Cyzada

Cyzada

Joined Member # 635656
0 Posts 0 Replies 54 Reputation

soil, habitat, banking, entertainment, research lab, harmony generator, economic exchange, fusion plant, anti-matter plant, stock market. On especially high income planets i go fusion plant earlier and mix in an embassy.

18 Replies 922 Views

That figures i generally play on large maps and on those maps the tech victory is simply not a feasible way to win. On such maps Dreadnought technology is considered an endgame tech. I might switch over to huge.

15 Replies 633 Views

There are an obscene amount of obstacles in the way of any sort of early game rush. Imo its not worth trying unless you get lucky and find both an enemy AI in its infancy and a bunch of free ships that you can use to blow up his colony ships.

21 Replies 969 Views

Looking in GCTech confirms this. Galactic Creation and Near Omnipotence alone have a cost comparable with the sum total of all the techs not on the road to Final Frontier.

15 Replies 633 Views

I dunno. The final couple of techs are rediculously difficult to research. Planetary Destruction took me like 7 turns to research. Terraforming took me like 5 turns to research. Evolution Control was like 120. Planetary Destruction took me like 7 turns to research. Star Creation took like 45 turns. Controlled Wormholes took like 50 turns and 4D space phasing was like another 50. Thats over 200 turns just for the first couple of techs along the road to Final Frontier. Seems to me like in orde

15 Replies 633 Views

On the Eye of the Universe one, that happened becuase the game immediately updated the fog of war to show the fog cleared by your new sensor range but won't recognize that you can actually see that stuff until the next turn. If you had waited a turn it would have went away.

12 Replies 1,010 Views

Bah the stupid Drengin just screwed me. Here i am fighting the Yor (who own like half the galaxy) and the Drengin who were building ships in peace while millions died in the no man's land between me and the yor, suddenly decide that since their military is technically greater then mine (i had just fought a major battle against the Yor) declare war on ME, despite the fact that i represent 35% of their economy! and then just in case you thought it might be becuase they were friends with the Yo

50 Replies 1,875 Views

PQ+10% rules becuase you can turn class 14 worlds into class 15 worlds instantly. That usually means at least 1 or 2 more worlds within my borders become more easily colonizable. I Seldom take that though. My favorite pick is Trade Routes +3. Combined with the routes you get from tech this can net you a whole lot of extra cash and also make the other races more dependent on you (and therefore less willing to screw you)

39 Replies 2,188 Views

I do think that Galciv needs at least some rudimentary method for ships to work together. I would like to see some support ships which mimic the operation of a starbase module like a Repair Vessel which acts like a repair bay, or a shield generator vessel that acts like a shield module or a Carrier that acts like a Micro-Fighters module. I also think that there should be some kind of hoard offensive and hoard defensive bonus for ships attacking as a fleet, like maybe the ships in the fleet get 5

114 Replies 3,389 Views

Usually for me whoever had the best starting position is going to be the enemy. Last game it was the Yor. They managed to get 8 planets and found a precusor device which made one of them class 35. (that planet alone had almost 50k million pop which was more pop then some of the other races entire empires) It took me, the Torians, the Altarians, and the Drengin to finally push the Yor's midgame military push back. Things got really hairy when they allied with the Arcaens. It was like Galaxy War I

50 Replies 1,875 Views

I tend to take the evil path whenever the benefit is sizable and otherwise take the good path. The result is usually that i remain nuetral and get most of the benefit of being evil without the penalty to relations with good races.

16 Replies 392 Views

You need only pay attention to each planet's individual bottom line only insofar as it effects your imperial bottom line. The imperial bottom line is what matters. Generally i build all the 0 maintenance buildings first. Then i build the buildings that will pay for themselves. For instance a Fusion Power Planet boosts your economy by 10% and has a maintenance of 3. Therefore if the planet's income is greater then 30 the Fusion Power Plant will pay for itself. Next i build buildings that

24 Replies 973 Views