Hello, my babies! It is I, cuorebrave, who hath returned from paternity leave to reinvigorate your lives with Star Control talk, debates, arguments and bountiful sarcasm! Just in time to comment on the November Status Update!!!
In traditional (read:weird) SC:O forum posting tradition, BELOW, I will offer commentary in a second post, once it's up!!!
Damn, it feels good to be back!
Curses! I was half way through making my own thread on the November update!
Either way, in general there are some mixed emotions on this one, the video is certainly nice to see progress and I get that it is WIP (so I will withhold on complaining about effects knowing that they will be updated). In general I think the events are nice in this introduction (although I think the under-attack ally in this scene is a bit goofy for what the scenario is entailing, maybe a substitute would be in order with a separate alien species?) But I also think the order of events is odd, personally I think the way SC II introduced the conflict was done a bit better, first you are flying around SOL and encountering "local" problems (out of power, in SC II's case, maybe it could be a patrol mission for you, the rookie commander as you are being shown the ropes by the Starbase Commander), after getting to know the basics, having the "external" conflict (the crashed unknown alien race) would be a much better way to build the universe and expand the scope, not to mention it gives to the whole idea that humans are relatively isolated, minding their own business when their isolation is interrupted by a fleeing alien from an unknown and unseen threat. This gives the player an introduction to diplomacy and alien races after encountering the basics (mining, flying, exploring etc.) and having the antagonist of the game be introduced (and preferably only by a mention of them, or maybe a small glimpse of their ship in a cut scene) near the end of the tutorial would allow the enemy to feel mysterious and ethereal, which was one of the strongest parts of SC II's introduction for me, that you never saw the true enemy, only a probe which warned you that there were greater enemies soon to come. It gave a sense of dread and fear and made the antagonist far more intimidating then if they were just shown right off the bat.
Besides that, hearing that new particle effects and such are being worked on is great news! I may have been aware that the ones we saw previously were not final, but it is nonetheless wonderful to hear that work on them is being made.
A little bit of rambling, but hopefully that makes some sense. Please ask if I should clarify a bit more on certain points if they are not exactly clear.