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The Official, Unofficial November Update Thread

The Official, Unofficial November Update Thread

Hello, my babies! It is I, cuorebrave, who hath returned from paternity leave to reinvigorate your lives with Star Control talk, debates, arguments and bountiful sarcasm! Just in time to comment on the November Status Update!!!

In traditional (read:weird) SC:O forum posting tradition, BELOW, I will offer commentary in a second post, once it's up!!!

Damn, it feels good to be back!

144,659 views 135 replies
Reply #51 Top

Quoting cuorebrave, reply 50

Omg, I knew I remembered it was a Cracked guy, but the designer's name on SCO is Soren Johnson... and so I thought it was Soren BOWIE (also a Cracked writer)... so then I searched the forums to make sure it was Soren Bowie and came up with the name Soren Johnson, I said to myself, "Huh. I guess I was wrong about the writer being from Cracked... until this very minute when you reminded me that it's Chris Bucholz instead of Soren Bowie! THANKS!

::holds out hand, opening/closing his fist:: Free meaningless internet points, plz. :P

Quoting cuorebrave, reply 50

That being said, Cracked isn't really slapstick, is it? I always read their articles because they would take very real, explicit, serious issues and make funny jokes about them! I would have thought he'd be perfect for this adult, serious-funny take on the universe! Somehow, the humor has taken on a different form. And aside from that line at the end, is more clown-funny than black humor-funny.

To be fair to SD, we only saw this one section of the cinematic. We haven't been exposed to humorous and lengthy dialog yet. We just see bits and pieces. And most of what you anf Hunam compain about are the art style rather than the writing style. So... Maybe there's hope after all?

 

One point in Chris' favor... Not once did I find an article where he openly took a side in the latest election. (His only comment didn't take sides.) This makes me feel better about any pop culture humor making it into the game. I don't think he'll do it.

Reply #52 Top

Quoting IBNobody, reply 49


Quoting maanvis26,

oh come on a spathi would react exactly the same as the tywom did . Probably even worse, claws in the air running around crazily.



Did they ever fall to a planet in a puff of smoke? No? Case closed.

It's concept art.. don't be fooled by the puff of smoke. That's probably placeholder until they can have a more realistic planet crash animation.

Reply #53 Top

I was able to get to the Vault, I was having other internet issues last night as well and I never thought it was a problem with this site.

Earlier when I mentioned that I liked the 2D girl better than the 3D girl I was just talking about her.  I like the 3D scene better overall, I just like 2D girl herself better.  Partly because she looks old enough to be the captain of a military ship, and the 3D girl doesn't, and partly because I think the 2D girl is more attractive (but then, I've always been a sucker for "cute with short hair";-)

I'm not going to criticize the video because it seems obviously half complete, there are pretty clearly some stand-in aspects even in the earlier parts of it.  As for the puff of smoke... obviously a side view of the ship crashing would be a lot better, but that's a whole cinematic.  There needs to be something to show impact... maybe the smoke cloud would seem "more real" if you could see a little crater after the smoke cleared.

In the video I like the movement of the yellow ship.  It's not "on rails", it is "flowing" with it's inertia... which is really cool:-)

And I still like the amber... but I used amber monitors for years so maybe that is why I like it so much.  It is a nostalgic color too me to see on a monitor.

And I just can't stop listening to this song today for some reason, like once an hour as I write.  Can't figure out why, but I figured I'd share today's song of the day since I can't stop listening too it for some reason...

https://www.youtube.com/watch?v=FKzIumyKhqQ

 

Reply #54 Top

TIL:

Slapstick is a style of humor involving exaggerated physical activity which exceeds the boundaries of normal physical comedy. The term arises from a device developed during the broad, physical comedy style known as Commedia dell'arte in 16th Century Italy.


Yeah, I don't feel like it belongs in SC.

Let the song sharing commence:

https://www.youtube.com/watch?v=dblvfsE5Vn4



Reply #55 Top


Hello, my babies! It is I, cuorebrave, who hath returned from paternity leave to reinvigorate your lives with Star Control talk, debates, arguments and bountiful sarcasm! Just in time to comment on the November Status Update!!!

In traditional (read:weird) SC:O forum posting tradition, BELOW, I will offer commentary in a second post, once it's up!!!

Damn, it feels good to be back!

Curses! I was half way through making my own thread on the November update!

Either way, in general there are some mixed emotions on this one, the video is certainly nice to see progress and I get that it is WIP (so I will withhold on complaining about effects knowing that they will be updated). In general I think the events are nice in this introduction (although I think the under-attack ally in this scene is a bit goofy for what the scenario is entailing, maybe a substitute would be in order with a separate alien species?) But I also think the order of events is odd, personally I think the way SC II introduced the conflict was done a bit better, first you are flying around SOL and encountering "local" problems (out of power, in SC II's case, maybe it could be a patrol mission for you, the rookie commander as you are being shown the ropes by the Starbase Commander), after getting to know the basics, having the "external" conflict (the crashed unknown alien race) would be a much better way to build the universe and expand the scope, not to mention it gives to the whole idea that humans are relatively isolated, minding their own business when their isolation is interrupted by a fleeing alien from an unknown and unseen threat. This gives the player an introduction to diplomacy and alien races after encountering the basics (mining, flying, exploring etc.) and having the antagonist of the game be introduced (and preferably only by a mention of them, or maybe a small glimpse of their ship in a cut scene) near the end of the tutorial would allow the enemy to feel mysterious and ethereal, which was one of the strongest parts of SC II's introduction for me, that you never saw the true enemy, only a probe which warned you that there were greater enemies soon to come. It gave a sense of dread and fear and made the antagonist far more intimidating then if they were just shown right off the bat.

 

Besides that, hearing that new particle effects and such are being worked on is great news! I may have been aware that the ones we saw previously were not final, but it is nonetheless wonderful to hear that work on them is being made.

 

A little bit of rambling, but hopefully that makes some sense. Please ask if I should clarify a bit more on certain points if they are not exactly clear.

Reply #56 Top

Quoting IBNobody, reply 51

:holds out hand, opening/closing his fist:: Free meaningless internet points, plz. :P

That being said, Cracked isn't really slapstick, is it? I always read their articles because they would take very real, explicit, serious issues and make funny jokes about them! I would have thought he'd be perfect for this adult, serious-funny take on the universe! Somehow, the humor has taken on a different form. And aside from that line at the end, is more clown-funny than black humor-funny.


To be fair to SD, we only saw this one section of the cinematic. We haven't been exposed to humorous and lengthy dialog yet. We just see bits and pieces. And most of what you anf Hunam compain about are the art style rather than the writing style. So... Maybe there's hope after all?
 

HEY. I started this thread, urged it along, brought up new subjects that multiple people talked about and agreed with several people, expounding upon their critique, while making good new points of my own....... and not one SINGLE hollow, purposeless karma point was awarded to me. WTF is up with that?! It's like my counter is stuck at 96. Brad, can you look into that? lolol

Besides, you've caught up to me IBN, finally, so this means war until I pull ahead again.  -_-

But you are right about one thing: We're complaining about the art and animation style. The writing of that one response, is really the only thing Chris would have been in charge of, and he nailed it!

"Hello aliens. We come in peace."!!!! Hah! It kills me every time! You're like that sarcastic jokester in every buddy-cop movie, making light of situations regardless of detriment to his career. I would so say that to my boss, if my boss was a very serious captain of a starbase! Cracks me up!! 

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Reply #57 Top

Quoting Hunam_, reply 54

TIL:

Slapstick is a style of humor involving exaggerated physical activity which exceeds the boundaries of normal physical comedy. The term arises from a device developed during the broad, physical comedy style known as Commedia dell'arte in 16th Century Italy.
Yeah, I don't feel like it belongs in SC.

Let the song sharing commence:

https://www.youtube.com/watch?v=dblvfsE5Vn4

Good writing should allow you to play your Captain as you wish, not what Hunam or Frogboy thinks is best. So many of the best RPG's gave you options, you had humorous, serious, hostile, and sarcastic options. I always will vote role-play over narrative, because then everyone is happy. It's even better when the dialogue options come with benefits/costs for treating people a certain way. This gives tangible effects for playing your character a certain way and also makes the min/max crowd "happy campers*."

Reply #58 Top

^ I don't think you can role-play during ridiculous cut-scenes... ;)

Also, judging from the provided quest editor there's no "Karma" type of mechanic in the game which is potentially regrettable. That means RPG elements are planned to be minimal (ship & lander?).

 

Reply #59 Top

Quoting Khronobomb, reply 57

Good writing should allow you to play your Captain as you wish, not what Hunam or Frogboy thinks is best.

Where did you read that Hunam was trying to limit how you played your captain? The comments are not about your roleplay. He's challenging the tone of humor that is portrayed outside of your captain's reactions.

Reply #60 Top

So first  off, I'm glad that the roadmap is getting updated to account for the recent delays. I appreciate the animatic, but I'm not...super sure what's going on. Like, I get the basic concept, but it honestly seems a little pointless atm. In addition, the pacing is a little fast for my taste. 

My interest was immediately piqued when the Microverse system was revealed. I'm super excited to start modding this already :D Fonts are also something I'm interested  in, but I'd like an opportunity to get to know the aliens a bit better before I start making suggestions.

The polish is looking really nice so far. Keep it up, don't stop improving :D

Reply #61 Top

Quoting Hunam_, reply 58

^ I don't think you can role-play during ridiculous cut-scenes... ;)

Also, judging from the provided quest editor there's no "Karma" type of mechanic in the game which is potentially regrettable. That means RPG elements are planned to be minimal (ship & lander?).

 

And Star Control II had no measurable karma meter either, and yet it still managed to implement great decisions and real repercussions. Having no karma meter may be a benefit in this case, as your actions feel more organic and impactful rather than a "-10 points to karma meter for genocide" type of thing, in SC II if you did something terrible it stuck with you and you got to see the full extent of your actions, which is the best route in my opinion.

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Reply #62 Top

True. Karma systems never feel natural and I don't wanna be locked into any one style of play or ethos. 

Besides that, though - karma did rear its ugly head in only one moment - when the captain heard you were selling your crew into slavery and permanently increased the price! Noice! 

Reply #63 Top

I think the hello aliens text is also just placeholder. Still it'd be funny to keep it in :).

Oh man, we're gonna do some good modding to this game :D. Good enough for the girls I hang out with, I mean.

By the way is it known yet what voice they chose for the Tywoms?

Reply #64 Top

Quoting The_Think_Tank, reply 61


Quoting Hunam_,

^ I don't think you can role-play during ridiculous cut-scenes... ;)

Also, judging from the provided quest editor there's no "Karma" type of mechanic in the game which is potentially regrettable. That means RPG elements are planned to be minimal (ship & lander?).

 



And Star Control II had no measurable karma meter either, and yet it still managed to implement great decisions and real repercussions. Having no karma meter may be a benefit in this case, as your actions feel more organic and impactful rather than a "-10 points to karma meter for genocide" type of thing, in SC II if you did something terrible it stuck with you and you got to see the full extent of your actions, which is the best route in my opinion.

 

My point was that SC2 was never an RPG. It didn't even have enough RPG elements to be in the RPG zip code. The SC2 role-playing was faked, like skybox in NMS. ;)

Reply #65 Top

Speaking of, I'm a huge fan of RPG games but there are rarely and space RPG games where you play (and fly) as a ship captain, know any goodones?

Reply #66 Top

Yeah, definitely! There's this one called Star Control II. EXACTLY WHAT YOU'RE LOOKING FOR. WAIT A MINUTE... WHERE AM I?! 

Reply #67 Top

I don't see the comedy or slapstick in the scene most of you are talking about. Maybe the dust cloud could be smaller. For all we know that Tywom is dead.

Quoting maanvis26, reply 65

Speaking of, I'm a huge fan of RPG games but there are rarely and space RPG games where you play (and fly) as a ship captain, know any goodones?

Well, besides Star Control 2, the Mass Effect series, specifically the first game. I saw some other games on Steam, sadly I didn't mark them or remember their namers. If I find them again I will update this post.

Edit:

I remembered one. Darkstar One, it is a rather old game and you only have one ship which you can upgrade in different ways with some artifacts you find.

Edit#2:

Although I haven't found the game I remember, I did find Stellar Tactics that looks interesting.

Reply #68 Top

Quoting Rhonin_the_wizard, reply 67

I don't see the comedy or slapstick in the scene most of you are talking about. Maybe the dust cloud could be smaller. For all we know that Tyworm is dead.

I want him to be dead. I want him to be a splat-mark on Titan. But no... They already have given us dialog samples of our first encounter with him. He is alive and kicking.

Likely, his ship is even serviceable, repaired in TWO WEEKS from a crash landing that was so forceful that it sent up a huge dust cloud.

Reply #69 Top

Quoting IBNobody, reply 68


Quoting Rhonin_the_wizard,

I don't see the comedy or slapstick in the scene most of you are talking about. Maybe the dust cloud could be smaller. For all we know that Tyworm is dead.



I want him to be dead. I want him to be a splat-mark on Titan. But no... They already have given us dialog samples of our first encounter with him. He is alive and kicking.

Likely, his ship is even serviceable, repaired in TWO WEEKS from a crash landing that was so forceful that it sent up a huge dust cloud.

once again, the dust cloud is likely a placeholder until they have done a proper animation of him crashing :D

Reply #70 Top

Quoting Rhonin_the_wizard, reply 67

I don't see the comedy or slapstick in the scene most of you are talking about. Maybe the dust cloud could be smaller. For all we know that Tyworm is dead.


Quoting maanvis26,

Speaking of, I'm a huge fan of RPG games but there are rarely and space RPG games where you play (and fly) as a ship captain, know any goodones?



Well, besides Star Control 2, the Mass Effect series, specifically the first game. I saw some other games on Steam, sadly I didn't mark them or remember their namers. If I find them again I will update this post.

Edit:

I remembered one. Darkstar One, it is a rather old game and you only have one ship which you can upgrade in different ways with some artifacts you find.

I played all 3 mass effect games and mass effect 2 is one of my favorite games ever :). But still it doesn't really have you do combat with the ship.

By the way, what I absolutely LOVE about Mass Effect is that the aliens are people, not just caricatures of their race like in SC2. Come to think of it I think it's not really of this time anymore to have aliens be caricatures of their race. There needs to be nuance I think, because in the real world we wouldn't like it if we make games where all jewish people are evilly into money, all americans are fat patriotic bastards, all black people just care for chicken and rap music etc. I know there are money concerns but this could be a bit of an issue for me if it isn't handled carefully :)

Reply #71 Top

Quoting maanvis26, reply 69

once again, the dust cloud is likely a placeholder until they have done a proper animation of him crashing

Except that the last rough draft video that we had (the teaser) made it to the final version nearly intact frame-for-frame.

If we don't give any feedback (complain), it won't be changed.

Reply #72 Top

Quoting IBNobody, reply 71


Quoting maanvis26,

once again, the dust cloud is likely a placeholder until they have done a proper animation of him crashing



Except that the last rough draft video that we had (the teaser) made it to the final version nearly intact frame-for-frame.

If we don't give any feedback (complain), it won't be changed.

My trust in stardock dropped a bit if that is true. Ofcourse they wouldn't be so stupid to leave it like that?

Reply #73 Top

Quoting maanvis26, reply 72

My trust in stardock dropped a bit if that is true. Ofcourse they wouldn't be so stupid to leave it like that?

They cleaned it up, added effects, etc, but they did not add any new scenes. (And to be fair, the teaser released in the September update was well regarded.)

Reply #74 Top

Quoting maanvis26, reply 65

Speaking of, I'm a huge fan of RPG games but there are rarely and space RPG games where you play (and fly) as a ship captain, know any goodones?

 

Your best bet would be on The Long Journey Home. But it's not out yet. ETA: early next year.

http://tljhgame.com/