Yea, that is pretty much the exact example I used in reply #10
HenriHakl
^^ -- ofcoz you want to see an Urquan Dreadnought do a barrelroll
Regarding maneuvers: keep in mind that (some) alien ships' special ability may actually be a "maneuver". For example, imagine an ability where while you hold the "special ability" key the ship gains 100% evasion, drains energy continuously, and is animated to fly in a corkscrew style. This is actually a variation on the Utwig shield ability - but can be implemented as a maneuver.
I'm willing to give it the benefit of the doubt. If there is really good incentive on *some* planets to land at particular spots then it could be worth it - while the rest of the time I'll be happy to land wherever.
For me the question is if/how multi-ship Super Melee is handled. Is it something that is purely for stand-alone Super Melee (not present in Story Mode combat)? Is it something that is not on the table at all? Do you have some passive support allied ships (passive in the sense that they are flying with you but do not interfere with the "main" combatants, but still provide a passive bonus which is different for different aliens). Do you have full-blown multi-ship combat and if so how would we h
There is mention of non-critter hazards (storms and lava?) which I'd like to see some in-game samples of. Also I'd like to see some critters that stretch the concept of a critter. E.g. a carnivorous dust-cloud.
Well, ya, cuorebrave has a valid point (as well as Hunam_ who suggested MPC). Pretty much anything is better than Windows Media Player. You don't use Internet Explorer either, right? (Right?!?!) Same thing applies to media players. VLC has the advantage over MPC that it pretty much replaces all codecs with built-in VLC codecs, so it can often play files that you don't have appropriate codec installs for (i.e. that Windows Media Player won't play). That said
@Kavik_Kang: I think comically powerful gravity wells are only in effect in combat mode. In exploration mode (and by extension planet-lander mode) I'm guessing there isn't gravity to worry about (as in the original SC2).
@Frogboy: +1 As a side note, I like the overlay-style UI better than the side-box
I don't know the details - but I am rather sure that the very big studios spend a lot (!!!) of money on marketing. A sizable chunk of that marketing money incentivises the major gaming websites to focus on the titles endorsed by big money.
Yea. [e digicons]:thumbsup:[/e] StarControl modding should be like Ogres. They have layers.
@ Kavik_Kang: No, the Weapon/Device Categories are not sufficient. Speaking from my background in doing Warcraft 3 mods: the original Warcraft 3 ability editor follows the same approach as outlined in the Weapon/Device Categories. You can create new abilities, template them from any of the base abilities and adjust the properties and visuals
People must've missed it or are still elsewhere. The May update is well sexy and shows that some meaningful progress to the look and feel of the game is coming together. Now we must wait for the sexy June update!
I love the May update. Great content. Great progress. One suggestion: in system exploration mode I think the planets would benefit from an exaggerated atmosphere (to go along with their exaggerated surface features). Now I don't mean a wacky atmosphere, just a unrealistically large one relative to the size of the planet. The reason is that it would look kickass to have atmospheric effects (e.g. clouds, storms, aurora) clearly visible while in space - and secondly the oversized atm
[quote who="Volusianus" reply="6" id="3637514"]I'm pretty sure this is common knowledge by now, but until 2007 or 2008, World of Warcraft was basically an intensely more complex warcraft 3 mod using a heavily enhanced version of the engine. The architecture of course had to change in Wrath, and then was completely overhauled in Cataclysm, but yeah. It was WC3+ [e digicons]:P[/e] [/quote] Sure, but WoW could rely on the full codebase; which is a different beast from a user-mod such
Thank you Vaelzad - I'm perfectly happy to wait for good modding tools, as long as I can rest assured that they will come eventually. That said; I'm a little concerned that the ship designer isn't powerful enough for my needs if it only caters for pre-fabricated parts. I'd like to strongly advocate a robust scripting system that allows for custom-crafted ships. I've extensive experience in the Warcraft 3 scripting system which allowed wholly new games and heroes to
hmmmm, excellent. ^_^
I'd like to hear some official word on what degree of modding will be available. Just textures, audio? Quest system? Full-fledged scripting engine that let's us solve protein folding?
YCTH = You Cant Trust (H)theGuyWhoAddedTheGifToTheAprilBatch
How is That ↑ more "cartoony" than This ↓ ? Don't confuse the art style with cartoony. The thing that breaks the suspension of disbelief in the former are the exaggerated eyes/mouth. To be fair - I'm fairly harsh in the criticism. The alien is well executed on many levels. Heck, he could make a mascot or travel compan
Regarding the trailer: have you guys watched Archer? The way they bound the trailer for Archer Vice into the season finale was brilliant Here to recap: https://www.youtube.com/watch?v=zcKk22LNdJE I'd picture the StarControl trailer taking several dozen pages out of the Archer Vice trailer book. I guess that means I'm tying it in with how Awkbird and Volusianus described the trailer: a whole series of seemingly u
For the record, I'd like to say that I like the "cartoony" look that is shown in Civilization 6. Given that there are several dozen important points of attention on the screen having the elements clearly visible in high contrast and with little to muddle understanding is good. I also want to stress that the "YouCanTrustHim" guy is too cartoony. He's looks too zany and targeted at 5 year-olds. I *can* picture him as somebody I'd want in StarControl - but then as a comic-rel
I don't know if you found anything - but I managed to login fine just now and got the April update ^_^
[quote who="Vaelzad" reply="3" id="3635644"] We were doing some network maintenance this morning. It should return shortly. [/quote] Well... in case it is supposed to work currently, it's not working for me yet.
I tried to log into the Founders Vault, and although it logs me in just fine - the vault is empty. Nothing inside.