Taslios

Taslios

Joined Member # 429611
1 Posts 106 Replies 1,973 Reputation

Defenses are very very good.. on Assault ships and Escorts. I tend to have one or two "soak" ships with nothing but defense and one single weapon.... Then a unholy ton of capitol ships with nothing but weapons. Generally the capitol ships kill the enemy before my defensive ships run out of defense. as defenses regen fully between battles, I replace far fewer ships with this strat.

9 Replies 37,767 Views

[quote quoting="post"] Some of the side-quests will be too difficult for 95% of players. And that's ok. [/quote] I'm so on board with this statement... however I hope you are prepared for the onslaught of people who say X thing is impossible so it must be a bug!! and then give terrible steam reviews simply because they cannot beat X thing....

18 Replies 63,153 Views

[quote who="Larsenex" reply="664" id="3713096"] Frogboy, This thread was posted today and its definition of what copyright does contradicts what I have read here, meaning that If you want to protect your stuff you use Trademark. http://wiki.uqm.stack.nl/User:Pat#What_rights_are_protected_under_copyright.3F [/quote]

688 Replies 7,365,398 Views

I've never played any of the Star Control Games... I was 12 when SCII came out... and by the time I was into computer games MOOII, Diablo, MechWarrior II were the games I found... and then in college SMAC and Gal Civ 1 and 2 etc... So it was before my time. However from reading these forums and the UQM forums... 1. Replayability (to have people this ridiculously passionate about a game nearly 30 years

76 Replies 376,993 Views

[quote who="AdamMG" reply="2" id="3712626"] regarding a galactic bank - I like the idea. GC2 (I think) had loans you could take out to pay off expensive projects, pay off in full, or pay more over N number of turns against income, with 3-4 different brokers? I could see that working out. Yes it did! I had forgotten this. that would be a great addition to GCIII regarding negative food - there sh

5 Replies 33,336 Views

[quote who="admiralWillyWilber" reply="11" id="3712573"] Continuas projects has added a lot of extra micro causing me to cycle through all my planets every turn when I research a new tech just so I can build my new improvement because it doesn't end automatically, or waste a lot of infrastracture I could of built. As an option that I would not use is OK. I am also relieved when they removed it. I can only hope that they are seriously making it an option. [/quote] The continu

13 Replies 41,862 Views

[quote who="Elestan" reply="621" id="3712061"] Quoting Jafo, reply 617 When did "Stardock response to Paul and Fred [Update]" become an open invitation to investigate the entire world of case Law, and, as stated more than once, cloud the issue? Okay,

688 Replies 7,365,398 Views

[quote who="Elestan" reply="569" id="3711846"] Didn't think they had any trademark claim on the project's use of any unregistered marks from SC2, or Didn't think that the project's use of those marks mattered, or Just didn't care about an old franchise that hadn't sold any game

688 Replies 7,365,398 Views

[quote who="Elestan" reply="562" id="3711838"] Right...that was my point. The UQM project can't engage in commerce, because (aside from any trademark issues) its license terms prohibit it. [/quote] Which is why Atari, and Stardock did not and do not care legally about the UQM Project, but do care quite a bit about what Paul and Fred have said/done. which I think... is what Brad was trying to say... <di

688 Replies 7,365,398 Views

[quote who="SirPrimalform" reply="559" id="3711834"] Quoting Taslios, reply 554 to my not legal expert... yes. However as UQM project was not trying to sell anything or make a profit on something it is actually probably protected by the same laws that protect fan fiction and parody. <br

688 Replies 7,365,398 Views

[quote who="Elestan" reply="558" id="3711833"] Quoting Frogboy, reply 556 Now, if UQM wanted to start engaging in commerce (i.e. making money) then we'd care (or Atari before us). That can't happen; UQM's artistic assets are licensed under <a href="https://creativecommons.org/licenses/by-nc-sa/2.5/"

688 Replies 7,365,398 Views

[quote who="SirPrimalform" reply="553" id="3711822"] Quoting Frogboy, reply 551 What would prevent a third party from having the Ur-Quan in their game would be the Star Control trademark. You’d need the trademark holder to cooperate. Hmm. But doesn't that mean that the UQM project

688 Replies 7,365,398 Views

I've spent the past few days reading through the posts over there and a lot of people are of the mindset that the game without the original aliens just isn't even worth playing. A large number fear that with StarDock having the trademarks the UQM will eventually be shut down either when SD sells out, or when Brad retires and the next guy comes along etc etc etc etc... Part of me wants to point out that Atari technically could have shut down UQM

688 Replies 7,365,398 Views

[quote who="Elestan" reply="528" id="3711756"] Quoting Taslios, reply 526 I have my suspicion that one of the two games will be supported long after it is released..... and the other if released will have nothing more than fan support. Stardock's long-term support for their games has certainly

688 Replies 7,365,398 Views

Ya know... This whole thing does remind me of the whole Activision/Microprose Civilization spat from the 1990s... Microprose bought the naming rights from Avalon Hill made Civ.... Activision then bought the naming rights from Avalon Hill out from under Microprose (Avalon hill did this to a lot of companies... Battletech/RoboTech drawings come to mind) Microprose then bought the company that actually held the trademark for the ci

688 Replies 7,365,398 Views

yeah... the one glitch in this if there is one is that his approval is at 100% while people are by game mechanics dying by the Millions due to over population... the morale on this world should be terrabad

28 Replies 175,216 Views

There have been other threads on this.... When you turn everything to abundant you won't get what you expect. The Game engine can only support X many static objects. if you set Everything to Abundant the game tends to roll over some of the settings to rare, or even none... You are likely seeing a lack of durantium specifically because you have everything set to abundant. Turn the things you don't want as much of to rare or uncommon

19 Replies 55,930 Views