Scary. Half those games I don't like and many others I couldn't finish because I became bored with them. The only reason I finished Fo3 was I had given myself the, "I am going to finish game," mind set, not particluarlly because it was overly spiffy.
Eisenhund
[quote who="RavenX" reply="33" id="2894451"]You know what I think about "Free to Play"? The old adage "You get what you Pay for!" comes to mind... [/quote] This kind of sums it up for me as well. If a company can't give me the developed content for the game out of the box that I just purchased, then it's obviosly a ploy to nickle and dime me to death in an attempt to make my game fun. Also, I really don't like games that pit people against people. To m
[quote who="Lord Xia" reply="53" id="2889142"]I think people are overly nostalgic when it comes to old games. Lets take a game I love more than almost anything, Dark Wizard. Dark Wizard was a tactical and strategy fantasy war game for the Sega CD. There were quest, heroes, monsters, magic items, all that shit. But virtually no challenge and no AI at all. The enemies were all weak, didn't do much to actually win battles, it was fun to create and army and heroes, a
One of the oldest things I keep and can't seem to part with, even though I threw out the disks, is Darklands. I just couldn't toss the manual. The next on my list if probably Emporer of the Fading Suns. I kept the CD and its case even. Shoot, I even threw out MOO 1-3 and MoM.
Well it tends to bore me. The tactical battles (combat) I find rather bland. The whole games seems more like a Total War game with some large differences, and minor grievances than say Civ or MOO or AoW or MoM. One thing to keep in mind though is a budget for a TW game versus the budget for Elemental. I suspect there is a large difference. Items I find in common: Dynasties Advisors/Generals as units Tatcial Battles</
[quote who="kenata" reply="22" id="2891544"] Age of Wonders: Shadow Magic has good terrain. It has elevation, it has cover, and it has movement modifiers. Remember though, Age of Wonder: SM is not only the third iteration of the AoW series, but also has an extremely different focus. As someone recently put it, AoW is designed to get you to tactical combat and to make tactical combat as interesting as possible. Fundamentally, AoW is a series of war games, where as Element
AT RELEASE: E: War of Magic: C (crash city, but it was new and I thought it had potential if Brad could get the good delivered) Civilization V: NA (Didn't buy, not going to. Some philosophical differences though combat looked much improved.) Starcraft 2: A- (liked the story, upgrade/research system, even though the combat feels like a standard RTS to me) <
The thing I am finding odd is that it's making me think about the general moves of publishers to, "reach a broader audience." This attempt often seems to dumb games down or assumes people can't learn any thing, from terminology to some basic mechanics. It's also what I see as the, "port," problem. In any case of a game made for a console as well as the PC, or Heaven forbid, a game made for consoles brought to the PC, 99.9999999 percent of the time does not take into account
Strange as this may sound, I couldn't watch the trailer. It was too freaky for me.
*Raises Hand* Okay, newb question. How does one autoreinforce? Is this an option to be turned on or a hotkey for it is not happening currently.
I used to do that until I found out Tac marines can shoot it apart, along with every thing else and I still have to run from walkers.
Playing the beta as well. They are a bit squishy. I with they'd make the sergeant and commisar upgrades both cost 3 pop points each and not 6 each. Also, I wish they had some thing to counter walkers at tier 2. As soon as a dreadnought comes on the board it's a constant run away. The stormtroopers tend to evaporate pretty fast, especially against an assault cannon or melta. Or that autocannon. Melee is bad, but they seem to last longer agai
I don't see why folks are calling it piracy. It's not piracy. This is more akin to Industrial Espionage. A current employee leaks a copyrighted engine and game system. The thing is, why does this individual hope to gain? Is there any thing foreign competitors can use it for or other companies? More to the point, the person whome leaked it must know there will be consequences, possibly even lawsuits. What would be the pay off to make them do this?
I may be a bit off base with this idea, but I am getting the impression that Elemental didn't quite turn out the way Frogboy wanted it to. As such, they will still refine the original game, but the want an opportunity to try and get back to an original idea of the way things were envisioned. That's at least the impression I'm getting. It may also be a test to see what their engine can do. Just some speculation.
Supplies, or a lack there of could reduce maximum defense and/or health. I am not sure I'd affect attack, unless they were missile troops. How you would track supplies lines I am not sure. You could create a unit, similar to the caravan, but call it a supply train or some thing, and move it to the unit. The supply train creates a small, "stock," or materials the army uses when it travels. Unless the army is equipped with Pioneer gear, or maybe some thing lik
DC fairly worthless when I play. I some times get a +3 for having impressive captial, etc., but over all, I never spend it. I just use gold. By the time DC is of any consequence, I have a ton of gold any way. If DC is to be used as a resource, then in order to talk to a foreign power, you have to spend some of the captial. If you want a treaty, then you have to spend more. It should be a prerequsite, not another source of income. Every
I see rivers and to a lesser extent, lakes, as indicative of an aspect of Elemental that really bugs me, that you can only, "work," resource tiles. We have land that is green with grass growing. The land has flowers, ferns and trees, yet I can't plant fields of wheat or any other crop. I can only plant on, "fertile," squares, even though by any semblance of observation, your area of influence contains fertile land, or weird magic-barren-alien, terrain like the non-man kingdo
Not going to touch it. It sounds like an MMO designed around a consoles controls with a PC design program for an expanded customer base. It smells and looks way to much like a port.
I'm a bit of non-consoler. After playing several ports to the PC, I've come up with my with a rather strange analogy. It's like looking at Lamborghini or Porsche or muscle car. It looks sleek, has impressive lines. The outer appearance advertises it's a sports car with power, acceleration, speed, and handling. Yet you open up the engine compartment and you find a 2 cycle lawnmower engine in it. Every port or cross-platform I've pla
1. Well, for core mechanics, what is the term - suxxor? So, any change to core mechanics I view as good. It won't bother me since I also view the game no where near what I would consider its potential fun factor. Mechanics are a bit brain dead right now, in my opinion. 2. Minor graphics wierdness I could live with if the game was fun. I mean I still play some GoG games and they're not exactly eye candy any more. 3. Can't comment on thi
Any thing that gets away from the over simplistic and boring combat. It feels like it was designed for 5 year olds.
I don't play online vs humans myself. I also find the actual RTS of aspect as standard Blizzard RTS play. What draws me back is the story. For me, that is what makes it worth playing and coming back to. If I had to decide just on getting it based just game play, I'd never bother to play it, though the units do have lots of character.
I just saw Planescape: Torment is now offered. According to http://www.escapistmagazine.com/articles/view/comics/stolen-pixels/8148-Stolen-Pixels-229-The-Tearful-Goodbye it was some kind of stunt.
The way I see it, and as some have mentioned, it's the overly simplistic, non-tactical battles used in GalCiv and now Elemental. It's boring as all get up. To me, GalCiv II is really a Sim 3 style game. Make stuff all perty but that's about it. In my recent games of MOOII, I found the combat much more fullfilling and ship design more interesting. It isn't just a Lego set. Just look at weapons development. Research the base weapon, and as you go hire i
I starts up, I see the autoexec loading, etc, then it just closes itself and the DOSbox now, never entering the game. Any one have an idea what might be up? Edit: Oh, and I deleted it and redownloaded/installed it with the same result.