Hello all, my name is Josh, I am a 15 year old high-school student at Raisbeck Aviation High School (and I'm mighty proud of that) currently residing in Seattle, Washington of the United States of America. Now I know what you're probably asking "Josh, how can a 15 year old be into Star Control II???" Well, that is an interesting story, but the long-short of it is basically I grew up with a computer from the '90s and while my friends were playing their mainstream Call of Duty's
The_Think_Tank
Are they still accepting new applications? I sent one out earlier but it is not up to the quality that I would normally deem...acceptable (that and I did it on a machine that was not optimal for typing)
I have several favorite moments, but one of the ones that sticks out in my mind the most (not necessarily my favorite moment, but the most shocking) was when the Kohr-Ah came through Yehat and Pkunk space and killed my two favorite races in the game, after that I attempted to search their planets in vain trying to find any signs of life. I remember that after that I returned to SOL to make my final stand, with my ship and my crew versus the entire Kohr-Ah fleet, we took many of those sickly b
I became really good with my Yehat/Pkunk vessels, those ships were extremely fun to use when they worked right. Barring that I became good with utilizing the standard Earthling Cruiser to pop off shots against VUX and Mycon ships, and became quite good at it. One ship that I suck at using are those Umgah ships, they had far to small a niche for me to use effectively.
That would be interesting, and add importance to even basic minerals in the late game, and would be a very nice thing indeed. Although this should only apply to a select number of things, as otherwise it could become very tedious trying to look for that one piece of radioactive material in order to produce some basic blasters. (maybe only make this apply to top-tier equipment and other things considered very powerful?)
I loved mining in Star Control II, although it did get a bit repetitive. For more of my opinions on the topic my thread of Mining in Star Control IV has some stuff to say about my opinions on what mining and resource gathering in the new game should be like (basically imagine resource gathering but on a 3D globe with different terrain features and "biomes" of sorts, procedurally generated planets could also be a cool thing to have with a system like this).
^ I think the direct combat in SC2 was satisfying, however, if we were to combine the directly controlling your flagship while giving orders to your escort vessels (I think escorts should be AI controlled, but I think the player should be able to select whether they are aggressive, defensive and what ships to engage) this way we still maintain the flagship combat of SC2 (albeit, at a slower, more realistic pace) while adding in the awesome possibility of huge fleet combat, with Fwiffo at your
^ To add onto that: 5. Diverse worlds with a huge star map 6. Plenty of diverse and unique alien species 7. Refined mining
[quote who="4st3risk" reply="14" id="3559234"] Quoting The_Think_Tank, reply 8 Two options to control escorts (and by options I mean the player decides before battle): A: leave them to be controlled by the AI entirely B: give them a RTS style of control being able to control them via the mouse while controlling t
Sure, also if we make planets bigger with different biomes (excluding some planets of course) the player can decide whether to mine more valuable resources by observing the hazards on the biome.
I think using it on a ship if it takes some kind of resource to use, has a limited array of minerals to find (like once upgraded fully it can find radioactive, it should never be able to find purples) and is limited by a cool-down
I think if a deep space scanner is implemented it should only detect a few kind of minerals, like radioactives (because if it detected purple minerals it would be hideously OP) I think world exploration (at least from a lander) is a good idea as well, it would be awesome if there were tons of hidden treasures throughout planets that you could find and add to your ship or use to help you in your journey. I think there should be advisors as well, but also on the surface having h
Two options to control escorts (and by options I mean the player decides before battle): A: leave them to be controlled by the AI entirely B: give them a RTS style of control being able to control them via the mouse while controlling the flagship with QWEASD and the Crtl keys. Of course you can choose to not have any escorts at all. It's all about the option of choice
This is why I believe the option to select having escorts or not would be great. Some people want their flagships to be a cargo vessel and not be armed. Having escorts to protect them can allow them to do this. Want your fully upgraded tank-style (or glass-cannon) Vindicator? That is fine, you an invest more/all of your resources into making it the best combat vessel in the galaxy. But this will simply give some more options and diversity so one can play any way he wishes.
It should be fixed now :p thanks for your patience
Good day, Stardock community, recently I have been pondering how mining and combat are going to be implemented in the fourth installation of the Star Control series. And after much though I have come up with some ideas. Mining: Take 2: Do any of you SC2 fanatics remember the thrill of finding a rainbow world? Or discovering one of those rare and oh so satisfying ruby worlds? As much as I loved t