Eisenhund

Eisenhund

Joined Member # 2431683
4 Posts 33 Replies 11,520 Reputation

I don't think piracy will necessarilly kill software developers, but copyright infringement. As some have pointed out, and I think Frogboy has mentioned, DRM actually greatly increases the cost of development more than it saves in lost sales from pirates. DRM also does little to curtail pirates. It becomes more of a right of passage to crack things. I wish we had more data. Generally all we see are the doom and gloom, "Lost 10 Megabucks from pirate

17 Replies 34,763 Views

Okay folks, I've tried downloading Dead Space. I think it succeeded, but when they game tried to install it, I got the Decompression Error message. I changed the extract directory, but still get the same message. I've been trying to figure out how to redownlaod it, but can't seem to mind the method. The Application Data\Stardock\Impulse\Temporary\ DownloadQueue, ExtractedFiles, and PreloadData are all empty. The new extract folder I Have is empty. <p

3 Replies 4,249 Views

Can't remember. Was that the Microsoft one? I seem to remember playing a WWII themed one from Microsoft after SP. They used facing, arcs of fire, etc. I thought it was pretty good too. One of the things I really enjoyed about SP was its armor, and damage systems system, and the way they did aircraft. I'm surprised no one has copied the system.

23 Replies 12,303 Views

Why not base when a unit moves on dex, level, or speed? Didn't the Steel Panther series do some thing like this (I and II, never played the battalion level one)? I can't quite remember that far back. Or no, what they did was alot action points to each unit. If you saved some you could then have opportunity fire or cover fire. Of course they also has suppression, are damage, and all sorts of goodies. I don't think there has been as good of a tactical combat

23 Replies 12,303 Views

Over all, I've had similar thoughts and wonder why an inn doesn't become part of the empire when your ZoC surrounds it. Couple of things I don't get though is why are there inns in the wilderness to begine with? There are zero cities. There are no roads and I don't even see trails. Any thing not part of your Empire is full of monsters and thieves. Also, thieves and monster groups can destroy our towns willy-nilly if we don't defend them. How would a

28 Replies 96,980 Views

[quote who="AdamRorabaugh" reply="18" id="2755601"]Well, going with the current lore: Why is the game set after the cataclysm? [/quote] Why'd we start after the cataclysm? Well, from my perspective it's because they follow what 75 percent of D&D or several fantasy games or books do, and this is the clean slate. This allows the hero, this being you - good or bad - to go out and make the world yours. You won't bump into borders or restriction

20 Replies 73,454 Views

Well I guess I'll chime a bit here. I think we need to take notice of some points though. First off the book I think is about 1000 years after the Cataclysm. Our games are supposed to take place right after the Cataclysm. I think that's part of the reason one can justify a random map every time and not necessarily the, "Lore Map." Basically the Cataclyms in each person's game tore up the planet radically so a game doesn't have to follow the game map.&nb

20 Replies 73,454 Views

I'd appreciate it if no one kicked me for suggesting this, but what if people didn't start with any spellbooks? I am thinking that have of the fun is building and creating your character. So, to that end, during character creation, instead of buying spell books, why not purchase some thing like Magic Affinity or Magic levels? Or, even better, base the max level of spells on what your Wisdom is. It's pretty much useless right now. A base 10 gives what wou

12 Replies 10,016 Views

I. Formations and an End to Squads First, I’ll comment on the size of the grid. I don’t know about any one else, but I get tired of seeing my units covering a 225 square foot block. Could they not have made units just mimic or move as a general group while making a grid to match a single, human unit? Currently, the unit looks

0 Replies 2,942 Views

[quote who="grimzag1" reply="29" id="2748651"] Quoting vieuxchat, reply 24 Quoting Annatar11, reply 2While "demand" wouldn't be the word I'd use, rolling 0 to max does have to go. Weapons, armor, and spells should have a minimum roll, and the stat modifier should apply to it as well. It's reasonable to always expect to do at least 1/3rd of the weapon's max damage, so say if a club can do 6 max, then your rolls are 2-6. The STR bonus then applies to both the l

130 Replies 3,366,222 Views

I'm going to blame you for my recent thought, but you started it with your terrain thinking. The world of Elemental is supposed to be recovering from a cataclysm. Food is a super scarce resource and supposed to be oh so wanted, though I never seem to have a problem with, especially with the exploration techs. Back to the point though, what about water? It's one of the most basic needs for any living thing. Now sure, they could catch rain, drink from rivers, etc.

4 Replies 6,564 Views

I suspect sound assets are coming, but right now I hope the work on getting a solid core of gameplay first. The flashy stuff is nice to have, but I think they have a lot more on their plate so I can wait. Though to more comment on your thinking, I have to agree. I generally have the similar thoughts for every game I play. This especially goes for combat. It's bit ho-hum and we don't even have any flash to distract us.

1 Replies 4,816 Views

I say combat in general. For me combat rolls are part of the problem. The rest is combat is boring as all get out. There isn't any give or take, real tactical actions or effects. There's no flanking, withdrawals, or any maneuvering. I was surprised there wasn't any tech in the combat tree for tactics. It's all splat or be splat, round one. Armor doesn't protect or act like armor. I would have thought you'd need to hit a target and then see if yo

20 Replies 95,337 Views