Looks like a computerized version of old Avalon Hill's King Maker to me. Though by appearance, and report it is more abstract, simplified than KM. Of course I'm a bit miffed at SD right now with their sale. I think I might go look for a Steam game.
Eisenhund
I am not happy with this the more I think about it. I feel, strangely, slightly betrayed. Brad just may have elevated himself and his company above EA in my despicable rating. I may have to place them on my blacklist. Even EA is only hovering just above this level for me. I find this as not good news. I am thinking even FE is now out even though it would technically be free for me, and it is still developed by SD. Then again, look what SD does.
[quote who="Kodiak888" reply="22" id="2912649"] My better half loves it as well, but I had a harder time getting into it. It's not that it's bad, it's quirky and pretty much exactly what I expected from my limited runs with the other Sims games. I don't like how almost everything is done off-screen (but I realize that that's how The Sims works), or that you couldn't design your own buildings, or that I had to reset everything after I had depleted my quest points a
I would very much be interested in an SD RPG. Unfortunately it would probably end up like GC or Elemental, and end up like as a spreadsheet sim. Now, the leads at SD seem to have recognized that they lack some story telling/character development, and have hired some folks to cover those deficiency. Even with that though, I worry that we'd wind up with DnD, just table lookups. I quit playing DnD about my freshman year in HS, and went to Champions Fantasy hero (Champ
[quote who="Sethai" reply="8" id="2859491"]despite my admiration for gc2 and all the hours i've given it, i don't think it's fair to say i really love it. the game just has no atmosphere and the visual style is too cartoony. you never feel that you're exploring the infinite wonder of the cosmos; there's no scientific believability OR imagination. neither is there any sense of dread or unknown at the prospect of war with an alien race. there are too many aliens that look li
I am getting sick and tired of ports; games designed for consoles, and PC's. It seems that every game I've played that has been developed as a port has been gutted to work on the console. I've said it many a time, consoles might look like a Porsche, but you open up the engine compartment and you find some 2-cycle, 10 horse power engine from a lawnmower. It seems to me, that most innovation is going to come out of the middle market. Companies tend
[quote who="louist" reply="7" id="2911128"] While the game tries to offer you "tactical options"--such as the direct assualt, a sneakier back alley, or a height advantage--at key points, the levels are generally short and uninspired. [/quote] This tactical thing is one of the items that really irritated me. I mean WTF, I can't see the battlefield myself, or explore it? Were parts of the game designed for 5 year olds? What yutz designed this part? One o
[quote who="TorinReborn" reply="3" id="2910794"]What you didn't write here is did you have fun while playing it? As example, for me DA2 was stupid and too console like and I did finish it but I cannot say I had a lot of fun and that is what is important in the end. [/quote] Well, for the most part I did. It can be terribly frustrating at times, especially when the console malarkey rears its ugly head, but over all, I enjoyed mos
WARNING: Some Spoilers ahead: Here is what I wrote in another area thread regarding Crysis 2. By the way, is quoting yourself bad form? I wouldn't be surprised Crysis 2 does have lower sytsem reqs., it has a lot more of a console feel to it and plays like it. It's pretty, and it's good, but not as good as Crysis or Crysis Warhead. It almost feels, and plays like a port. When I saw the interview of one of the devs saying, or maybe I
I wouldn't be surprised Crysis 2 does have lower sytsem reqs., it has a lot more of a console feel to it and plays like it. It's pretty, and it's good, but not as good as Crysis or Crysis Warhead. It almost feels, and plays like a port. When I saw the interview of one of the devs saying, or maybe I read it hear, about how they felt meeting console requirements was holding them back. This game doesn't feel like a step ahead at all. It feels like a
[quote who="Kitkun" reply="87" id="2906568"] Quoting Eisenhund, reply 86 So, does any know if the made the Kodiak prettier this time around?It already is pretty. [/quote] It reminds me of an APC, floating in space, without any road system. It doesn't even look as good as say the APC's from Renegade Legion. I tend to like blocking and angular in my fighting vehicles too. I'm sorry, but the Kodiak jus
To me, when I read, "The Adventures are done off screen," in other words they just occur behind the scenes, that blew the RPG any thing of it. I can just imagine all the fighting ending up being a limp, overcooked noodle like what World Adventures brought. I was very disappointed in the sparring. The same goes with just simple things as Ghost busting in Ambitions. Doing that career felt more like paperwork than any thing else. And Spore, I bought it from Impulse
From the article, I got the impression I was fearing based my experience with Sims 3 and EA in general. This is a boring, watered down, mainly pointless game. It has nothing in actuality to do with adventuring or RPG, but plays like some partial management system of day to day chores, of some Sim, in a type of Medieval setting, with their interpretation of social interaction. It doesn't even appear to have a decent design/build system this time around. Basically a
[quote who="EmersonPF" reply="2" id="2906078"]Remember when Bioware was, like, the best game company ever? I miss those days... [/quote] They're with EA now, what did one expect the outcome would be?
I am beginning to wonder if we aren't looking at units in Elemental slightly improperly? Currently, each icon on the map, in a squad of 1 to 10 pieces, is regarded and treated as a group of 1 to 10 individuals. This kind of got me thinking back to strategy board games, and that Elemental is slightly more abstract in it's tactical implementation. This also got me thinking about, "why even are all 10 people in my squad getting a chance to attack?" So, based on my ab
There's a time limit isn't there, as in the other TW series? You have until date X to achieve what ever you want? Some thing like 20 years which is about what, 80 turns?
[quote who="Tridus" reply="35" id="2905302"] Quoting Eisenhund, reply 30 I always thought the Tie Defender was a little over the top. Felt a bit Monty Hallish. That was what I thought too. My favorite was the TIE Advanced (or "Avenger"). It was fast and strong, but fit with the other ships. The TIE Defender was so insanely overpowered that in the expansions you started single handily taking on entire fleets including capital ships. <br /
So, does any know if the made the Kodiak prettier this time around?
[quote who="TheProgress" reply="70" id="2904933"] Quoting Derek Paxton, reply 67 From a flavor perspective its a really interesting idea. From a function perspecitve its much more complex than it needs to be. Integrating quests into the tech tree keeps the existing known mechanics (design consistency), doesnt require new ui, cause player confusion and effectively accomplishes the same goal (allows the player access to greater quests based on how m
You know, with all the pretty, new pictures, you could toss out some more wallpaper.
I wouldn't even need this so much. I'd prefer some thing more along the lines of A Sawmill (wood cutting camp) must be built on or next to forest tiles. The amount of forest tiles one can fit under the, "Area," of the saw mill placement determines the materials produced. In other words, a player needs to work the tiles with a specific job inorder to produce city/empire usable materials. I'd also expect Old Growth to be surrounded b
I always thought the Tie Defender was a little over the top. Felt a bit Monty Hallish.
[quote who="kenata" reply="47" id="2904589"] I don't see the logic in making a, "Strategy/Tactical Game," that is dumbed down or simplified On first glance, the statement seems fair pointed, but upon deeper reflection, it is easy to see just how silly it actually is. One of the deepest and most satisfying strategic game consists of only a few simple rules - 6 total units, a differentiated movement/attack vectors for each unit, and one heavily conditional multi unit combi
[quote who="Stmorpheus" reply="19" id="2900611"]well said raven, well said. about a year ago i picked up jagged alliance 2 on GOG.com. it was a game that i had always wanted to play back in the nineties but never got around to it. needless to say it was definetly one of those golden era pc games. well, i remember that there was a point in the game wehre i had 2 guys shooting at someone, and one of my shooters had run out of ammo. i really didn't know what to do,
Too, me, from every review I've read, it sounds like they made a port, and not a game for the PC. It's primarily meant for consoles and that style of gaming. It's the reason I won't buy it and seem to be done with the DA titles now. I am wondering if MA is going to go this irritating route?