It would be nice if your 1st officer let you know that your lander won't survive on certain planets. I'm the boss, need the info.
Khronobomb
The communication when you arrive on Triton blocks the launch icon and is not intuitive to close it first. It may confuse some people. I am unable to land on Triton after the first time: When I try to select the landing zone on my second landing attempt, the planet spins uncontrollably and I can't select the landing zone. Also the lander can't jump out of the new canyons making navigation more difficult although it looks really nice. If you can upgrade the jump ability later o
I feel like we already know the old races. I look forward to meeting the new races and story. While they might make good cameos, I would hate to see Stardock retrodding old ground. Star Control 3 shows what happens when you keep reusing the same stuff over and over, it gets convoluted and stale. Please keep up the great work.
You could have created your own thread instead of necro this one. On the flip side, I love how the one scientist has her face right in the crystals with ancient microbes. Makes me have doubts about their scientific abilities.
Banned for poor astrogation
I hope the push pins are like the Witcher push pins where you can make a small note to yourself.
[quote who="SchismNavigator" reply="78" id="3666087"] Quoting Awkbird, reply 44 Quoting SabreRunner, reply 40 SC2's
I agree about the tutorial, it's so well hidden I never noticed until you just mentioned it. Well played. The music sounds great! I get a SC3 vibe from it, it's much more somber than SC2. The industrial Drenkend theme reminds me of the Doog theme. While I have enjoyed the game updates, I really appreciate the studio update. It's very fascinating to get the glimpse behind the game. While i enjoy all your sandbox games, I am really exited to see you tell a stor
[quote who="cyberphage" reply="6" id="3662973"] I think it would be interesting if there were modules that you could only get if you played the campaign a specific way... kind of like a Paragon/Renegade system. If you could play "evil" humans or what have you. Being a recent founder I am not sure if such a system was looked at when creating the campaign, I am still going through the other posts. [/quote]
[quote who="Hunam_" reply="1" id="3663116"] I agree pretty much with everything except #5. I could never be assed to talk to my companions in any game I played. ME, Fallout etc. I had to do it in ME2 just 'cause it triggers loyalty missions. It was not fun running around ship after every mission... I find it boring to stand there and click texts that in 78. 1415 % of the time will reveal nothing and give me no new information. [/quote] I agree with you! <
So SC2 planetary mini games involved dodging animals and earthquakes while trying to stun animals and harvest resources before all your crew died. I am not against mini games, I played the crap out of gwent. I am against having pointless mini games that do not fit the theme of the game I am playing. If you had a team that was searching ruins and you needed to figure out how to get to the next room, then mini game puzzles make sense. If you have a lander doing math and word puz
[quote who="IBNobody" reply="33" id="3662834"] Quoting Khronobomb, reply 32 I don't get why some people need their hand held by the developers or their feelings get hurt? Just keep sharing and if they like your idea, you will see it down the line. Stardock has a history of being very open,
[quote who="IBNobody" reply="113" id="3662849"] FWIW, I hope that resources are so tight that you have to explore most of the worlds in order to afford all of the upgrades. [/quote] If you need to mine a whole galactic arm to upgrade one ship, it should be the size of a Dyson sphere by the time you are done.
I was thinking more space cows after the space mammoths from SC3. I guess that would be "udderly" ridiculous.
[quote who="IBNobody" reply="31" id="3662828"] Quoting Vaelzad, reply 30 Multiply that by several hundred founders and that's a lot of time. So what you're saying is that you don't have time for us. Noted. [/quote] I am not sure if you are referring to the fact that he is sm
I am definitely against resource regeneration. Now if there was a tech that allowed deeper exploitation of already discovered planets, I would be fine with that. A very late game tech for those people that love to keep playing long after the game is essentially over. Or you could get access to techs that allow gas giant or sun harvesting for unlimited fuel to keep exploration from becoming a chore late game when you are ready to just finish the game. I really don't see thi
I look forward to really digesting this update. When it comes to memory allocation and loading times, a lot of games have blown this. One of my biggest complaints against SoTS 2 was the loading times for basic screens like empire management. They used a tables based retrieval system that grew throughout the game and would eventually take minutes to load after 200 turns or so. I am really glad that you are keeping Super Melee true to the original. I still think that your team based 3 v
Do not confuse RPG with upgrades. Everything from Battlefield to Command & Conquer has upgrades. Upgrades are a linear path you always follow on machinery. RPG is is about branches and choices. You are always the captain of a precursor ship that you develop to take on the Sa-Matra. A true RPG, you could be an engineer, a tactical officer, science officer, etc... Each would bring it's own set up branches in dealing with each situation. Your conversations and actions would
[quote who="Kavik_Kang" reply="81" id="3659855"] In fact, now that I think about it more... My three most memorable, and "best RPGs" I ever player were... 1) Baldur's Gate 2) Buck Rogers & Buck Rogers: Countdown to Doomsday 3) Ultima: Underworld (First 3D RPG, it practically a miracle of it's time... talk about immersion in the early 90's...) A lot of people don't know this, but the family that owned Buck Rogers (the descend
[quote who="Hunam_" reply="54" id="3659677"] TIL: Slapstick is a style of humor involving exaggerated physical activity which exceeds the boundaries of normal physical comedy. The term arises from a device developed during the broad, physical comedy style known as Commedia dell'arte in 16th Century Italy. Yeah, I don't feel like it belongs in SC. Let the song sharing
Does anyone remember Lunar Lander? If you didn't land that one perfectly, everyone died!
Xraki could be a Dnyarri type race.
[quote who="Volusianus" reply="48" id="3657081"] Also, I feel it would be better if only SOME ships got tertiaries. For example, the Orz Nemesis comes to mind. And if you get a little abstract (and this is kind of a stretch), the Arilou Skiff's tertiary was the tactical use of the enemy's OWN TRACKING WEAPONS.[/quote] [quote who="IBNobody" reply="49" id="3657151"] Yup, and the tertiary abilities need to fit the ship. The Orz's cannon seemed to be built around the
[quote who="IBNobody" reply="42" id="3656721"] Regarding your lists, you kinda missed the point of what I was saying. Did these ships have abilities that synergized well together? Yes. That made them feel like they had only one ability or playstyle. Was that bad? No. They didn't need another ability to make them more unique. The only ships that need new abilities are the ones that had sucky ones. Fortunately, it doesn't look like we have any ZFP's in the SCO lineup. <
[quote who="Kavik_Kang" reply="115" id="3656711"] I think they should make the "terrain" selectable, like the original "top down shooter" Space Wars. In Space Wars there was a keypad and a list of options you could pick for the fight, like putting an asterisk in the center of the screen that had gravity. That's what they should do with this simple supermelee. Have it default to an empty "open space" map, but have a list of options to add a star at the center.