Gilmoy

Gilmoy

Joined Member # 3951432
0 Posts 0 Replies 12,180 Reputation

I have 2 PCs. FE:LH on the old PC saves games fine (and the new one sees them). FE:LH on my new PC cannot save at all. ~~~~~~~~~~~~~~~~~~~ A. FE:LH on old PC works fine ~~~~~~~~~~~~~~~~~~~ + IBM Thinkpad, Windows 7 (never upgraded), does not have Microsoft OneDrive. [x] FE:LH saves to Steam Cloud OK, sees default saves (Carr Stab.EleSav c. 2015), can Save normally, sees my own saves, can Load normally [_] (I never installed Sorcerer King: R

1 Replies 22,745 Views

Well, using Gandalf as the exemplar, he actually didn't just go around spamming spells. His excuse (quite deep, befitting Tolkien's craft) was that the enemy (Sauron + corrupted palantir) was both far stronger and had farseeing, so that any major use of his magic would allow Sauron to pin-target nukes. More deeply, Gandalf was no match for Sauron 1-v-1 at any time, and certainly no match for Sauron's 3,000-year-old war machine infrastructure. Non

16 Replies 125,616 Views

Even better: Your hero group can hide in duck ponds just below the surface of the water, with only their hammer heads peeking out ...

13 Replies 79,123 Views

[quote who="ScottTykoski" reply="5" id="3531548"] Mana Infusions : +400 and +800 Mana, as abilities on branches. More Starting Mana : Wizard should start with 100-ish mana. Since this is the 'caster' sovereign ... [/quote] It's a bit odd to have all that mana and Tandis the Uber-Slasher as your hero :D with

16 Replies 125,616 Views

Actually, this could be a hoot if done right in a quest-based 4X/RPG. At game-world creation time, your IsCheater flag is initialized to true . Your mission, should it matter to you, is to find the loophole in the game engine during your play, discover where your own flag is stored (it's physically on the map somewhere!!) , and -- change it to false. O Henry Punch Line: The only way to do this is -- to cheat

2 Replies 8,254 Views

Not a game bug, just bad wording. It actually gives +1 level to each manuf improvement, regardless of adjacencies (so you don't get more for 2+ adjacencies, which would be sick). Similarly, Env Re gives +1 level to all research improvements. Think of it as a spire you build on the roof, which is adjacent vertically downward but not to the sides :)

2 Replies 3,740 Views

I think military starbases should project power! Like really big flashlights! Cell phone towers broadcast EM radiation (radio waves), which are still just photons. Ergo, a tower is really a radio flashlight / floodlight, which broadcasts a beam. An omnidirectional tower / antenna simply dumps its energy radially (spherically) outward in all directions, including parallel to the ground and up into space. It's the radio equivalent of

30 Replies 137,825 Views

Sounds just like SE{3,4,5}. You do design satellite units, which are immobile in space and must be carried by ships as cargo. I promptly design a sensor satellite, and dedicate one satellite layer to run around the map and lay down rings of 6 for full-time remote view of each sector. The AI does not understand this, and neither mimics it, nor shoots down my satellites. SE* ship design does include Crew Quarters, Life Support, Sensors, Mine Layer, and other components

1 Replies 1,703 Views

Space Empires has always allowed: multiple techs in 1 turn (as many as you can finish) multiple units in 1 turn. A unit is a small commodity, not self-mobile, which is carried as cargo on ships. Units include fighters (tactical in space, but cannot warp), satellites and mines (immobile in space), weapon platforms (immobile on planets), and troops (tactical on planets). They cost so little that even a tiny planet with

29 Replies 30,964 Views

From Stardock's perspective, the main problem with Beta testers using console commands is that it defeats their ability to investigate your saved games. So any bugs you find in such a game are basically useless to them. They can't reproduce them, they can't analyze your reports, and they can't even be sure that it's a game bug. You can have fun with the console commands as much as you want, but you're on your own. Basically, you opt out of the

63 Replies 433,728 Views

Hey, I like it for one reason: Because it's counter-intuitive, and I understand it better than my opponents do. That's how I win every game, in all of my games [e digicons]:hrmph:[/e] So ... all your objections are like music to me, and taste of citrus and honey. Mu-ha-ha. I write C++ template meta-programs that way, too. Seniors and grad students in CS see my code, sputter in shock, and say "How does that even compile? It

94 Replies 3,090,927 Views

It's correct, as intended. Look at my equation above. Research Project is defined to create raw rp, which then goes through your entire +rp% pipeline, exactly as if you had that much raw production from the wheel. You do get the double benefit of both of your pipelines: all of your +mp%, divide by 4, then all of your +rp%. Let w be whatever raw production you get from 100% wheel. Then: settin

94 Replies 3,090,927 Views

Hover over your manuf points and show us your +manuf% bonuses tooltip. (Also hover over your rp and show the +rp% tooltip.) That's the critical information we need to assess the math. If your manuf tooltip is Other testers have ba-roken the economy to generate > 30k rp, so nothing impresses us any more :)

94 Replies 3,090,927 Views

[quote who="Gilmoy" reply="22" id="3526235"]Actually, until it approaches the exhaust speed of its propellant. A rocket can't go any faster than that (because then its exhaust particles would end up with net forward drift, which would require some exhaust-exhaust for the exhaust to have pushed against).[/quote] [quote who="anninhilator" reply="24" id="3526777"]It makes absolutely no difference if you have a rocket engine with an exhaust speed of of 4 km/s or

25 Replies 234,373 Views

[quote who="peregrine23" reply="66" id="3527274"]... one of the main strengths of chess AI is that it has a huge bank of previous games in its memory, and so can look at a situation and find the same or an analogous situation and understand how certain moves might play out for each player.[/quote] Chess programs don't actually do that. What you described is case-based reasoning , and it is an AI technique suitable for some ill-defined domains, but not chess.&

91 Replies 417,900 Views

Looks perfectly reasonable. A maxed-out planet will easily have >> +300% manuf. Then setting the wheel to 100% manuf, and queueing Research Project, is indeed better than setting the wheel to 100% rp. Suppose your raw production (i.e. your pop * all bonuses) is X. At wheel = 100% rp, you get X * (1 + rp%) rp. At

94 Replies 3,090,927 Views

[quote who="aaronofely" reply="54" id="3526996"]As far as deep blue beating Garry Kasparov it is a very questionable if the machine acted alone being they kept it in a separate room out of site. There is allot of fishy stuff about that match and IBM had allot to loose in share holding if they lost.[/quote] There is no longer any question that Deep Blue beat Kasparov. Looking back with hindsight, and taking into consideration further advances in the field in 18 years since 1

91 Replies 417,900 Views

[quote who="aerez4546" reply="20" id="3526165"]In space a missile ... would ... theoretically keep accelerating until it approached the speed of light ...[/quote] Actually, until it approaches the exhaust speed of its propellant. A rocket can't go any faster than that (because then its exhaust particles would end up with net forward drift, which would require some exhaust-exhaust for the exhaust to have pushed against). Hence we have a 21st-ce

25 Replies 234,373 Views