Kavik_Kang

Kavik_Kang

Joined Member # 3160460
79 Posts 1,160 Replies 9,468 Reputation

It's all there now. I don't really plan on adding more to what is already there. If this doesn't work I might add about 400 pages worth of Pirate Dawn later, but I would think that Armageddon Chess and the universe summary should be enough for this to actually work this time.

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If anyone is interested in seeing the preview I've put together on my own little universe it is at the link below. You can even play the first game of my "PDU", all you need to do that is a chess set, poker chips, and some dice. Armageddon Chess is also a 200 page story that is the beginning of the story of my own sci-fi universe. https://www.gamedev.net/blog/2315/entry-2262583-armageddon-chess

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What would I have to do to set this up? Do I need Skype or is it just part of Google or something?

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IB adding cork to a bat is obviously cheating, you are altering a component of the game. Performance enhancing drugs are doing the same thing you your body, and "redesigning" a component of the game. Counting cards is simply "thinking about it" an Vegas decade long crusade against it is the same thing as a computer game developer demanding that you play their game how they want you do. There is a difference between altering the rules or components of the game and using wha

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It's not cheating if it is an option that is available. The designers of the game have to accept the reality that the ability to do that exists, trying to fight reality isn't going to get them anywhere. And they are not "cheating". It is not cheating to hook up a keyboard and mouse to play a game instead of a gamepad. That's like how Vegas has tried to brainwash everyone for like a century now that "card counting" is cheating. Card counting is not c

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...and that is what I am talking about. If they can't detect it then they might as well give up and just tell the players that if they truly want to be competitive they need to spend the extra money for a keyboard and mouse. Trying to fight this kind of thing is always a lost cause. The players will do what they can do, and anything they can do is fair. It's up to the designer to close all the loopholes, you always expect that the gamers will do whatever they c

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Actually it's probably going to cost them something on a continual basis to monitor this, and all the effort they have to go through to support fighting how it naturally works. Of course, having run very serious tournaments and worked at an old board game company I realize that this is worth it for them to support a tournament system that maintains a player-base. I get that. The point is how expensive compensating for this single aspect is. Once they've sold yo

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People talk about game issues like that here during the luls, like the NMS thing. I saw that and thought it was hilarious because it's like a fingerpainting level of game design. It's not a big deal too me.

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I'm practically one of the inventors of competitive gaming. My tournament began in the mid-1980's and ran for over 20 years. It really was a pretty amateurish thing for them to not have taken into account. That's generally the kind of fundamental thing you work out in a "notes stage" before you even start writing a design doc for it to begin with. To know it will work at the most basic levels. It really is a comical problem to see someone have.

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Yes, but "equal footing" is what the player can do. If they will have access to a keyboard and a mouse, and that is a better way to play, then they will use it. Especially if it is meant to be competitive. There is actually a good gaming story behind my own personal experience with this, haha. A long time ago on local BBS systems there was a game called "Barren Realms Elite". Each BBS was a "planet" within BRE and you and the team on your BBS fought in the same

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I understand. If a player can do it, it is a part of the game. If you make games you have to accept that players will do anything they can do, and design the game around that. Begging them not to play the game in a way you don't want them to generally isn't considered to be a workable solution. What is new to the modern game industry is often a very old issue to us:-)

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Then it was even more important to make it work one way, wasn't it? If players will have access to more than one way of controlling it that is something that should have been worked out before someone spent millions of dollars making it. We had a related discussion about Star Control earlier about Joysticks. You don't want to provide joysticks as an option because that implies that they work as well as a gamepad or keyboard, and they don't. In this type o

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It doesn't matter if it has "native support" or not. All that matters is what reality and the laws of physics allow a player to do. Anything that reality and the laws of physics allow a player to do, is a part of your game whether you like it or not. Demanding players not play your game in a way that you don't like is the answer of the incompetent. Anyone who is saying "Don't play my game that way because that is not how it was meant to be played" has not o

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Game designers whining at the gamers because of their own short-sighted flaws. This is just plain comical! Demanding that the players not play the game a certain way because they don't like it when people play it that way is just... laughably bad, haha. I really just don't even have the words here... What are they going to do now? Spend tens of thousands of dollars monitoring and banning people over their own flawed design? Hahahaha!!! <a hr

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I liked it a lot better than green... and whoever that is needs to turn the brightness down so the background is black.

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Haha, I loved the era of dial-up local BBS on a 300, then 1200, then 14k in the final days modem. I was the Wargames guy and knew all the local BBSs. I bet few people know this... I live in Colorado, and that movie made us all try to find a computer for NORAD. There is so much military in Colorado Springs that we were all finding military contractors and stuff looking for a Cheyenne Mountain number. So they actually set up a NORAD BBS for us to find just to make us sto

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Cuorebrave, He said that is the plan already. The two things they seem to plan on letting us mess with soon are super melee and the opening part of the full game.

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Haha, I avoid cell phones like the plague. I've only ever had a cell phone once, when I was the Terminal Manager of a major international customs freight terminal I had to have one. That was a long time ago, it was a Motorola Razor. The few years I ran Land-Air Denver was the only time I've ever even had a cell phone. I've never liked the idea of people being able to call me no matter where I am or what I am doing, or in carrying a tracking device with me w

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I'll add one that isn't in the vocabulary of you mere mortal modern gamer/sci-fi space ship fans... Drogue - A weapons platform, like a barge, towed behind a ship. This is held in the shuttle bay and can be "reeled out" behind the ship and "reeled back in" to re-arm/re-load, like the towed array on a submarine. Most effective as a missile/drone launch platform. ;-)

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I've made a point out of ignoring cell phones and social media, I am technologically trapped in the early 1990s, haha. So I don't actually know what you are talking about, other than being confused because I always thought Skype was like a telephone over the internet.

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If only you had used Amber monitors in the early days the "Burnt Orange" would be nostalgic too you like it is too me, and then you would't hate it so much! Haha. I bet you'd like it if they changed it to "Apple II+ Green"...

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I think a lot of people will take to the "cartoon look" very shortly into playing it. I think that if they were making Team Fortress right now, and it was a new thing, everyone would be saying the same thing about the cartoon look. If they succeed with the cartoon look it will be a timeless game. Like I was telling the modern game industry 20 years ago "Team Fortress will live on for 20 years, no matter how much graphics improve Team Fortress will always retain its unique, a

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Brad, for that "Fast Start" option you should make it meaningful in some way. For example, doing the "tutorial quest" might earn you some type of ship upgrade that will make you noticeably more powerful in the very early stages of the post-tutorial game. But it is not an advantage that an experienced player really needs. Still, a person playing for a second time might still decide to play the tutorial. If it was just the opening story they might skip it, the "tutorial

83 Replies 129,362 Views