I've noticed Resoln soldiers toting around Karrazan's before too. Don't think they're Elementium, but they're definitely Karrazan's.
[quote who="Istari" reply="17" id="2812270"]Here's another idea - Subversion. Through espionage, bribery, intimidation, magic and deception, the Sovereign sets all rival factions at each others throats, making sure that there is no faction that is not at war with at least one other faction. There must be a minimum of 4 surviving rival factions for this victory to be achievable. Personally, I think that would be a lot of fun to do, but I don't think the game is really set up for it.
Chapter I: The Northlands And thus, his journey began. It would be fraught with danger and peril, but in the end, it had the potential to be something amazing. He traveled for many days and nights, unsure of where he was going. Without food or water, and with Inn's being few and far between, Jormund's survival skills were pushed to their limits. It didn't help that he'd dropped his dagger the night he'd found the stone. &n
Hopefully someone with more background knowledge on the subject will be able to give you an answer, since I can't. I hope there does end up being city-buying. Influence take-overs seem a bit iffy, but it'd work in theory.
We'll be getting some new Quests and Notable Locations with 1.1, so hopefully we'll be seeing less of this kind of thing in the future. You -could- always go into the Quest XML's and set them all to be repeatable if you wanted to though. (If you've no experience with HTML or XML, it doesn't matter so much. It's really not that hard, you're just changing some 0's to 1's in the section of XML code tagged as .) Edit: If you were to make use of
[quote who="Gwenio1" reply="11" id="2812136"] By culture I mean an abstract number that measures all the factors that indicate how developed your nation is, like there is currently a score that measures military might.[/quote] My only gripe is the terminology. The system you propose is, itself, sound. My thinking here is it would be a Prestige Victory as opposed to a Cultural Victory, terminology-wise. Not really an issue, of course, but that's what I'm thinking
[quote who="RogueCaptain" reply="9" id="2812068"]Yes I did completely read through your ridiculous great wall of RikazeMa and felt only one area was worth commenting on. I pointed out the long length to benefit you for future reference so more forumites will read your posts, I was trying to help you because not everyone has my patience. No good deed must go unpunished. Since you choose to judge my work without inquiry then I'll repay in kind. It's disappointing that so
I've noticed that this quest has been broken every time I've gotten it. I receive the quest, and travel to the first location, and nothing happens. The location disappears, sometimes without the shiny this-is-a-quest-tile marker going away. I noticed an inconsistency in how it's shown compared to other quests though. The text of the location is in bolded white, rather than standard, non-bolded black. I don't know if that helps. If you'd like me to provi
[quote who="riadsala" reply="27" id="2811754"]Why not allow for very powerful characters, but make them very rare. So you won't get one every game, and if a powerful character does appear in your game, there's no guarantee that he won't end up choosing to work for your enemies; but if you do get a fabled hero working for you, then boy are your enemies in for a rough ride This has a couple of advantages: Balance isn't so important. As they're not in eve
[quote who="DKL" reply="17" id="2811757"] Is that to say, it is now more difficult to pirate the game? Yeah, its so much more difficult that games are pirated BEFORE release date now Just look at TPB, you will easily find ANY released game there. Its _IMPOSSIBLE_ to protect software that is installed client-side. I have no idea why didn't Big Guys figure this simple fact yet. Its one of the basic properties of information. Only real solution is to k
[quote who="Gizmet" reply="6" id="2811680"]Thats right, from the way I understand it you cannot build within 5 tiles of another city. Once that "wild" library, or whatever, is linked to one of the cities you cannot build toward the other city any longer. I understand that, what I am talking about is I have an AI player that has MASSIVE cities within 1 or 2 spaces of each other. -Gizmet[/quote] I will confirm having possibly seen this myself. In the game be
[quote who="Sunjah_Kahn" reply="12" id="2811715"]2. They actually play their games, and [care] about making them Quality Titles. Here, here!!! Very well said, and I fully agree![/quote] Very well edited! 'Twas the true spirit of that post anyhow.
[quote who="CrazyHarlequin" reply="1" id="2811731"]Unless your hunter is actively killing enough wildlife a turn to feed 50 people, the name doesn't really apply. Green Thumb implies a sovereign with an interest in the fields their people uses, so it's appropriate. Only major name change I'd like is the ability to input a custom plural name for soldiers I make. I don't want my Axeman soldier type to end up as Axemans.[/quote] What CrazyHarlequin said, +1.