Oh yes please, I'm ready for adventure!
w4rm0ng3r
If the escape velocity is the speed at which the sum of an object's kinetic energy and its gravitational potential energy is equal to zero, and the engine is already operating at maximum capacity, I don't see how it can compensate for the "loss" of either addends. Of course it's possible to use the gravity well to achieve even more speed than the engine can ever produce by slingshotting. Direction of travel is largely irrelevant. But I'm not physicist so feel free to correct me. As fo
Well, how about putting the closes star/pair of stars/black hole in the middle of the arena as a source of gravity that will also determine arena bounds since the battling ships presumably will not reach the escape velocity using their "normal" (subspace) engines? They should lose more of their speed the farther they get away from the center (of gravity), effectively stopping to a halt at, say, the Lagrangian point. Additionally, this should definitely complicate skirmishing in the
I've been thinking about it for some time and I came to the conclusion screen wrap wouldn't help unless it was random and random does not belong in ranked.
[quote who="OctateZero" reply="60" id="3692881"] Finally, the red area is "too far" from the pursuing ship. It's not close, not within attack range, not just outside of attack range momentarily, but genuinely running away and making the game no fun for anyone involved. I would propose this area have a short grace period, say 10 seconds, before the player receives a communication instructing them to turn around (i.e. "Captain, get back in the battle!" for humans). A second, more stern mes
[quote who="cuorebrave" reply="34" id="3692626"] I think we should ask the question - what do fast ships *actually* do, when they want to escape a slower ship, in actual space? Also, what happens to slow ships that try to flee a faster ship, in actual space? [/quote] Faster ships don't have to do more than they are already doing, just keep going. Nevertheless they may try slowing the opponent down by leaving some "presents" behind, shaking the tail
[quote who="pshaw" reply="2" id="3692856"] What ship were you playing with? [/quote] Unmodified "The Measured".
I've played only for a few minutes and I've already got myself into a situation where both ships had the same speed ("The Measured", standard edition) and I had no chance of catching up to my enemy as we were flying in a straight line, and also no weapon to damage him from that distance. It reminded me of a similar problem in For Honor where some less skilled players had no decency to stand their ground and resorted to this frustrating (but effe