The_Think_Tank

The_Think_Tank

Joined Member # 6424411
2 Posts 86 Replies 680 Reputation

I do think lander combat is a bit dry presently, but I think that such can be improved immensely by potentially dumbing down the killer AIs a bit and making the more typical enemies encountered a bit more accurate.

68 Replies 113,355 Views

[quote who="JacquesGauthier" reply="62" id="3728976"] There are a couple of ships that are scavenged sometimes that are basically useless in combat. One is a yellow ship whose firing weapon has no range and another is a canon looking ship. If we could get the reverse-engineer the basic designs of these ships we salvage and change the weapons for some which we have obtained during the game. Could be the super-nuke, the plasma, the death ray etc. T

68 Replies 113,355 Views

[quote who="cuorebrave" reply="5" id="3681437"] I may be wrong, but if flak cannons are mini explosives that shower an area in metal shards and other debris... in space, would they really be effective? Wouldn't they blow up and then the metal shards would just drift forever outward, littering the entire battlefield in millions of small pieces of fast moving debris? Could be bad news for everybody. But, certainly you don't want the captain to be fighting the Scryve straight awa

36 Replies 12,367 Views

I have still yet to get my Skype up and running, hopefully I can do that soon or the Discord chat would be ready by then.

86 Replies 133,892 Views

Personally, on the next update I would love to see some more information on the extent of customization, applying both to your star ship and Super Melee. We have received a little insight into this, but I am always dying to know more!

49 Replies 50,790 Views

I would much prefer Discord, as it is accessible in all areas that I work, and is available to all my devices, as opposed to Skype.

45 Replies 66,931 Views

Ah, I thought it was something new, well, I have seen that and am quite excited from what I see. Although the current landscape does look a little sparse, though that could very well be due to the early stage this demonstration is in.

68 Replies 272,095 Views

I really need to join, but I have rarely used Skype before, this will be interesting to say the least.

86 Replies 133,892 Views

Looks quite interesting, I will have to keep an eye on it! Wishing your project well, hopefully it will prove to be successful.

4 Replies 24,949 Views

Well, haven't seen this until now. I will have to sent a request as soon as I get home. Look forward to working on a more consistent basis!

86 Replies 133,892 Views

[quote who="Alverez" reply="7" id="3666338"] lol..the only responses we ever get are 1) saying our opinions don't matter because we don't have enough data and 2) threats. This entire program is a joke. [/quote] This is extremely hypocritical coming from someone who just hammered against someone for posting their opinions in a place other than the "Official" thread. Also, no where have I ever seen the developers saying that our opinions don'

21 Replies 104,421 Views

[quote who="cuorebrave" reply="71" id="3665921"] Quoting Hunam_, reply 70 ^ No, it's not a reveal trailer. It's a trailer for the established game new expansion as TTT mentioned. Not really true. By definition, it's a reveal, as they're revealing a new game that was un

83 Replies 129,219 Views

[quote who="cuorebrave" reply="62" id="3665863"] Wow, why couldn't the Star Control Reboot trailer be as cool and epic looking as the new GalCiv expansion that just debuted?? https://www.galciv3.com/crusade The SC trailer looks so underwhelming and basic after that, knowing what Stardock is capable of. And GalCiv: Crusade has a cool looking female captain as well! I'm jealous! The story star

83 Replies 129,219 Views

Here we are! First of all, I have to say that I agree 100% with the notion that Winter is the best time to get work done, no guilt = maximum productivity! [e digicons]:thumbsup:[/e] On a more analytical note, a great update and it is exceptionally helpful to see more insight into the struggles and structure of the game at its current state. One comment I do have on Super Melee in particular is that the UI looks a little bland, with a lot of

83 Replies 129,219 Views

Display: 5.10-inch. Processor: 1.5GHz octa-core. Front Camera: 5-megapixel. Resolution: 1440x2560 pixels. RAM: 3GB. OS: Android 5.0. Storage: 32GB. Rear Camera: 16-megapixel. (maybe one day I will release my specifications when I can actually reach my home computer, who knows?)

60 Replies 77,920 Views

[quote who="sendingsignal" reply="28" id="3664199"] My PC is really good. The best. Absolutely incredible. I make the best PCs. Everyone knows it. You know it. I know it. It's really something. [/quote] It must be the tiny hands, they allow you to reach spots of the PC that most people could not...

60 Replies 77,920 Views

[quote who="IBNobody" reply="180" id="3663518"] Quoting The_Think_Tank, reply 179 To sum, I am fine with an auto-mine module as long as it isn't so obviously superior to manually mining and requires a significant resource investment to acquire. Don't want to mine? That is fine, but it will be achieved at the cost o

197 Replies 601,796 Views

[quote who="IBNobody" reply="163" id="3663273"] 2. If you are saying that a ship configured for auto-mining would not be as powerful as a ship set up for combat, I agree with that. You have to min-max your ship design for the role you want at the time. I would replace cargo holds with generators when I was about to take on a tough enemy. If you are saying that the game needs to permanently make you decide between auto-mining and combat ability, I refu

197 Replies 601,796 Views

[quote who="IBNobody" reply="160" id="3663263"] Quoting The_Think_Tank, reply 159 I do disagree with the notion that there should be an upgrade to give you all the benefits of the puzzle while not even doing it in the first place, as that would essentially grant free technology and resources with no drawback.

197 Replies 601,796 Views