We're shocked and grateful and humbled by the community response to Elemental: Reforged. In the first week since Beta 1 hit Early Access, we’ve hitwishlist numbers and sales approximately 6X higher than our most optimistic projections. Congrats to the team! It also highlights that this genre seems to be very popular and that there may be enough demand someday for a true successor - a ground up game made in a 64 bit engine made natively with l
UnleashedElf
Yep, same, I am hoping that this mod can be ported over to Reforged. It's something that would certainly be a great addition. Big props to Primal Savage for creating this mod.
I would also add an easy way to quickly unpack binary XML files as well (ex: edit .faction files).
I have noticed as of late that on abundant maps that there is not much Durantium on the galaxy maps. It seems to spawn a lot less frequently than the other resources such as antimatter and elerium. Are you experiencing similar issues? I believe that we will need substantially more durantium on the maps for balance purposes. It also makes mass driver weapons not viable.
Seems like the consensus is to not use Commonwealths altogether.
As a strategy, do you think it is best in really large maps to: Create many smaller commonwealths for each section of the map Create one big commonwealth and then if you want them to expand, give them the planets and other assets you want to offload? Or do you simply not use Commonwealths altogether?
I suspect that the overwhelming majority of posters here want it and would consider becoming founders if Sins 2 was offered.
It seems that right now, tourism is the end all, be all of income generation. The adjacency bonuses are pretty strong and lead to perhaps as much as an order of magnitude too much tourism revenue. Would it be possible to review and check how much it is generating?
[quote who="zuPloed" reply="3" id="3682976"] Quoting , quoting post With a Cybernetic (I think you mean sythetic, cybernetic is the ability, synthetic the race type) Civilization thouugh, it's less useful as the Slaver bonuses mostly favor morale and +1 pop cap increase (already 100 anyways). Sure, but Synthetic
Right now I"m leaning towards Gravitonics (for the capacity bonuses) and Slavers (for the Slave building abilities). Are there any other particularly good choices for a civilization that people would recommend? Synthetic and Slavers? With a Synthetic Civilization thouugh, it's less useful as the Slaver bonuses mostly favor morale and +1 pop cap increase (already 100 anyways). One feedback to Stardock mi
If you think about it, the Yor should be Pragmatic. As machines, they are not so much evil as much as they are amoral. They don't have emotions and are trying to forge their Singularity.
I think that all of these could probably be put into GC3. 1. Could be done. Twilight saw for example each race with their own technology. The Thalan especially had their own good/evil. I'd say each race with their own ideology is possible. Custom races could then choose a tech tree and ideology tree. Maybe some races might have some specifics - the Drengin Ideology Tree for example might steer you down Evil. 2. Bli
Very glad to see that this is still being updated. Congrats on an awesome set of modifications. I really wish that Stardock had made Legendary Heroes 2 instead of Sorcerer King. I feel it would have been a better game.
Just wondering, is there a mod out there that allows all species to unlock all of their technologies except the ideology ones? I know that "Unlock" in console mode allows you to unlock, but I want a game where everyone starts with everything unlocked.
Yep. It cannot be researched in game. Changing IridiumMarketingTech to ElvesMarketingTech fixes it. This only happens when you copy paste a race (Ex: Iridium) to a custom tech tree. Another problem, when options are
Yeah the early game does build up. The challenge if you don't build a fleet is that the AI will flag you for "You are ripe for conquest" early on and act accordingly. Late game though, I wonder, the Drengin late game bonus is +4 for manufacturing, which is insanely good and their manufacturing buildings are better. I think overall they are the top late game, planet for planet.
I seem to be getting a bug where the technology is added and is visible in game, but cannot be researched. This is with 0.1.5.0. The technology copies and the prerequisites are fine, but the screen is blank for the research. Example output (this tech tree is called "Elves"): IridiumMarketingTech <Gene
[quote who="treborblue" reply="4" id="3662757"] This may be of use, Tech Tree editor tool https://forums.galciv3.com/477456/page/1/ [/quote] Thanks. Will take a look +Karma
I see what you are saying. For modding though, it would be a drawback as there is no wiki, which was one of the best aspects of the Galactopedia. I'm thinking about trying to create a custom tech tree.
I was thinking massing synthetics, but you have a point. How does the Drengin do late game? Their slave bonuses seem to be pretty good. Otherwise, yes, the Thalan do have the best manufacturing?
[quote who="admiralWillyWilber" reply="6" id="3662731"] How without adjancies from a powerplant being a population improvement, not manufacturing, or research improvement. I counted them they still have the same amount of power plant buildings, but suffer from one sided adjancies. Also only having one population improvement limits the possibility of creating a late game planet that's a high population all production given I have not seen a all production planet superior. Having only
In Gal Civ 2, there was a tool called the Galactopedia which was very useful for modding. https://forums.galciv2.com/306176/page/1/#1734639 Does a similar tool exist for Gal Civ 3? It would be very useful for custom tech trees and the like.
Just wondering about this. A lot of the mercenaries (IMO) are not worth the purchase price. Early game The Ysengard (will pay for itself with the extra 100 credits) The Pollen? Extra manufacturing in a class >14 world will be able to pay for itself. What else? What about the Scion or any of the support mercenaries?
Thanks. I think that covers most of it as well. +Karma Only thing I should add is that Yor, despite no capitals can be a manufacturing powerhouse late game.
Hang on ... double checking. Yeah that's correct. It looks like it was part of the Community version. I think there isn't much else that I see. Right now, it seems like Gal Civ 2, perhaps because it's mature, seem like a better game than Gal CIv 3. Maybe that will change down the line once it matures. The AI is actually quite a bit more intelligent in GC2 right now. I only wish we had access to adjace