Frogboy

Frogboy

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675 Posts 2,339 Replies 103,643 Reputation

[quote who="wbino3556" reply="73" id="3873969"] Can someone who has this program type in SOASE? Maybe we'll get some decent looking ships. [/quote] Charming. I'd love to study your demographic to learn more about what makes someone think it's acceptable behavior to type that online.

183 Replies 1,097,840 Views

The scary thing about the AI stuff is that it's improving at a crazy exponential rate. For example, today, I'm working on GalCiv IV and I'm using Copilot (an AI extension that helps write code). Now, I knew this thing was good at code completion but it also auto-generated the flavor text based solely on patterns on how the other flavor text was written. So when I write: Conversation_Drengin_De [it interupts here] it then completes it with this:

183 Replies 1,097,840 Views

[quote who="Victechnical" reply="1" id="3873939"] I think you're on to something with this. Now we need a graphics wiz to make some mockups of the various characters lol. So, really, this was written by a computer program? [/quote] Yep. And what's scary is you can keep it going by asking them what to do next. I even had them visit Stardock and I joined the adventure (it knew what Stardock was and who I was).

18 Replies 61,284 Views

Prompt: Write a Harry Potter sequel in which Harry Potter has become a homeless drifter on the run from Terminator robots from the future and a robot driving instructor whose best friend is a talking pie. Output: Harry Potter sat huddled against a wall in the dark alleyway, trying to stay warm in the cold November rain. It had been years since he had left Hogwarts, and everything had gone wrong since then. He had lost touch with all of his friends, and he had become a hom

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With the holiday break I'll only be able to answer these piece meal so no mega messages. :) With regards to fleet battle distances, we internally do have a meters distance between them. So then it's just a matter of deciding what the numbers are and then iterating until we get the feel we want. The ship class (not the weapon type) will determine range. I know that lots of people would like to see weapon range based on the type of weapon and not the class, but I thi

58 Replies 216,211 Views

The combat system in the game won't be that complicated otherwise turn times would get huge. But each class of ship does have a distance before they can fire. For example: Fighters have to get closer than other ships before they can attack but their defense is much much higher against bigger ships. Ships don't miss (evasion and

58 Replies 216,211 Views

[quote who="Bob Frank" reply="19" id="3840218"] You're right. I didn't even look at the origin date. It showed up with a new reply. Of course something like his happens on all forums. [/quote] Still glad you posted.

25 Replies 582,288 Views

[quote who="valkdrvr" reply="17" id="3873576"] Document, document, document. As mentioned, you have a number of people prioritizing, coding, and testing and all the other stuff those tech wizards do. However, a document/wiki/web page/coded hologram explaining fully the all the changes goes a loooong way. No sense in making cool changes if the target audience doesn't understand. I've done enough of these to know they're tedious as haggling with Jawas but it'll help reduce foll

58 Replies 216,211 Views