Ok we're working another fix. I'll let you know when its ready.
shaw
Hello, Can you try the opt-in and let us know if it addresses the issue for you? https://forums.starcontrol.com/492629/star-control-origins-13-hotpatch-opt-in-available-1217
Hey folks, We want to get a small patch out to you in order to address some quest bugs. Read below for details: Change Log Martian Drones will now spawn correctly Fixed a problem where several the Earth Rising planets would be invi
Glad to hear it!
Hello, We'll have a fix for the drones soon.
If you come across it again, please let us know.
[quote who="Lone_Utwig" reply="3" id="3734911"] I was actually talking about stars changing their colour [e digicons]:)[/e] . Another way is to give some hints in the quest description/information - like look for it somewhere in X area/constellation. Anyways, my goal is to visit all available stars and planets. So sooner or later all stars will change their colour but at the same time I do not want to miss new quests (I have finished the main quest line anyways) simply because
[quote who="Lone_Utwig" reply="1" id="3734838"] Guys, imagine that I have already visited 1/4 of all stars currently available in the game. Will i be able to find the new parts required in order to assemble the new weapons in the unvisited star systems? And what about the hints? How can I find them??? I suggest ( and it shall pertain to Earth rising too ) the following: if you add new stuff - already visited stars (if they contain such additional items/conversat
[quote who="JacquesGauthier" reply="1" id="3734590"] Playing the most recent patch, I encountered an invulnerable critter It is one of the worms that go underground in a pit marked by a stone circle. The worm damaged my lander leaving me with one crew. I fired the stunner repeatedly at it and it did nothing, no power bar appeared when the beams hit it. [/quote] Are you playing the 1.2 or the 1.3 opt-in branch? What planet
Hey folks, Welcome to Star Control: Origins v1.3! We've improved your flagship's controls, added new content to explore, and added new weapons to the crafting menu. Please read below for details. Features Discover hints of a Scyve super weapon that can shatter planets. <li style="font
Hello folks, Just a small update today that fixes the Steamwork tags for uploading ships. Have fun exploring the galaxy.
It's something we've talked about. It's an easy change that carries a fair amount of risk. Exiting in the middle of the conversation (or where the end has more than one choice) may break to quests or events in unexpected ways that would be hard to debug after the fact.
You can buy them again after completing the game at any Precursor Starbase.
Hey folks, I'll look into this. Thanks for letting us know.
Patch is live!
Hey folks, Welcome to Star Control: Origins v1.2! We've been busy work on refining our modding system. You can now access "Adventure Studio" (e.g. the quest editor) from in-game. You can now also replace your flagship in the campaign. We also made some important interface improvements including a resource locking system that will prevent you from sell resources needed for quests. Lastly, we've up
From our designer: So here's what we think happened: You landed on Titan and examined the Scryve wreckage there. This marked complete the relevant Objective. Your lander died before it could take off. Lightning maybe. Internally, this caused the quest to not realize that it was "done." We have an internal fix that do two things: 1) It's prevented new players from getting into this situation. 2) For you (and an
We have a fix for the bug internally -- do you mind sending me your save game to verify? Please send to [email protected]
After the update, you always get crew going if you go to Star Control. None of the patches so far have broken save games. Hopefully, I haven't just jinxed myself :)
Are you on the 1.10 version? I think I saw in another post that you on gog on an older build
Please see the following for creating your own content: http://wiki.starcontrol.com/index.php/Modders_Guide
If you go back to Earth you should get more crew. If you're out of landers and are too poor to buy a new one, the commander will give you a free lander.
[quote who="Razor Ace" reply="10" id="3731224"] How do mods in general affect save games? Can I take my post game completion save, turn on some mods, and go adventuring? Does that bake the mod configuration into sequential saves I make? I am trying to get a general feel for how/when I should use mods. [/quote] Yes, you can apply mods to an existing save game. If you disable the mod, the changes will go away. So if you remove a
1.1 is now live! Enjoy.
Hey folks, I've asked our designer to take a look. I'll let you know what he finds out.