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Origins: Which aliens from the original series do you want in?

Origins: Which aliens from the original series do you want in?

Greetings!

As you know, Star Control: Origins takes place in a different universe than SC 1/2.  So they have different timelines.

However, this doesn’t preclude any aliens from being in this timeline.

The story dictates what aliens could potentially appear.  As we have iterated on the story we have had to keep adding new aliens to the game to fill in a niche.  

For example, there’s a refugee race that is migrating through the Scryve sector. They’re completely new but weren’t added until recently because they’re not part of the central story but they are part of the greater epic that is developing not around the adventure.

Another example was the requirement for a species that had been keeping an eye on the progress of the humans for thousands of years who were wise and interested in our success. After some consideration, it made sense for the Arilou to fill that role.

Another more recent example was the need for traveling traders. As we keep ha  wring the adventure over and over with different choices and doing...unexpected things we found a need to have a race of tech and information traders. We decided the Melnorme fit this role.

Now, with the understanding that the year is 2088 and hyperspace in the Origins universe has a very different positioning of stars (the Scryve sector has more stars than SC2 I believe but it’s the stars within 70 or so light years from us so many stars in SC2 are well outside that range)...what aliens would you expect to run into? Don’t say Orz btw, we’ve considered them but we have plans for them later.

Let us know what you think. Also, remember since this is a different universe, it doesn’t change the canon in the Ur-Quan universe.

 

 

218,046 views 111 replies
Reply #26 Top

Hello!

This sounds pretty interesting to me. So, I'll vote for the Thraddash. I love those guys. But, since it's much earlier in the time line perhaps they could be a peaceful culture #1 that spans several systems and has nice calm music for them. Don't know what they have tech wise exactly, but what if the player then sells/teaches them about nukes which could set off a, "chain reaction" where they start blowing themselves up like in previous games and then they only control their home system. Just make it so that they forget who sold them the tech or make them think they invented it themselves as the records have been destroyed. Something like that. Of course, at that point I'd use the original aggressive music for them from SC II. I think it could be a lot of fun to make them have an appearance in the game. Ok, that's my suggestion.   :)

Take care, and be well.

Reply #27 Top

I like the idea of at least referencing "missing" alien races from SC2, like the Taalo (or the Burvixese, please). Or perhaps there could even be a minor one-time encounter. But please avoid making any of them major species in Origins. I like the number that you have (Arilou & Melnorme, plus minor encounters from obscure species).

Reply #28 Top

Quoting Alverez, reply 24


Quoting Frogboy,






Quoting wparker1339,




OK, you claim to not own the copyrights, but you clearly claim a right to use the original aliens.  When previously you said you didn’t think you had a right to, nor would you do it.  It’s inconsistent.  You are causing that confusion.  And if you are doing it because of Reiche and Ford’s announcement, it comes across as punitive.  





I am not sure where you get that other than one post where I was, I thought, clearly speaking of the copyrights.

You can find countless posts from 2015 on where we stated that we could absolutely have the classic aliens in if we wanted but were not doing so out deference to Paul and Fred.




 

Before I get attacked: P&F are just as wrong. 

Somewhat agreed.  If Paul and Fred did anything wrong, it was 1) not clearing up the IP and licensing questions years ago (I think this rests more in the realm of contract law than it does in IP law (not a lawyer, just my lay opinion)), and 2) not playing nicer coordinating with Stardock on the GotP announcement (timing, content, etc).  I think all of this could have been avoided with some give and take.

I am not as unnerved about the “true sequel” talk, though.  They are making a true sequel to the game they developed, in the universe they developed.  Again, they should have coordinated this better and maybe, just maybe gotten a license to use the SC trademark in marketing in exchange for a fair cut of revenue.  Or played ball with allowing some of the original IP in SC:O. In my opinion, though, none of that makes the response from Stardock since then excusable, to include this entire thread trying to figure out how to insert the original aliens in SC:O after years of saying they wouldn’t.

Reply #29 Top

Ok recap:

 

  • 3 votes for Taalo
  • 1 vote for Druuge
  • 2 votes for none
  • 2 votes for all of them
  • 1 vote for Drall
  • 1 vote for Utwig
  • 2 votes for Slyandro
  • 1 vote for Mycon
  • 1 vote for Lk
  • 2 votes for Arilou
  • 3 votes for Melnorme
  • 1 vote for the Thraddash
  • 1 vote for the Burvixese

Use SC123 aliens:

Yes: 12

No: 2

@parker: I'll refer you back to this response: https://forums.starcontrol.com/489092/get;3714483 

Reply #30 Top

Quoting wparker1339, reply 28
They are making a true sequel to the game they developed, in the universe they developed.
Technically, they're stirring up trouble on a free Squarespace website with content they don't own. Or at least they were months ago before they stopped. Maybe they stopped because they're so busy working on that game!

Again, they should have coordinated this better and maybe, just maybe gotten a license to use the SC trademark in marketing in exchange for a fair cut of revenue.
Maybe just maybe gotten a license? And maybe just maybe gotten in a heap of legal trouble if they chose not to.

Or played ball with allowing some of the original IP in SC:O.
It is not up to PF to get to decide who is allowed to use what.

Reply #31 Top

Quoting Awkbird, reply 30

Or played ball with allowing some of the original IP in SC:O.

It is not up to PF to get to decide who is allowed to use what.

It just might be an open question given there is a lawsuit going on (news flash, I know 😀).  Read the 1988 Licensing Agreement as to what Accolade thought Paul and Fred’s rights were.  So on that basis P&F do think it is their right to determine what parts of their universe can be used in Star Control games, particularly given they think licensing rights reverted to them on contract termination.  Stardock obviously disagrees and thinks the trademark(s) is(are) all they need to proceed.  That question is not going away until the lawsuit is settled.  You have to admit it is not an easy answer.  We ain’t gonna solve it here.

Ok, I didn’t want to get into it here other than to say it I thought it was a bad idea to use the original aliens when the trademark / copyright / licensing question is still in litigation.  But Brad seems content to continue.  I don’t think it’s wise for a number of reasons, but it’s not my company... cheers! 😉

Reply #32 Top

Quoting ShYariv, reply 22

No (more) classic aliens (for now).

I actually quite like the lore reasoning for not including them - too early and too close to home. So it makes sense to encounter the Arilou, and I guess the Melnorme can be fine as well, but I'd rather keep the rest of them for a later stage. At most have a just few of them in minor cameos as refugees from far away. 


Second.

I would rather Origins focus on Origins then at a later date have a DLC or a sequel that will start including "classic" aliens.

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Reply #33 Top

Considering what I know of Origins' story I think the Daktaklakpak would be a good choice as caretakers of Precursor sites. At the start they would be non-sapient and as the story progresses some of them would start to malfunction and behave oddly. With them becoming sapient either being saved for near end-game situation or for post release content.

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Reply #34 Top

Very Simple, i want to see the less-developed (story/character-wise) Races from Star Control 3, remade and redone for Origins, with Upgraded Designs and Lore!

Specially the:

"Clairconctlar"

"Doog"

"Exquivan"

"Heralds"

"Lk"

And

"Owa"

These are the races (in my opinion) that did not had the chance to be fleshed out, some others had at least an interesting backstory, but these had non-existent or very bland stories, and most were too humanoid!
I really want to see what StarDock can do to improve them! 
...I really need to draw some ideas~ 

 

Reply #35 Top

The Daktaklakpak are a must.  I've mentioned loving to see them in the background of the Precursor starbases or something.

I'd love all the SC1/2/3 races, but let's pick our battles, so to speak.  

I'd like to see the Syreen.  I think it'd be hilarious if they were close to us in "real space" coordinates via this new Hyperspace map.  A Syreen that didn't see their homeworld ravaged by the Mycon.

Some Druuge traders/merchants would also be a nice feature.  Maybe less "evil" in feel because they're far from their home territories and have to display a particular public image.  But still trying to get "crew".

Or "good" Ilwrath traveling the sector as missionaries,  not for D&K but for good gods.  Imagining these giant spiders decked out in white, gold, and silver, their ships bright.  

Just ideas.  From someone who should long be in bed.


Quoting wparker1339, reply 16

OK, you claim to not own the copyrights, but you clearly claim a right to use the original aliens.  When previously you said you didn’t think you had a right to, nor would you do it.  It’s inconsistent.  You are causing that confusion.  And if you are doing it because of Reiche and Ford’s announcement, it comes across as punitive.  

They absolutely said they had a right to.  They simply said out of respect for Fred and Paul that they wouldn't.  Unfortunately, the respect wasn't two way.

Reply #36 Top

Quoting SWVRoma, reply 35

I'd like to see the Syreen.

Ooh good call, but instead of the Syreen we know, possibly have them on their home world with their full population in tact and at their normal levels of sex drive, not the nearly 100 years with a minimal complement of males in their population.

Reply #37 Top

Quoting ShYariv, reply 22

No (more) classic aliens (for now).

I actually quite like the lore reasoning for not including them - too early and too close to home. So it makes sense to encounter the Arilou, and I guess the Melnorme can be fine as well, but I'd rather keep the rest of them for a later stage. At most have a just few of them in minor cameos as refugees from far away.

Same from me. Injecting a few key aliens feels like just the right amount to show a clear connection and nod to the Star Control heritage.

If anything more was going to be added, I'd like it to be very minor teases only with no dialog. Maybe remnants of a crashed ship?

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Reply #38 Top

Ok so it seems pretty clear that most founders want to see the classic aliens in some way.

How do you guys feel about this:

  1. Arilou.  Early in the game, we need a species that has been watching over the Earth.  The little green men thing is ideal for this and has a crucial plot reason (without giving anything away, without this species we had a plot hole regarding why the Precursor starbases work for humans).  If we're going to have little green men it would be pretty forced to not use the Arilou for this.
  2. Melnorme.  The Precursor starbases which do provide fuel and the ability to upgrade your ship and provide fast travel between them was starting to get overused because frankly, you need to resupply, trade, etc. fairly frequently.  We didn't want to spot the galaxy with dozens of Precursor starbases, they're supposed to be fairly rare as they provide the Hypergates (fast travel).  So we needed a trading species.  Thus we could either go out our way and make another species or we could just use the Melnorme for this role.    Now, for obvious reasons, they won't look that similar to the Melnorme in SC2.  As a former Deluxe Paint jockey myself, but they will need a visual update.
  3. Fot.  In SC2, you have the Zoq-Fot-Pik who banned together to eliminate the Zebransky.  Unfortunately, this team up didn't occur in our universe.  Largely due to a Frungy dispute between the Zoq and the Pik. 
  4. Zebranksy (maybe).  Depends how much of chapter 2 of our story gets into Origins (chapter 1).  
  5. Daktaklakpak (maybe).  There are Precursor installations on certain planets and they are maintained and guarded by them.  They're pretty arrogant and frankly, I canceled my subscription to their newsletter after being treated rudely by one.

That's all of the races that appeared in SC2 that are looking like they'll be in Origins.  You may run into Alara, a Syreen bounty hunter but that may not make it in.  

The best way to understand the Star Control multiverse is that they are all parallel universes in various ways.  So depending on how well you know your SC2 lore, there are a lot of "what if X happened instead of Y".

Anyway, so far, the voting is all in favor other than two people and we respect their opinions.

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Reply #39 Top

It's Zebranky. No "s"

 

Also, RIP Taalo. :'(  

Reply #40 Top

Really, really disappointed  in this.  I thought better of Stardock.  It seems that faith was misplaced.

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Reply #41 Top

I vote for MYCON all the way! They were around for a really long time as terraforming tools of the Precursors so fits into any early timeline as long as it's not before the precursors. Tons of awesome lore. Their ships are super fun. Mycon have always been one of my favs haha. A bit sad that the zoq-fot-pik trio is getting broken up though. Those guys were hilarious together :( 

Reply #42 Top

Quoting Alverez, reply 40

Really, really disappointed  in this.  I thought better of Stardock.  It seems that faith was misplaced.

"We say we won't do something, which we have since day 1 said we have every right to do, in agreement with and out of respect for X.  Then X turns around, violates our mutual understanding, calls us thieves and hires people to badmouth us.  The agreement is void."

 

But yes, Stardock gets treated like trash and your faith in them is misplaced.  Regardless, this isn't the place for your whining.  I think there are already threads for that.

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Reply #43 Top

Lovin' the idea Brad~
But!
I'm am really lookin' forward to see Updated designs~ 

Reply #44 Top

Quoting SWVRoma, reply 42


Quoting Alverez,

Really, really disappointed  in this.  I thought better of Stardock.  It seems that faith was misplaced.



"We say we won't do something, which we have since day 1 said we have every right to do, in agreement with and out of respect for X.  Then X turns around, violates our mutual understanding, calls us thieves and hires people to badmouth us.  The agreement is void."

 

But yes, Stardock gets treated like trash and your faith in them is misplaced.  Regardless, this isn't the place for your whining.  I think there are already threads for that.

I was very clear that I supported Stardock because of the way they were going to handle the previous games.  They lied.  Simple.

I don't appreciate the personal attack.  I have every right to voice my opinion, no matter what you may say.  And Stardock has the right to know what their decision do the opinion of long time supporters.  Why do you get a voice and I shouldn't?

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Reply #45 Top

Quoting Alverez, reply 44


I was very clear that I supported Stardock because of the way they were going to handle the previous games.  They lied.  Simple.

I don't appreciate the personal attack.  I have every right to voice my opinion, no matter what you may say.  And Stardock has the right to know what their decision do the opinion of long time supporters.  Why do you get a voice and I shouldn't?
 

You just called us liars in the same response you accuse someone else of personal attacks for referring to your Nth post on the same issue as “whining”?

For future reference, someone changing their mind isn’t “lying”.  Clearly, the circumstances have changed.

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Reply #46 Top

Quoting Alverez, reply 44

I was very clear that I supported Stardock because of the way they were going to handle the previous games.  They lied.  Simple.

No, they didn't lie, things changed, however you're welcome to your opinion yes but create a new thread for it instead of polluting various other threads with off topic replies.  What you're doing is no different than screaming fur is murder at a non-vegan restaurant.

Seriously what Paul & Fred did to Brad is akin to Brad holding the door open for them and as they come in with a smile & greet him back peacefully they kicked him in the junk and spit in his face for his efforts.  If you think Brad should smile and continue on like nothing has happened that's just purely delusional thinking there.

 

Now back on topic, I think it'd be kinda cool to see a potted plant in a Tywom ship that looks like a Suppox hugging an ultron.

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Reply #47 Top

Quoting Frogboy, reply 45


Quoting Alverez,





I was very clear that I supported Stardock because of the way they were going to handle the previous games.  They lied.  Simple.

I don't appreciate the personal attack.  I have every right to voice my opinion, no matter what you may say.  And Stardock has the right to know what their decision do the opinion of long time supporters.  Why do you get a voice and I shouldn't?

 


You just called us liars in the same response you accuse someone else of personal attacks for referring to your Nth post on the same issue as “whining”?

For future reference, someone changing their mind isn’t “lying”.  Clearly, the circumstances have changed.

 

This is fair.  Liars is the wrong word to have chosen in this instance.  I worded that poorly.

Reply #48 Top

Quoting Pyro411, reply 46


Quoting Alverez,

I was very clear that I supported Stardock because of the way they were going to handle the previous games.  They lied.  Simple.



No, they didn't lie, things changed, however you're welcome to your opinion yes but create a new thread for it instead of polluting various other threads with off topic replies.  What you're doing is no different than screaming fur is murder at a non-vegan restaurant.

Seriously what Paul & Fred did to Brad is akin to Brad holding the door open for them and as they come in with a smile & greet him back peacefully they kicked him in the junk and spit in his face for his efforts.  If you think Brad should smile and continue on like nothing has happened that's just purely delusional thinking there.

 

Now back on topic, I think it'd be kinda cool to see a potted plant in a Tywom ship that looks like a Suppox hugging an ultron.

See above, I did chose the wrong word.  I won't edit it out to cover my ass. 

I'm even less happy with P&F than I am with Stardock.  Make no mistake.

Reply #49 Top

Quoting Alverez, reply 48

I'm even less happy with P&F than I am with Stardock.  Make no mistake.

I want to say this very clearly: We are not trying, in any way, to prevent Paul and Fred from making a new game.  We are not even trying to prevent them from having the Ur-Quan or anything else in it.  

However, we are, literally, legally required to defend our trademarks. That's what we mean by "no choice".  We either have to abandon our rights or enforce them.  

Remember, Paul and Fred are the ones trying to cancel our trademark on various grounds including the argument that we don't have rights to anything that relates to Star Control and therefore the trademark itself is invalid.  We literally, must now include the aliens in the new Star Control games going forward.   

After they made that move, our options were essentially to abandon the trademark or begin using the aliens. And you have seen, first hand, on Reddit where PF fans suggest we rename the game to ridiculous things like "Stardock: Origins" after we spent hundreds of thousands in a bidding war to acquire the trademark in the first place and now $10 million of investment into a game that uses it.

I'm sorry but there is a "bad guy" here and it isn't us.  

 

Reply #50 Top

Quoting Frogboy, reply 49


Quoting Alverez,

I'm even less happy with P&F than I am with Stardock.  Make no mistake.



I want to say this very clearly: We are not trying, in any way, to prevent Paul and Fred from making a new game.  We are not even trying to prevent them from having the Ur-Quan or anything else in it.  

However, we are, literally, legally required to defend our trademarks. That's what we mean by "no choice".  We either have to abandon our rights or enforce them.  

Remember, Paul and Fred are the ones trying to cancel our trademark on various grounds including the argument that we don't have rights to anything that relates to Star Control and therefore the trademark itself is invalid.  We literally, must now include the aliens in the new Star Control games going forward.   

After they made that move, our options were essentially to abandon the trademark or begin using the aliens. And you have seen, first hand, on Reddit where PF fans suggest we rename the game to ridiculous things like "Stardock: Origins" after we spent hundreds of thousands in a bidding war to acquire the trademark in the first place and now $10 million of investment into a game that uses it.

I'm sorry but there is a "bad guy" here and it isn't us.  

 

Oh I fully understand that.  I l know enough about trademark to know that "use it or lose it" is a pretty important thing.  Look back on my posts and our chats both here and on reddit (I'll PM you my name over there if you want it to verify).  I've never once called you out as doing the wrong thing with the lawsuits.  P&F created this mess and you are forced to respond.  Does that mean that I can't feel that some of Stardocks actions (reactions) are wrong?  Changing you mind on the use of aliens from previous games is something I feel very strongly about.  It's enough that you will (have) lose me as a customer on all future games.  Everything else is, to me, just noise and a distraction from the game.