Aplos Aplos

[MOD] Stars

[MOD] Stars

For interstellar military companies in multistar maps

http://stars.zz.mu

834,362 views 263 replies
Reply #126 Top

Quoting Sinperium, reply 123
Yeah--DS, Maelstrom and Stars all have some highly desirable features. Each one has areas where they stand out. Stars is the most like an actual board game of old though--hands down.

You should collaborate on a merged mod release--which would probably melt the game.

lol tempting (for personal reasons) to do. Would love to see this with DS research and caps.

Reply #127 Top

Quoting Sinperium, reply 123
Yeah--DS, Maelstrom and Stars all have some highly desirable features.  Each one has areas where they stand out.  Stars is the most like an actual board game of old though--hands down.

You should collaborate on a merged mod release--which would probably melt the game.

I too would very much like to see this.

Reply #128 Top

Quoting Ryat, reply 126
lol tempting (for personal reasons) to do. Would love to see this with DS research and caps.

I think Scotty would say, "Cap'n, the engine can'na take tha strain!"

Reply #129 Top

Thanks, guys!  :D

As for the phase lines, I just turn them off.

Quoting Ryat, reply 126
lol tempting (for personal reasons) to do. Would love to see this with DS research and caps.

I don't mind if someone will do the DS add-on for Stars  ^_^ .

Regards.

Reply #130 Top

Quoting Aplos, reply 129
As for the phase lines, I just turn them off.

They...turn off....duh.

Why me not know this?

Reply #131 Top

A DS add-on would be highly anticipated. I can tell you that much for sure. :-)

Reply #132 Top

@Aplos - About the pirates and wormhole tech. Were you able to field test and see them use wormholes? Or did you just add the research to the pirates tech line?

Reply #133 Top

Quoting Ryat, reply 132
@Aplos - About the pirates and wormhole tech. Were you able to field test and see them use wormholes? Or did you just add the research to the pirates tech line?

Hi!

I gave the research to pirates that unlocked interstellar phase jumps (and of course tested).

As for the wormholes (or gates), giving them the research should work too (In Stars 2.4 they don't have such).

Regards  :)

Reply #134 Top

Hmmm--I've tried it way back and they never used it within the first two hours--worth a shot to test I guess.

 

Reply #135 Top

I got the same test results as you Sinperium. Interstellar worked just fine but with wormhole they never even sent out an attack when they were only linked by wormhole and when I connect them but made the wormhole the shortest route they still didn't use it. :( Oh well.

Reply #136 Top
All the planets are transparent. Is that normal?
Reply #137 Top

well..., frankly speaking, not

Reply #138 Top

Quoting Ryat, reply 135
I got the same test results as you Sinperium. Interstellar worked just fine but with wormhole they never even sent out an attack when they were only linked by wormhole and when I connect them but made the wormhole the shortest route they still didn't use it. Oh well.

I mentioned on another post the desire for wormhole use by pirates and a dev responded and said they would look into that for Rebellion.

I notice pirate raids phase into the pirate bases from "outer space".  I wonder if they already have a kind of hardcoded phase gate potential?

I'll try giving them the research for it and add a "pirate phase gate" and see what happens. At least this way you could make hubs to connect to phase lanes

Reply #139 Top

Quoting Theophantus, reply 136
All the planets are transparent. Is that normal?

Your Pipeline Effects folder is messed up then.

Try looking up the fix or updating your sins version.

Reply #140 Top

sounds like the old entrenchment 1.04 issue, which was caused by several fx files in the mod's pipelineeffects folder ie

GS_Asteroid.fx
GS_Planet.fx
GS_Ship.fx
GS_ShipBuilding.fx
GS_ShipPhasedOut.fx

just delete these files and it should fix it for you

harpo

 

Reply #141 Top
Nope, still transparent. I've deleted the files from Stars pipeline effect folder and diplomacy aswell. If I delet them from the core game files it mini- dumps.
Reply #142 Top

you should ONLY delete from MODS, NOT the game files.  you can repair the sins/entrenchment/diplomacy installation by verifying the installation in impulse ie open impulse, when logged in hold a shift key down then RIGHT MOUSE click on the sins/entrenchment/diplomacy lines and verify the instalation, and download the update(fix for the damage)

harpo

 

 

Reply #143 Top

Wow, this mod is truly wonderful!
Solar planetary textures are very realistic. Congratulations to the authors!

A fusion of this mod with DS would be great...

With your permission, I will now translate this mod into my language, Spanish, as I already did with the DS mod.

Reply #144 Top
Harp thanks that's a lot better. I've been playing this game for years like that. The suns are solid now and I have the colourful planets when I zoom away. The planets are still transparent even on the highest setting. I even tried it on low to no effect. Have you got any other ideas?
Reply #146 Top

Any idea on how to remove the spiral effect with multiple stars? It worked on the older version of Stars (think 2.3), but I can't seem to find the spiral textures lol :D

Reply #147 Top
Aplos it's nothing to do with your mod I'm sure. I've done something my end, with all this messing about! Great mod really polished. My mod would be awesome merged with yours. :)
Reply #148 Top

Quoting AxelDude, reply 146
Any idea on how to remove the spiral effect with multiple stars? It worked on the older version of Stars (think 2.3), but I can't seem to find the spiral textures lol

Hi, Man!

I suppose, You could simply modify 

"SkyBoxProperties" file, by removing these lines:

	numFarStarIconCloudTextureNames 3
textureName "Stars_SKY_Lavender_Spiral_1" - (by the way, the names of that textures)
textureName "Stars_SKY_Lavender_Spiral_2"
textureName "Stars_SKY_Lavender_Spiral_3"
It should look like:
	numFarStarIconCloudTextureNames 0
 
I think, it might work.
 
Reply #149 Top
With your permission, I will now translate this mod into my language, Spanish, as I already did with the DS mod.

Wait for 2.41 version  , it comes out soon.



Ok, thanks Aplos. Are you going to modify the text's files?

Reply #150 Top

Quoting Aplos, reply 145

Quoting Saustatar, reply 143With your permission, I will now translate this mod into my language, Spanish, as I already did with the DS mod.


Wait for 2.41 version  , it comes out soon.


Ok, thanks Aplos. Are you going to modify the text's files?