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Origins: Which aliens from the original series do you want in?

Origins: Which aliens from the original series do you want in?

Greetings!

As you know, Star Control: Origins takes place in a different universe than SC 1/2.  So they have different timelines.

However, this doesn’t preclude any aliens from being in this timeline.

The story dictates what aliens could potentially appear.  As we have iterated on the story we have had to keep adding new aliens to the game to fill in a niche.  

For example, there’s a refugee race that is migrating through the Scryve sector. They’re completely new but weren’t added until recently because they’re not part of the central story but they are part of the greater epic that is developing not around the adventure.

Another example was the requirement for a species that had been keeping an eye on the progress of the humans for thousands of years who were wise and interested in our success. After some consideration, it made sense for the Arilou to fill that role.

Another more recent example was the need for traveling traders. As we keep ha  wring the adventure over and over with different choices and doing...unexpected things we found a need to have a race of tech and information traders. We decided the Melnorme fit this role.

Now, with the understanding that the year is 2088 and hyperspace in the Origins universe has a very different positioning of stars (the Scryve sector has more stars than SC2 I believe but it’s the stars within 70 or so light years from us so many stars in SC2 are well outside that range)...what aliens would you expect to run into? Don’t say Orz btw, we’ve considered them but we have plans for them later.

Let us know what you think. Also, remember since this is a different universe, it doesn’t change the canon in the Ur-Quan universe.

 

 

218,046 views 111 replies
Reply #51 Top

Quoting Alverez, reply 50

Does that mean that I can't feel that some of Stardocks actions (reactions) are wrong?  Changing you mind on the use of aliens from previous games is something I feel very strongly about.  It's enough that you will (have) lose me as a customer on all future games.  Everything else is, to me, just noise and a distraction from the game.

So to keep your support we need to abandon the Star Control trademark? Because that's, in essence, your demand.

Reply #52 Top

Quoting Frogboy, reply 51


Quoting Alverez,

Does that mean that I can't feel that some of Stardocks actions (reactions) are wrong?  Changing you mind on the use of aliens from previous games is something I feel very strongly about.  It's enough that you will (have) lose me as a customer on all future games.  Everything else is, to me, just noise and a distraction from the game.



So to keep your support we need to abandon the Star Control trademark? Because that's, in essence, your demand.

If putting the aliens in the game was the only way to defend your trademark then why aren't you putting all of the aliens in the game?  Please note that I don't consider the easter egg style of appearance to be an issue (see the toys in the Tywom screen, or the note of the commanders desk).  My issue is with adding them to the game as is being done with the Arilou.  If the easter egg style is enough to defend your trademark, go nuts.  I'll re-install SD's games and give my thanks.

Reply #53 Top

I'd also like to offer the suggestion of some reference to silicoid and mycological races as tribute. Maybe they aren't specifically the Chenjesu or Mycon, perhaps primitive offshoots that never reached starfaring capability. Even the Chenjesu/Chmmr admitted to the fact that their evolution was some kind of fluke, so maybe in this universe, that fluke didn't occur and they remained terrestrial.

It would be a nice nod to see them even if they don't make make an appearance as a full-fledged race.

Reply #54 Top

@Alverez 'cause there's no time or money to do ALL of them.

Reply #55 Top

Quoting Alverez, reply 52

If the easter egg style is enough to defend your trademark, go nuts.  I'll re-install SD's games and give my thanks.

It's not enough.  They have to be used in a way strong enough to associate these aliens with the new Star Control games in the minds of new consumers.

Reply #56 Top

Quoting Frogboy, reply 55


Quoting Alverez,

If the easter egg style is enough to defend your trademark, go nuts.  I'll re-install SD's games and give my thanks.



It's not enough.  They have to be used in a way strong enough to associate these aliens with the new Star Control games in the minds of new consumers.

Too bad.  You need to do what you need to do to defend your rights.  Sadly this is something I don't feel I can move on.  Good luck with your game.  I appreciate the responses.

Reply #57 Top

Some Mycon looking plants/animals on some shattered/lava type worlds could be cool.  Or "dead" ones on earth-like worlds, their terraforming task accomplished.  

 

If we go the route of them being biological Precursor tools.  

Reply #58 Top

given the altered timeline....the Ur-quan fleeing from something could be a very ominous thing. This does make an assumption that the slavers never took them over....or took over someone else. 

Reply #60 Top

Quoting anderson387, reply 59

1 vote for none.  I'd like to see this product shine on its own merits.

Agreed, it'd be nice to see the game become established on its own and only truly introduce the races in DLC/Patches/Sequels at a later time.  :) but my answer is still Taalo for the first introduced race.

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Reply #61 Top

I'm old enough to be partial to the SC1 races and still view the SC2 additions as "new," so even the Melnorme and Taalo don't scratch that "originals" itch for me. I'd enjoy seeing the Chenjesu, even if just a random encounter or two, as they were the one of the oldest and earliest races in the Alliance and must be relatively nearby. Since they're not embroiled in the Ur-Quan conflict in this universe, there's no need to for the Chmmr merger to happen, and it'd be nice to interact with them in a more peaceful context (like the philosophers they always wanted to be). Maybe seen piloting some smaller, less battle-oriented ships than the Broodhome as information traders or wandering sages.

On a different note, I also like the "bring 'em back" sentiment regarding some of the SC3 races mentioned above. I like everything suggested, but always enjoyed the plausible absurdity of the Harika and Yorn. Like the Chenjesu, seeing them in a more mundane role not defined by the Hegemonic Crux could be fun.

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Reply #62 Top

Quoting OctateZero, reply 61

I'm old enough to be partial to the SC1 races and still view the SC2 additions as "new," so even the Melnorme and Taalo don't scratch that "originals" itch for me. I'd enjoy seeing the Chenjesu, even if just a random encounter or two, as they were the one of the oldest and earliest races in the Alliance and must be relatively nearby. Since they're not embroiled in the Ur-Quan conflict in this universe, there's no need to for the Chmmr merger to happen, and it'd be nice to interact with them in a more peaceful context (like the philosophers they always wanted to be). Maybe seen piloting some smaller, less battle-oriented ships than the Broodhome as information traders or wandering sages.

On a different note, I also like the "bring 'em back" sentiment regarding some of the SC3 races mentioned above. I like everything suggested, but always enjoyed the plausible absurdity of the Harika and Yorn. Like the Chenjesu, seeing them in a more mundane role not defined by the Hegemonic Crux could be fun.


In addition, I'd like a complete visual overhaul on the Harika and Yorn. The Yorn are fine, but the Harika are entirely too humanoid.

Reply #63 Top

That's the Weirdest and Rudest, Ultimatum i have read, this century~ :rofl:  

Reply #65 Top

I think some people mentioned that the aliens can't be too similar to how they're presented in SC1/2, because of the copyrights? Is that correct? (If it's not, I apologize for repeating misinformation. There seems to be enough of that going around already...)

If that's the case though, it would really depend on the extend to which they will have to be different. If the aliens won't be similar enough to their SC1/2 counterparts, then I don't really see the point and it will only serve to disappoint to include them.

Having said that, I think the Melnorme are a great pick. They just seem like the kind of guys that would show up all over, no matter what time or universe. :)

And if you're going to include the Arilou, wouldn't the Orz also make sense? Because of the adversarial relationship they seem to have? (I'm not really that deep into the lore, so please don't shoot me if that doesn't make sense for some reason :grin: )

Reply #66 Top

I'd like to encounter the Umgah - for similar reasons with the Arilou - the Umgah would have probably (sneakily) kept tabs on humans - especially if they're already playing around with bio-engineering - they'd want to abduct humans for samples/experimentation.

I daresay you'd encounter the Umgah by finding them doing something dodgy somewhere close to home.

On the flip side, you wouldn't meet the Spathi at all - they'd see a ship and instantly run, assuming they were even away from their home planet! If there'd be one race to actively avoid first contact, it'd be them.

Another thing, if you're going to use the existing races at all, I feel that SC3 didn't nail them properly. The new races they made were internally consistent but the old ones seemed to be not very well expressed. Really have to make them consistent with the old concepts, even if you have to change them a touch (earlier steps in evolution for example) but have a proper expression of their "essence" so we get a rich taste of who they will become.

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Reply #67 Top

Hmmm... Do the Androsynth count as a race?  I always thought it'd be cool to see them in an alternate universe where they didn't get eaten by the Orz or whatever  :grin:  .  Not sure if they're allowed to be in Origins with the current legal battle (it's a lot to read all these posts while lurking on three different forums) cause they're story does seem to be pretty specific (though their visual depiction will be pretty generic...)

Reply #68 Top

I agree with OctateZero about the Chenjesu. Since we never saw them in their original form (just the Chmmr hybrid) in SC2, it would be nice to interact with them (and perhaps the Mrrnmhrrm as well) in their native states.

Quoting Frogboy, reply 38

    1. Fot.  In SC2, you have the Zoq-Fot-Pik who banned together to eliminate the Zebransky.  Unfortunately, this team up didn't occur in our universe.  Largely due to a Frungy dispute between the Zoq and the Pik.

What!?  The eye? The eye is the only one we get? How are we gonna talk to just the eye!?

And PLEASE tell me that Frungy isn't dead. As you can tell by my username, Frungy must live on! Perhaps there could be a mission to resolve the conflict between the Zoq and the Pik? Maybe we could help them resolve their differences by introducing Frungy to the galaxy at large?

    1. Zebranksy (maybe).  Depends how much of chapter 2 of our story gets into Origins (chapter 1).  

It's Zebranky (no "s"). And why would we want to interact with those Zot-Fot-Pik-eating monsters?

 

    1. Daktaklakpak (maybe).  There are Precursor installations on certain planets and they are maintained and guarded by them.  They're pretty arrogant and frankly, I canceled my subscription to their newsletter after being treated rudely by one.

Given that they're a Kessari Quadrant race, wouldn't that be a different universe?

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Reply #69 Top

So's the original two games.  That doesn't mean the Daks don't exist in "our" universe.  

Reply #70 Top

Precursor relics exist throughout the entirety of the franchise.

The Daktaklakpak are relics of the Precursors. As are the the Mmrnmhrm and Mycon.

It could be argued that they exist in some form across different versions of the multiverse.

Reply #71 Top

Are the Spathi part of the original races? I know very little so my vote goes to one I hear over amd over...i hear this >>If it does not jave the Spatbi its not Star Control. 

Well....

Sorry but thats Star Control baby so the Spathi are in....

Reply #72 Top

I personally love the idea of the SC1/2 aliens showing up in DLC. It would give me something big to look forward to post-launch. If I had to vote for this game though, it would be either the Spathi or the Ur-Quan.

On a side note, I absolutely love the new alien designs that you guys have shown off. Also, loving all the awesome looking gameplay that you keep sharing. I am very excited to play this game! Keep up all the hard work!

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Reply #73 Top

I still want to see more Orz, which of course makes sense now that we have Arilou (they being opposites and *above* and *below*).

Plus, the Orz was always my favourite ship, so...

Reply #74 Top

The chenjesu would be nice to see again.

need a calm, protecting race like them again.

Reply #75 Top

I think a DLC of an adventure after the Scryve story about the entire Sentient Milieu would be great because we haven't seen many of their species before.

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