Quoting Matt Caspermeyer,
There needs to be a keystroke or button to click in the planet orbit screen to center the object's landing zone so that you can easily launch your ship. I found that once I rotate it and look around, that it would be nice to return it automatically to the landing zone being centered so that I can easily click the box and then the Ready to Launch button rather than having to do it manually. This would help streamline this part of the game and make planetfalls more efficient.
There is one, try Enter.
Quoting Matt Caspermeyer,
There needs to be a keystroke or button to click in the planet orbit screen to center the object's landing zone so that you can easily launch your ship. I found that once I rotate it and look around, that it would be nice to return it automatically to the landing zone being centered so that I can easily click the box and then the Ready to Launch button rather than having to do it manually. This would help streamline this part of the game and make planetfalls more efficient.
There actually is a button for this. If you click on the one landing spot found button it recenters on the landing spot for you. Although personally, I think it would be more simplified and easier understood if you just clicked the launch button and it just recentered you and launched automatically.
I didn't think to click the landing zone icon or hit ENTER so thanks to both of you for pointing this out! 
I would like to add one suggestion on this. When clicking the landing zone icon or hitting ENTER, that means we want to get to landing right away. Can you have the rotation significantly sped up or instantaneous? This would help make this part of the game more efficient as waiting a couple of seconds is too long for those of us that are impatient and want to get to landing (especially if we've been trying to land on Titan for the 20th time without dying!).
Quoting Matt Caspermeyer,
I'm assuming that Artemis / Elpis is the theorized planet X that Mike Brown and others at CalTech theorize exists due to an approximately 10 Earth mass ice giant that would make up for the strange perturbations seen in various Kuiper Belt objects like Haumea, Makemake, etc.
Very minor nitpick. It's Caltech, not CalTech. As an alumni and someone who has actually met Mike Brown, I should know.
Oh, my bad! I use Matlab at work and a lot of people spell it MatLab.
That must have been cool meeting Mike Brown - very impressed with his career!

Okay, I finished my second playthrough and have some more comments:
Sunken Resources:
If you buy the technology that increases your collection range, you can now pick all these up. One thing here about the markers (triangles) is that if the resource is sunk below the ground, the triangle icon disappears once you should "see" it, but I can't see it because it is below ground! I have to "seesaw" back and forth (move forward a bit, slide, then move backwards, slide, then forward again, repeating) to find the resource. I could see this getting tedious if you can't really see where it is and it is really something important. So there needs to be an improvement here on how to show resources sunken into the terrain.
Bugs:
When landing on a planet and suffering damage, the count is not always accurate. I've landed with 0 crew quite a few times now, and when returning to the ship sometimes I have 5 fewer crew and sometimes 4 fewer. The same goes for any number in between as well (I lost one crew, but upon returning to the ship, I hadn't lost anyone).
The text for the Lexite structure on Elpis from your first officer has a typo. I can't quite remember the whole sentence but there is "a a hurry" (double a's) in the sentence.
I'm not certain if this is a bug, but as someone else mentioned, when picking up the Scryve (I'm pretty sure its the scout) debris from Titan your first officer mentions that we'll keep it as a trophy for now until we figure out what to do with it and you'd think you'd see it in your inventory, but it is nowhere to be found.
Conversation Suggestions:
If this is our first voyage beyond planet Earth, how can the Commander tell us about caves on Ceres?
I think it would be cool to have a conversation selection about Wymdoo's number of arms. Something like Spiderman to Winter Soldier about his metal arm in Civil War: "Wow, you have four arms!?"
Also, as being an engineer is my profession, something about Wymdoo's pocket protector: "I know someone who has a pocket protector just like that!" or something like that. Wymdoo, would probably respond: "You do!? I'd love to meet them"! or "I'd love to hug them!"
The conversation with the Scryve Legate doesn't seem right to me. It is almost like talking to a toddler or someone who's ignorant about how life forms and evolves in the universe. How can life, indigenous to a system be trespassing? You think the Legate would know that and phrase it differently. If we evolved in this solar system, we have no choice but to live here and we had really no choice in mankind's existence. So trespassing and not having a right to exist seem like incorrect word choices. Without knowing any more of the story it is hard for me to make any suggestions here on how to improve it, but perhaps something along the lines of the humans are savages and barbaric (this at least seems plausible as we would be savages to a more advanced race (and the Scryve describe us as savages)) and threaten the existence of not only the Scryve, but the entire universe and therefore we must terminate your existence - something like that is about all I can think of, at the moment.
Final Thoughts on Second Playthrough:
Knowing how things went this time, I could focus on doing things slightly differently than before as well as paying more attention to the dialogue to see if things make sense.
I really think the conversation with Wymdoo shows the highest polish. There certainly is some clever banter there.
The Commander at the Starbase right now, seems superfluous. She hasn't really told us anything interesting and just tells us what to do. I find little value with the Commander right now. Maybe she'll share more interesting things as the game progresses.
The Scryve, so far to me, seem idiotic. Just a bunch of space bullies that act like a bunch of toddlers. They seem pretty one-dimensional as a character (and someone else pointed this out) and lack any nuance or subtlety to their conversations. I mentioned this earlier, but the fact that I destroyed two of their space vessels with little to no effort doesn't instill any distress in me about them. When facing either the Kzer-Za or Kohr-Ah in SC2, both races instilled an "oh, crap" feeling that I better be serious about my dealings with them and both of their ships are formidable. I get none of that from the Scryve so far. For those that suggest that you should be beaten to an inch or your life and then there should be a malfunction when the Legate is about to destroy you, I don't think that is going to work because it will show that they are incompetent. I think what is better is to take the SC2 stint and have a badly damaged Ilwrath Avenger equivalent (in this case, perhaps it would be the Drenkend) attack you next. The idea here, is that right now, the Scrvye's vassal races should be capable of dealing with us since the Scryve have more important things to do. Having them be in Sol for a race in its star-faring infancy seems like a level of micro-management that the Scryve (or any race that has more important things to do) wouldn't concern themselves with.
I was able to talk to the Drenkend in my first playthrough and the conversation with them reminds me of a race in Star Control III. Maybe its the Doog or the race that used phrases like "crushify you". Since none of it was voiced, I couldn't get any of the possible nuance from the conversation.
So far I think the game shows a lot of promise, but I think this beta period is going to be very important to get the game's quality in all game phases up to the level we expect from Stardock.
I really hope you open the game up to at least a Chapter two installment, because I think you're going to need a lot of feedback from those who think outside the box to find and squish as many bugs, exploits, etc. as possible.
All the eye candy in the game is really yummy so far as the graphics seem to be stellar and I really want to congratulate the art team for a job well done so far!
Being a fan of Riku's music in SC2, I can see that he's done a superb job so far with the music in the game. Too bad you couldn't get Dan Nicholson as well (or did you?) - he had some awesome music, too!
I will play the Chapter One beta at least once more to see if I can find any more issues. I wish there was an easy way to save the dialogue so that I could review it for inconsistencies, etc.
Once again, thanks to Stardock for letting us partake in this Chapter One beta and for allowing us to provide feedback to aid in improving the quality of the game!

Matt