I agree 100% with the decisions you made, and will gladly wait a it longer for a much higher quality product!
navinist
Maybe it should start out with a quest to find the Nnngn to appease the Arilou, and then slowly learning about the Precursors. It should definitly end with a planned mission to the Vela system and a crash landing on Unzervalt
[quote who="Vaelzad" reply="1" id="3603813"] What is Stardock's initial take on how combat will operate? Will it be 2D (or 3D iso with a single plane)? Will we rotate our ships with A/D and fly forward with W? Will it feel like the originals with extra bells and whistles? Combat as it is being developed right now is being done as both 2D and 3D iso. What I mean by this is you have some camera control
[quote who="Alverez" reply="19" id="3606516"] Can I have a Frungy stadium on mine? [e digicons]:grin:[/e] [/quote] That would be cool! I would like to have the Shofixti Maidens on mine
My favourite thing about Starcon 2, especially the first time was the the whole idea of exploring the unknown. This was further enhanced by quasispace environment, which not only provided the ability to travel across the universe, but was initially a trail and error method of figuring out where you would end-up, run out of fuel, and get fleeced by the Melnorme. Are there any plans to create multi-dimensional spaces which could be similar to quasispace?
Damn right, Talana was the hottest chick on that you could find on a computer.
It would be awesome if we could have more "plant/tree" aliens like the Supox. Also, maybe have some aliens that are descendants of Earth dinosaurs -- that managed to escape the extinction.