I hope my initial suggestion as a founder is still in.
SabreRunner
Looking at the current state of the game, I can't help but smile at how it all looks. I especially love the fact that on the planet you can see the sun (and/or the planet if you're on a moon) and the Vindicator in the sky. It's so cool. And I know working on an engine is difficult so I appreciate it very kindly. I really like the transitions and how interconnected every scene is.
The question of whether UQM is violating copyrights or not is up to the law itself. And if they are violating copyrights, it is Stardock's obligation to act on it or else they weaken their position in regards to claiming those copyrights. I don't know exactly what the agreement was between UQM and Accolade or UQM and T4B but I've seen many other fan projects based on copyrighted material that had no desire to "engage in commerce" and wanted to release everything for free and were stil
Wait, Arilou? How does that work with all the dogshit going around with Paul & Fred?
This timeline seems very similar to Star Control II. Don't you want to diverge a bit more than that?
[quote who="player1_fanatic" reply="2" id="3685965"] What's up with again using Word format??? Not everybody is buying MS Office, paying Office 365 subscriptions, or god forbid using pirated version. [/quote] Yes. Can we please have a PDF? If you're using Word you can output one. And save me the trouble of the mangled Drive upload.
What do those categories in Discord mean? Can an announcement come up somewhere? Can't there be a mailing list or something?
Even before opening the update file, I have some issues: Why a docx? Why not some easy format like the PDFs of past months? This makes reading it a chore (upload to Docs, the quality is bad, blah blah). I'd hate to see the entire galaxy map under fog of war. Even now, with our stupid near-sighted earthly telescopes, we see plenty of stars and know where they are. We even know, roughly, how our galaxy looks like. That starmap from Star Control II? Many of those stars a
[See the external link] Just saying. It can be done.
So... long update, long comment. Congratulations, Brad on being Lead Designer. As you said, this is probably the most "flak-drawing" position on a game. Good luck. I agree about the Mass Effect point. I love Mass Effect (probably because of its roots in Star Control) but the trilogy nailed itself into a corner as far as further development is concerned. Andromeda was a "let's ditch everything by going to another galaxy" Stargate Universe kind of a thing but less good.
I also dislike Valve's decision to brand those users on Steam but I can understand it. I just wished they would have done it differently. Maybe, like, automatically marking a user as a free recipient and forcing them to explain it but still counting the review. Because this happens a lot. Even with the most simple example of: game crowdfunded => backers paid to get keys => backers get Steam keys for game => even though they paid in advance, Steam registers the keys as given a
Is Riku the only musician on SCO? Is all the music his doing?
Another question: Is Riku the only composer working on the game or is someone else also producing tracks? Request: I would like to see actual numbers instead of bars, especially when it comes to crew, in the Melee and planet exploration segments. It's much more informative.
Question: Did anyone notice a difference between the currently given Drenkend, Tywom and Xraki themes and the previous versions? Because I didn't. Didn't open them in an audio editor but they're the same length and they sound the same. Comment: Brad didn't say you'll be locked in to Sol for an hour just that some players could find stuff to do there for about an hour. You'll probably be able to leave once you finish the required 'tutorial' phase. <
But it would be nice if the Quasi jump would require a tiny skill challenge that could shave days off traveling if you get good at it.
[quote who="Darkstar076" reply="86" id="3662693"] Hmm, I should have been a bit more descriptive with what I meant by "punish". But you have put it a better way - Yes, the game needs to be challenging and encourages the player to get better. However I also believe the player has to know there is a chance they can fail and loose. Because what is the satisfaction of a reward if you had no risk of loosing ? Again, Stardock can cater for a wide audience (from cas
[quote who="The_Think_Tank" reply="78" id="3662659"] This can realistically be supported by the fact that a single planetary explorer mission is incredibly unlikely, no, implausible, to consider that with only a single mission that one vessel is capable of draining all resources on said planet. The appearance of new resources can be justified by two different mechanisms for two different kinds of resources. For the reusable resources such as wood, stone, hydrogen, and other basic reso
My several hundred cents: I'll start with the accompanying files I very much liked the planet music. Yes, game music should be unobtrusive but meaningful and evocative and I think this one hits the mark. The human theme feels a bit off. I think it should be more industrial, that is closer to the original, with beats that make me feel like this is a race that is almost literally boostrapping its way out of nothingness and into the galactic sc
Scientists say we could find rare resources floating in their outer atmosphere.
I'm looking for an old image I once had but can't find anymore. And I hope some of the bigger fans might still have it. It shows a big battle with Borg cubes and Federation ships and Star Destroyers and Rebel Alliance frigates and then Marauders and Dreadnoughts beating the living $#!+ out of them. And then the wonderful title I put as the headline to this post. Does anyone have it?
My 2, 3 or 87 cents... I did not join the Founder's Program because I want to see how computer games are being made. I know. I make them myself. I dropped down the cash because it's Star Control. I would join the team in a figurative heart beat if they'll have me. Star Control is still Star Control but I don't think that doing Melee in the classic has to be the only way to go. I like the idea of multiple gravity wells but angled view will just block of
I actually like the time constraint. First of all, it was so 'not-really-a-problem' in the original that I only found out about it in my third playthrough. And also, it gives you the feeling of a living world. The Ur-Quan weren't just lounging about, waiting for you. They were fighting a war and whoever won it, you were going to lose. It wasn't a big time constraint, it was just the Melnorme telling you, "Shit's going down and we're getting out
I named mine after a the Homeworld of my ancient Star Control fan fiction race. :)
I would also really like to have some say in the type of planet. Even with a procedurally generated space, you can enter hard coded variables that have to be used. It could take some time but, as a developer myself, I would spend a day or two forcing it in if it would make a few hundred hardcore fans very happy.
There's The Ur-Quan Masters and I agree that there's not a lot to improve about it while still keeping the original game underneath.