Kavik_Kang

Kavik_Kang

Joined Member # 3160460
79 Posts 1,160 Replies 9,468 Reputation

"They’re procedurally generated right now which might sound good to some but as everyone this year came to understand, procedurally generated worlds can be pretty bland. You really need a game designer in there to help make these worlds fun and interesting to explore. …and there’s no tool to do that." Another one of those things I could have told their industry... 20 years ago, or so. Oh, wait... I did. How many millions did you

197 Replies 602,338 Views

I think exactly the opposite. Cartoony planets might not work well with almost any game, but are perfect for Star Control. Did we play the same game? Where was the serious realism in Star Control? It was the sci-fi adventure cartoon, that was what made it so unique. Only the planets had a "realistic" look in Star Control, and only because in the graphics they were working with at the time it made sense to have to realistic planets to "anchor" the cartoon to rea

10 Replies 65,520 Views

This is Star Control... you should have to look up a word in the manual to get past the splash screen:-)

57 Replies 112,892 Views

IBN... Two words... "Inertial Dampeners". What impact? Everything inside the ship only felt a slight jolt. Pseudo-science is a wonderful thing:-) Hmmm... There is a very valuable lesson from my particular ancient school of game design in this for those interested in game design. One of our golden rules of doing things right... "The game writes the story, and the story designs the game." So Stardock designed a ship, and when they did it had every

64 Replies 106,796 Views

[quote who="cuorebrave" reply="113" id="3660162"] And now for the swan song... I knew I was right. I knew it to my core. I just had to get to work to retrieve it. I keep it on my bookcase. Does anybody else have the ORIGINAL, physical box with (4 floppies) for the PC MS-DOS game from 1992, that so easily proves my point? I didn't think so. Reduced 62% <div clas

135 Replies 144,988 Views

It doesn't need pilots or upgrades for multiplayer zones. The supermelee point system would work great for that just as it does for 1v1. The issue I see is that there is no reason for them to do all of this when nobody is expecting it except for maybe a small group of former Subspace players. So if it is going to happen, it is going to happen as a separate DLC so they actually get paid for having made it.

68 Replies 113,514 Views

In fact, now that I think about it more... My three most memorable, and "best RPGs" I ever player were... 1) Baldur's Gate 2) Buck Rogers & Buck Rogers: Countdown to Doomsday 3) Ultima: Underworld (First 3D RPG, it practically a miracle of it's time... talk about immersion in the early 90's...) A lot of people don't know this, but the family that owned Buck Rogers (the descendants of the creator of Buck Rogers) were the founders of TSR, the

135 Replies 144,988 Views

Not with just 1v1 dueling, that is a "temporary side game while you are into the full game" that you forget exists as soon as you are done with the full game. And there is nothing wrong with that all, it's a design decision I might make myself in what I thought were the right circumstances. Unfortunately:-( I miss Space Hockey so much. Too me, it's like FPS games are to other people... my favorite "fast game I can play for 15 minutes and be done with". <

68 Replies 113,514 Views

My '67 Firebird did 12 second 1/4 in Denver, where we are a full second slower due to altitude. The fastest car I've ever driven. I've also driven a 12-cyl 1968 Jaguar XKE Roadster, a very special DeLorean (only 6 were built with Renault Formula 1 engines, very fast), and a 1974 Ferrari Dino. My favorite by far... the Dino. The slowest, most primitive of them all. But just look at it!!! That was a perfect comparison you gave, my taste in for

16 Replies 22,981 Views

Yes, think tank, it is just a matter of how it is done. These ships can be upgraded, in a limited way. In a single, thematic way. A "whole ship upgrade" that makes that ship "more of what it already is". Thinking of it in those terms, it works. Thinking of it in terms of many other games, which either have far more complex ship designs or that do not have functional ship combat, and upgrading all or most of the individual systems won't work. A weapon

68 Replies 113,514 Views

I don't see how allowing players to use ships they make in supermelee would work unless your opponent had to agree to let you use it. Isn't everyone's "supermelee mod ship" going to just be the highest values on all aspects of the ship, with a weapon that one shots anything it touches, and a device that cloaks, sets off a repel, and destroys the enemy ship no matter where it is on the map?

68 Replies 113,514 Views

[quote who="maanvis26" reply="65" id="3659774"] Speaking of, I'm a huge fan of RPG games but there are rarely and space RPG games where you play (and fly) as a ship captain, know any goodones? [/quote] I used to like the SSI Buck Roger's RPGs... but they are very, very old.

135 Replies 144,988 Views

All of a sudden I feel lucky to be old... having grown up on things like BBS systems, and primitive HTML forums like DiqusBBS... I don't even understand the issues you guys have with the forum, haha. Apparently I would have needed to ever so much have taken a glance at "social media" to understand... which I haven't:-)

16 Replies 22,981 Views

We've had this discussion before, and last time I had suggested a good way of doing upgrades within this system. It is the last post of this thread. https://forums.starcontrol.com/480361/page/1/#3656657 The balance is in the entire force, not the individual ships, you need to think in term of the entire force when thinking about upgrades. So, as I mentioned in that post, each ship could have a

68 Replies 113,514 Views

But it doesn't provide for more diverse combat, it just transforms those ships into being something else. When a ship consists of only 5 or 6 attributes, changing one of them literally changes what the ship is most of the time. This system is designed to support wildly unique and "unbalanced" ships, and that is the types of ships that you make for it. It is a good thing, but has limitations. In this case the simple nature of the ships, and the fact that they actual

68 Replies 113,514 Views

The problem with that, Think Tank, is how simple the ships are. It's not a like a flight sim where the platforms (ships) are complex and you have a lot to work with in balancing things out. A strategy game where no real tactical combat ever actually takes place, or an RTS where the combat is so completely and totally broken that it really doesn't matter what you do and literally ANYTHING will work... because nothing at all works, so it blends in just fine. In this ga

68 Replies 113,514 Views

I was able to get to the Vault, I was having other internet issues last night as well and I never thought it was a problem with this site. Earlier when I mentioned that I liked the 2D girl better than the 3D girl I was just talking about her. I like the 3D scene better overall, I just like 2D girl herself better. Partly because she looks old enough to be the captain of a military ship, and the 3D girl doesn't, and partly because I think the 2D girl is more attractive (

135 Replies 144,988 Views