I unfortunately haven't been able to participate on the forums or in Discord nearly as much as I'd hoped. I've been stuck mostly working double/triple projects at work, and that's left me wanting to pour lemon juice in my eyes. I'm a business and systems analyst, so process/design/feedback is my job, and this came into my life just when I took on more work.
I like the idea of introducing the original species from SCI/II, but only sparingly. I would fear the game would end up being an easter egg hunt, or a where's waldo of the old game. Nostalgia is great, but I want to see you guys make your own thing and bring that to life. Maybe toss a couple that fit really well into the mix, but be as cautious of over saturation of the old compared to the new, as Whitney Houston should have been of bath tubs.
That being said, it is a new universe. Technically, "anything" is "possible". Taking the numerous comic book series out there, starting a story over with different flavors isn't necessarily a bad thing. Maybe the Ur-Quan never picked up that Dnyarri and are still untouched in a sense. Maybe there's a rogue group of Spathi out there that found some inter-dimensional tech and made their way here, and they're like a late 1980's punk gang version of the Spathi (think Johnny #5 in anger mode.) The Utwig could be super fabulous fashionistas that host cosmic mardi gras parties (Just, careful on how you earn your beads.) ShIt could get weird fun.
One thing that drew me into Star Control II (I played that one well before I played the first one, because I played it on a 3DO), was the lore and the ancient stuff, and the weird af stuff. Arilou doing weird stuff to change our scent, etc. Much like how the movies Arrival and Annihiliation caught my attention, as they were movies that explored and delved into things that unabashedly are, but should not be. The whole "I don't know what's going on, shit just gets super weird out in space" is a great theme in my eyes.
So, there aren't necessarily races I'd like to see, so much as roles:
- Vux (Cmon. Those conversations were beautiful. Very "The Eye of the Beholder" from Twilight Zone) While Vux wouldn't necessarily need to be in the game, this juxtaposition is never not fun.
- Melnorme (They had that sort of really dark undertone to them, and I liked that.)
- Spathi (Black Spathi Squad on bath salts would get my undying love. And I mean undying. I'll find loathesome rituals.)
- Mycon (Their zealot style of existence mixed with their genetic memory and it causing them to be 'strange' yet functioning, was one of the best pieces of lore in my opinion.)
- Ur-Quan (These guys were walking PTSD machines, and I absolutely loved it. Their story was sad, and easily a path people take when in situations like that.)
With that, regardless of how you move forward with it, its your game. I think as a player, while our voice is definitely something worth looking into, we are also only a portion of the audience. Taking myself as the standard unit of "Founder" group, you're looking at a lot of people who thought throwing back some jolt and humming the Doug theme song while luring unsuspecting VUX into hilarious B.U.T.T. missiles for early game RU farming runs, was a splendid way to spend a weekend. The creative process is super tough. I've run D&D games since around 2002, and Wizards of the Coast have their lexicons for a reason. Whipping up brand new things that are hefty and durable enough to work solidly, is incredibly tough. This is why (I theorized) the original SCII map/races were all suspiciously placed to reflect cultural references. (I'm looking at you Arilou.) Sometimes grabbing something that works, works. It is a difficult balance, and some people will be upset and disappointed (as we've seen) regardless of the decision you make. To put it into perspective, try telling a fantasy story without using elves, dwarves, or dragons.
So, the TL;DR - Frogboy & co. - You do you. If you think the game could use one of the old races without compromising the integrity of the game, I'd trust your opinion on it. I think what you and your team has done with the game so far has been far beyond what I've hoped for. I was in a meeting with a coworker who said some beautiful words of wisdom to me. We were with a stakeholder on redesigning their department, and they kept telling us how to do it. Finally, he said: "Do you do your own f*ing dentistry too? No? Ok then, let me do my job." And, to that, I say you're the experts in the story and game design, not me. I'd probably be all: "And then the Zebranky was Arya Stark the whole time!" and leave it at that. I can provide feedback to my heart's content, but in the end I trust you'll do what you think is best for the game. Your team has taken very obviously painstaking steps in trying to get this game as near perfect as possible for us, that hasn't gone unnoticed.
I was just trying to get that nostalgic kick and do my nihilistic stare as the Kor-Ah slowly made the quadrant quiet, and stumbled across Origins, and was ecstatic. I just recently got home from vacation, saw the beta was up, and came to terms with not sleeping tonight. In reviving Star Control in any format or medium that isn't just a re-release, is so far more than enough for me.