ke a lot of work to get an edge. But, GC is a TBS game, and that's what many players do in TBS games... work hard to get that edge.
Lord_StarPilot
What would be the greater evil? Maintaining an alliance with a culture that is destroying your children, or destroying those who are destroying your children?
he worlds they can, and keep grabbing them as new worlds become available. Even in Spaceward Ho!, it was a world rush. If you didn't take a particular world, you parked a defense force over it to preserve it for your future needs.
Solitair, I like your suggestion. It's simple and elegant.
n invade everything in range.
ees with you or appreciates it, that is a different diplomatic matter.
lity" when reality doesn't add to our fun. A game is for fun. A simulator is for "reality modelling". Let's not have GC2 become a reality model like with what happened to MoO3, humm???
have to implement it. You research Star Democracy, but you still have to implement it. No reason to believe "Slavery" would be any different. And your system is missing that "implementation" factor.
DP. Sorry about that.
BR> 0101101110011001110010000100100000010101110110000101101000011011110110 111100100001
.gif" border=0 ALIGN="absmiddle">
0 ALIGN="absmiddle">
e fun of GC. Maybe I'm just being super dense?
age may of course, be different.
n that is your decision. But seperating out the two is good for generating more interesting game-play. More fun, jah?
So, what you need, is a system that lets you take all your resources "offline" with you. That is actually doable. Pretty easy to make PvP or just P killing time and collecting more resources, as well. How about a system where each player puts up X amount of resources, and then they duke it out on a randomly generated battlefields? Winner takes the purse. You could have have team and clan events then... Humm... Players could earn (and
ten led Space Sharks to enemy starbases and enemy worlds. However, they are a big pain early on until you get them properly hooked on your lure.
by constantly killing things, could you keep up their high levels. And that means fighting just to keep your forces blooded. This is more realistic, but is it fun?
IGN="absmiddle"> J/K. Sourds great!
"http://images.stardockcentral.net/images/smiles/sad.gif" border=0 ALIGN="absmiddle">
art to invade).
ext conquest, in the fine tradition of Roman politics).
ne else will recognize it, or is willing to break out their guns when some nation enforces their claims depends on the politics of the moment.
s are better then 1 AMM.