The problem I think is that it is overdone at this point. Too many jokes. I can easily see an option made to rename the stars, but no easy way to get rid of the jokes. You'd have to mod every joke. I think it needs to be toned down as the poster earlier noted.
UnleashedElf
Would it be possible to someday play as the Sorcrerer King, or even have a campaign on his rise as an expansion?
Do we think that units should have some way of upgrading their gear as well as perks (ex: from leather to plate)?
So the consensus is against a unit editor? So we want a crafting system combined with a Civ-style promotion system with perks?
[quote who="thimon2k" reply="1" id="3502582"] I believe it was said somewhere (by Brad or others) that due to the removal of the unit editor, SK would have lower specs requirements, as the engine would have to render multiple different graphic unit c onfigurations. Therefore I do not believe that it is likely a unit editor will make it as a feature into SK. [/quote] As it stands, the game runs pretty w
It's relatively early in the beta to tell, but I think that having a unit editor like in the Legendary Heroes might be useful. Trained units as they stand are not all that powerful, especially as you move towards end game. Certainly there are some that are potent like Paladin or Battlemage, but they seem a bit too specialized. A unit editor would give more flexibility, allow for costly units that can justify the costs, say of extra logistics, and keep them competit
Would it be possible for the game to move to x64 or would that be too much?
Q1: The tag "UnitJoinArmy" - any way to get this to spawn in the neighboring tile or is that not possible? Q2: Could each faction's city level up be changed? For example when you level up for a city, you get 3 choices. Could that somehow be modified for each faction so that each faction got different upgrades? The individual improvements are in the CoreAbilitiles, like "CityLevel_UnlockLevel
Is there any way to give a faction shop discounts for champions?
Quick question, what file is the sovereign weaknesses located in? I'm looking to see how to make a faction-wide unable to mount.
[quote who="Volt_Cruelerz" reply="198" id="3491089"] Are you referring to Tachyon which was the "big announcement?" If you're talking about the "big announcement that will make Sins players happy," Tachyon is a new system SD is working on to improve online play of their games. If you're talking about something else, I don't know what you mean. [/quote] Ah, that would be it then. It does not appear than that SOASE 2 is happening,
Update: Wiping everything and re-installing the application seems to have fixed the issue.
Not sure why but the autosave is not working despite the fact that I have checked it off in the options?
I have been busy in real life, but August has passed. Has there been any news?
[quote who="Volt_Cruelerz" reply="41" id="3484888"] Now that it sounds like the announcement was Tachyon, how do we now think sins will be in six months. [/quote] Maybe 1 more patch?
[quote who="Sinkillr" reply="133" id="3484527"] Quoting UnleashedElf, reply 132 Personally, I think what is needed is a game options slider like for fleet size . Do you even play the game? Lol. [/quote] <
[quote who="GoaFan77" reply="170" id="3484600"] Sins does not have that kind of accuracy mechanic, and all fighters have the same chance to get hit. It is very fast though yes, and the entire squadron has superior stats to the X-wing even though individual X-wings are more durable. [/quote] My thought was something along the lines of a passive Anima Tempest ability. Anima Tempest was the Advent ability on the Halycon allow
[quote who="Volt_Cruelerz" reply="122" id="3484441"] As much as I hate to have it be a necessity, I think that the existence of titans dictates either tiered units or at least late-game upgrades to units. As said before, when I experimented with doing that to capitals, it wasn't well-received, but perhaps doing so to frigates would be better. There simply comes a point where frigates are invalidated by titan AoE. Perhaps the solution isn't to buff frigates
Thanks for the reply. I think that at this point, it will be really difficult for me to judge balance and other things while the mod remains in alpha. I will install the mod in a couple of weeks (too busy at the moment to spend a lot of time on this right now in real life), and see for myself. It will probably be impossible to see how the factions look then until its finished for the most part. On fighters: </
I have not had the time to play the mod yet, but are the goals for each faction? [quote] The Galactic Empire is the remains of Palpatine's Empire now headed by Darth Vader, and enjoys a powerful industrial base and perhaps the most powerful fleet of all factions. However Vader's poor political skills and the feeling that the Empire is being crushed from all sides has left the Empire with extremely poor morale, and further defeats may start damaging the Empire'
[quote who="furyofthestars" reply="116" id="3484370"] Eh, I'd rather have the "each unit would have a use - at all points in the game". [/quote] Another option in games like Age of Empires would be an "upgrade tier". That is to say, for a price tag, you can "upgrade" your unit after researching an unlock to upgrade the early game units into something more powerful. [quote who="Volt_Cruelerz" reply="108" id="3484323"] My concern
[quote who="Volt_Cruelerz" reply="76" id="3484360"] Um... Suppression Aura slashes enemy DPS... Don't need to buff it. [/quote] Yes but the other person wanted their Titan to become more useful. The only way to do that is to make it more powerful in some way. See here: [quote who="Seleuceia" reply="70" id="3484272"] AL are still a little weak... If there was just some way we could buff them...maybe some way th
[quote who="Ryat" reply="2" id="3484309"] Play TEC Loyalists. They are a very good defensive race with double starbases. [/quote] Yes and according to Sinkillr, their Titan, the Anklyon is OP. On a serious note, fortify the chokepoint planets. The AI only attacks a few chokepoints. I actually wanted to see the highest difficulty levels buffed somewhat, like having AI capital ships start at level 5 for example.
[quote who="furyofthestars" reply="111" id="3484337"] UnleashedElf, tiers wouldn't solve it, either. Actually, it might make it worse. There were definitely units in SupCom that you didn't use anymore once you're economy was strong enough to support a higher tier. [/quote] Precisely. What I mean is, some units are meant for early game. They will be scuttled later on. Then later on you'd want late game units.  
[quote who="Seleuceia" reply="70" id="3484272"] AL are still a little weak... If there was just some way we could buff them...maybe some way that would make their titan more useful....if only there was a good solution...if only... [/quote] Buff up certain abilities. Personally I'd give the suppression aura 1 more effect, like maybe a passive debuff to armor for every ship within radius. [quote who="S