UnleashedElf

UnleashedElf

Joined Last seen Member # 5265356
2 Posts 5 Replies 1,986 Reputation

It does look like you have to do it. There do seem to be a few oversights here. 1. Synthetic should give a few basic technologies - not necessarily as good as the Yor tech tree. 2. Perhaps the Yor tech tree should be better too for non-synthetics if the option is enabled. 3. Synthetic/non-synthetic races should only ask for the tech they can benefit from.

5 Replies 2,954 Views

[quote who="Primal_Savage" reply="874" id="3546948"] And this place is as dead as a doornail as we're getting close to 6 months without a patch! [e digicons]:grin:[/e] I'll probably not be on much next week, so I'd say 1.8.f. won't be coming out until the end of May (e.g. 29th sounds like a target...). [/quote] I would imagine most have moved on to SK or GC3.

2,228 Replies 8,561,937 Views

[quote who="JorgenCAB" reply="20" id="3546519"] I don't like abilities such as Patriotic that get rid of ALL penalties like that. Patriotic should only receive half the penalty or something. Abilities like that can be abused to a very high degree, pretty much the same problem as the Engineering trait before that was changed. [/quote] I think it's fine as is. You want something to be good enough to be "worth gett

38 Replies 27,900 Views

I think that repair is way too slow - for large ships, it can take hundreds (I'm not exaggerating) of turns to repair a ship. Recommendations: Make repair a percentage over time, like say, 2% away in enemy space, 3% at home, and 10% near a friendly planet or starbase, allowing ships to quickly repair. The Iconians would need their "repair on the go" abilities buffed.

24 Replies 97,508 Views

I would recommend contrary to the posts above, letting the AI cheat. The AI should get some production and money bonuses. It is struggling with colony management and getting its empire set up quickly. The other issue as raised is that the AI needs to be building up their production buildings right away.

73 Replies 273,078 Views

[quote who="rossanderson48" reply="76" id="3543965"] Modders are freeloaders that use DEVELOPERS design and tools to modify a game. They are hardly professionals and most likely do NOT test what they have made many times over or use others to test the BALANCE issues of what they have done. Graphic modders are another thing and I have no qualm with them. But, those that change number around and core things that are possible to change I will always be leary of and so should everyone else.&

81 Replies 299,572 Views

[quote who="Ashbery76" reply="1" id="3544914"] The early beta battles looked MUCH better as the ships were at much longer range.It looked epic Now they start too close together.It looks stupid like in GC2.. [/quote] The ships need to start further apart. I would like to see things like a better AI put into place - ex: if I have mostly missile weapons and the speed advantage, the optimal thing to do is to try to kite. &

8 Replies 3,796 Views

[quote who="Franco fx" reply="10" id="3536230"] I still want more and better ways to deal with constructor and star bases, but I have to admit that the more I use the send constructor system the better I like it. I have learned that any constructor that I build must be used to build a new starbase/mine. Then I order the constructors needed to upgrade and forget it. It might not get built as quick as I would have built it but with a little patience it gets done without all the previous

86 Replies 305,599 Views

I suspect that a bigger file in this day and age is probably not a big problem. On the other hand there is the advantage of standardization if the community mod is used. On that note, I think that most people have probably moved on to GC3 beta by now, so activity is probably much lower than in the past.

298 Replies 925,533 Views

I know that this is not the only thread on this, but I think that way too much time is spent on starbase construction. I'd argue there's more time being spent on starbases than on planet management and ship construction combined. It gets to the point where it detracts from the enjoyability of the game. What is needed is a simpler system. Otherwise, late game in large maps ends up being bogged down on starbase management. I propose somethin

86 Replies 305,599 Views

As it stands, it's too easy to flip over enemy planets. It doesn't provoke the necessary AI response. The AI does not respond with its own culture or something else like a massive military response after a certain point. The issue is that it's possible to win a culture victory without really trying - you have to suppress culture for other types really. The first problem is that the AI intelligence ne

9 Replies 4,646 Views